How do people still not understand that high time to kill weapons just isn't what bungie wants for their game? This isn't CoD. Get over it
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Every gun nerf has been followed by the phrase "we want people to stop using the same guns", which then forces everyone to use the next same gun until a nerf, bungie would have trouble balancing a seesaw.
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Lol a seesaw 😂😂
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Because year 1 happened unless I was dreaming it. Also, high impact weapon exist, rendered useless by nerfs. Unless they complete overhaul them, the TTK on high impact weapons will be low.
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Editado por Mazer WreckEm: 6/19/2016 8:54:11 AM[quote]Because year 1 happened unless I was dreaming it. Also, high impact weapon exist, rendered useless by nerfs. Unless they complete overhaul them, the TTK on high impact weapons will be low.[/quote] Year 1 is what's proving my point. Most weapons were pretty high time to kill. Whether it was intended or not it's not it's not what they wanted. Hence the higher TTK. They're always going on about how they want your gameplay experience in PvE to behave the same in PvP. This includes abilities, gunplay, and time to kill. I mean look at CoD PvE. It's quick pace and you're killing an enemy at every turn. Just snap to their body (head isn't necessary) fire a few shots into them, and move on. I mean the TTK is what? .3 seconds? And the TTK is similar in PvP. It's impossible to have a firefight unless both of you are missing horribly. It's essentially who shoots first. In Destiny if you want to come out top only aiming for the body doesn't cut it. You have to lay down longer more sustained fire on a smaller target, the head. In this kind of gunplay players can better adjusted their technique and improve their skill, rather than hoping you see your opponent first.
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A game doesn't go through development, internal testing, alpha, beta, a year of release and then have the developers realize what their PvP goals are. This game has supers that kill instantly, roaming supers as well. Multiple powerful specials with ammo plentiful. There was 2 rounds of heavy with a lot of ammo to go around. Maps with cover everywhere which promotes low TTK weapons. High impact weapons which will continue to be outclassed unless you bring the HRoF down to their level or tweak with their fire rate. I just don't buy it. Year 1 was destiny. There's been one other time I've seen this much change to the core of a game this long after release. Star Wars galaxies comes to my mind. The game was released and did well, not great. A couple years after release, they wanted to attract more consumers and overhauled their game. Long story short, they pissed off their current consumers and the game died shortly after. Moral of the story, your game is what it is, that's why people bought it and played it. The more you change and get away from what made the game "it", the more you piss of your fanbase. That being said, most my friends won't be buying RoI and are on the fence with D2. I'm in the same boat as them and I was a huge supporter of this PvP, but now I find it slow and just flat out not fun.
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I want this game to be competitive it's not right now making the time to kill faster would be good for the game
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But it's not cod and it's not trying to be cod . High TTK does not make a game 'competitive '
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I'm not asking it to be call of duty I'm just asking it to be more bearable to play
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True but sitting there shooting someone for 5 minutes straight to finally kill him isn't fun
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TTK is like 0.9 seconds on most weapons . Hahaha, if you like lower you are in the massive minority