I used my sunsinger warlock with touch of flame and Viking funeral+firebolt and max discipline. Free kills every 25 seconds. All I literally did was shoot somebody 1-2 times with my auto rifle and throw the crutchbolts and watch them burn to death and there's nothing they can do about it. I was throwing firebolts in the general direction of the enemy's and got 3-4 triple kills. This is balanced? You forum people are delusional morons. EDIT: this isn't satire actually... EDIT: For an opinion, you guys are overreacting quite badly. Typical forums, where no ones opinion is valid. I could be right or wrong, I understand that. But telling me to kill myself is a bit of a overreaction and its very unnecessary. I have a feeling there are alot of 12yr olds in here. EDIT: whining? Crying? Does it look like I typed "OMG BUNGIE PLZ NERF THIS TOO OP BLAH BLAH" No. I'm just asking why people say this is balanced because from my personal experience its pretty ridiculous. I don't think any other grenade would of pulled off the type of kills and feeds i got with those things. EDIT: Redshirt4life posted the 420th comment. Blaze it.
English
#Destiny
-
5 RespuestasGit gud
-
2 RespuestasPerfectly balanced. The radius is small and avoidable. You can do the same with titan lightening grenade with armamentarium or wombo combo with nightstalker.
-
2 RespuestasFusion grenades , tripmine flux grenades magnetic grenades? They are basically all a one hit kill be glad firebolt isn't?
-
Not balanced, but they're like the only thing besides the ranged melee nd overshield scortch attack that even make the class viable for PvP. I main Hunter and Warlock s a strong 2nd
-
10 RespuestasWaaaaa stfu
-
2 RespuestasThey aren't balanced lol, that's why I just spent $30 to get a maxed out sunsinger subclass LOL
-
1 RespuestaBecause the whorelocks say so. Therefore it must be.
-
6 Respuestas[quote]DEAR GOD QUIT IT WITH THE COMPLAINING ABOUT THE DOT I have an amazing quest for you, Something no titan has ever done. Equip Sunbreaker and punch an enemy, Swap to Sunsinger and Equip touch of flame and Viking funeral, hit someone with a firebolt grenade and Scorch (The melee), Watch All Damage numbers. Compare them Sunbreaker: 104 + 12 ticks of 7 (12x7) for a total of 188 damage (More than Possible for all other melees) Sunsinger: Firebolt: 86 + 6 ticks of 7 (6x7) for a total of 128 (Slightly above melee) Scorch: 122 + 6 ticks of 7 (6x7) for a total of 164 Now I can probably guess what you are thinking "See? We are weaker, -blam!-in dumbass". Let me point out a step I said earlier; "Equip touch of flame and Viking funeral" Viking funeral improves DOT correct? Now let me compare the DOT of both classes. Sunbreaker: 12 Ticks of 7 (12x7) Sunsinger: 6 ticks of 7 (6x7) Wait. . . . . . . But warlocks need a perk to do this. . . . but you get it regardless. We also need 2 perks for our grenade to get a slight improvment over other grenades. . . Where's the proof you say? let's take the number from up top for the Firebolt grenade Firebolt: 86 + 6 x 7 = 128 ,Now lets compare other TITAN grenades (the ones Titans say are stupid) [u]Sunbreaker grenades[/u] Fusion: 167+ 80 stick damage = 247 damage total, Kills a full health guardian. 247>128, Firebolt weaker Incendiary: ~170(range from target)+ 5 ticks of 7 (5 x 7) = ~205, ~205 > 128, Firebolt weaker Thermite grenade: 4 ticks of 47 (4x47) = 188, can't kill. 188 > 128, Firebolt [u]Technically[/u] weaker [u]Striker grenades[/u] Flashbang grenade: ~170 (Range from target), Can't kill, 167~197 > 128, Firebolt weaker Lightning grenade: 3 ticks of 122 (3x122,4x122 with aftershocks) = 366, 366 > 128, Firebolt weaker Pulse grenade: 4 ticks of 61 (4x61) = 244, 244 > 128, Firebolt [u]Technically[/u] weaker [u]Defender Grenades[/u] Suppressor grenade: ~170 (Range from target), ~170 > 128, Firebolt weaker Spike grenade: 17 ticks of ~20(Range from target) 20 x 17 = 340, 340 > 128, Firebolt weaker Magenetic grenade: 122 + 79 stick + 80 secondary blast = 281, 281 > 128, Firebolt weaker After all that, keep in mind that the Firebolt grenade NEEDED 2 perks to do that damage, and in every case, Firebolt came out on the Bottom, Only exceptions are the Pulse grenade and the Thermite grenade, of which are only weaker because once they are thrown they rarely get more than 1 tick of damage in. I have not even gone into detail over the fact that Thermal vent on Sunbreaker can OHK low armor guardians (Takes 5 seconds, but still a OHK) which can then give you an Overshield (Flame shield anyone?) TL:DR If you are bitching about how weak Sunbreaker is, quit it, Try out Sunsinger and come back (Before you B**** about the other Sunsinger grenades, you get one and the other can't kill) Edit 1: Some people pointed out range saying Firebolt is clearly stronger, I also tested range, but it had the same results with Firebolt always having less range. Will add it anyway [u]Grenade Range Comparison[/u] Firebolt: 3M, Blocked by cover, Can't tag through cover [u]Sunbreaker grenade ranges[/u] Fusion: 1M, 1M < 3M, Firebolt [u]Technically[/u] stronger (Tracking and Insta-kill for fusion) Thermite: 7M single line, 7M > 3M, Firebolt [u]Technically[/u] weaker Incendiary: 10M Blast, 4M kill radius, 10M > 3M, Firebolt weaker, 4M > 3M, firebolt weaker [u]Defender grenade ranges[/u] Suppressor: 10M Blast, 10M > 3M, Firebolt weaker Spike grenade: 10M Cone, 10 > 3M, Firebolt weaker (10M at Radius of Base, Combine with slant and height for actual Volume, Height is ~13M, had a tough time testing) Magnetic grenade: 1M blast radius + 4M secondary blast, 1M < 3M, 4M > 3M, Firebolt [u]Technically[/u] stronger [u]Striker grenades[/u] Flashbang Grenade: 10M, 10M > 3M, Firebolt weaker Lightning grenade: 10M Cone radius, ~13M Cone height (Tough testing) 10M > 3M, Firebolt weaker Pulse grenade: 5M Vortex Radius, Damage not stopped by cover, 5M > 3M, Firebolt weaker (as a metric I used the titan punch, Which is Roughly 1M) Last but not least, The DOT lasts the same amount of Time for the Sunstrike,Incendiary and Burn + Viking funeral. They are all the same, Sunstrike has a much faster tick speed than Viking funeral. If I am wrong about it and Viking funeral lasts longer, Remember It takes 2 perks for it. Edit 2: I would like to Thank RollThisScooby for Correcting me, Magnetic Grenades are survivable with a Max armor titan or Max armor warlock with the ram If they sprint at top speed Before the second detonation. Any amount of damage kills them as they are left with 1 Health Also did a Double check on my Damage numbers and found That the addition was wrong with a few, but Total damage was correct, E.g I said Magnetic grenades did 61 extra if they stick and 140 with their regular blast, True damage is 79 if they stick and 122 regular explosion. End result is still 201 + 80 secondary explosion Edit 3: A few people have Praised me for Protecting my warlock brethren and Some others accuse me of being a -blam!- warlock who just wants to defend his class. I Play all 3, In fact if you look at my guardians you might Notice My titan has the highest Light and play time of all 3. Again Not saying Titans need a Nerf. I think defenders need a buff. What i am trying to point out is if you complain about firebolts and Viking funeral, you may want to check your own class first.[/quote]
-
1 RespuestaThat's something called a build... Like max strength double burning knives
-
You really have to look at a whole class, not just one grenade. They may have a good grenade but other classes make up for it with other abilities like maybe shadestep or sholder charge
-
2 RespuestasWarlock complaining about his crotch being op? This is one stupid ass warlock. [spoiler]gr8 b8 m8 ( ͡° ͜ʖ ͡°) [/spoiler]
-
26 RespuestasWell they're only op because of the massive damage one hit super you have to go with them... Oh wait that's right the sunsinger doesn't have a one hit super and has less super kills in pvp than any other class. Well I guess it's a good thing they have one cool ability. To bad you have to give up all perks in the skill tree to get a single nade to be kinda good.. Thats cool
-
3 RespuestasTry using it on a yellow bar (insert minion of darkness here)...then tell me how OP it is. Quit whining, it affects PvE, and there is nothing wrong with it. Muted for being a bitch who can't run the other way
-
2 RespuestasEditado por Junkmailboxesh: 5/7/2016 4:28:08 AMIts not balanced because its meant to have an effect in PVE, which more than half the forum posters forget about. Keep it the way it is, or itll mess up PVE even more
-
Viking funeral should only activate during the super, nerf the duration of self res, and make angel of light, radiant will, and sunburst more desirable.
-
3 RespuestasIt doesn't even matter anymore. Nothing about this game, the next, and all competitors, are good anymore. Companies are rushed to get shit out, with publishers cutting content, and just making the games worse, destiny is just Space COD, the division is just real world, thus day and age destiny. All bugged, unbalanced, uncared for. Screw firebolt grenades, just get this game together already, get all games.
-
1 RespuestaOnly newbs run warlocks so I guess it works out ?
-
It's a perfect tradeoff and that's what makes it balanced. You need, literally, the whole subclass to make one trash grenade into a good grenade. Not even great. You sacrifice two grenades and a longer lasting super. Two stickies during extended radiance with radiant skin is extremely powerful. Or pop radiance with an mg and wreck house. That, imo, is a much better use for the super instead of getting 1-2 kills with just firebolts.
-
2 RespuestasPeople love to complain about fire bolts but not the double tripmines/lightning grenades. Lol
-
2 RespuestasNow you say firebolts are over powered, have you used a firebolt without ToF + VF? Firebolts do 85 with no extra perks, but I can agree that firebolt +ToF + VF is too stong but firebolts themselves are just fine
-
Lol, love the name. But for real, I hate it when warlocks throw a firebolt in my zip code and I get hit.
-
1 RespuestaLooks at OPs name....mutes and moves on....
-
1 RespuestaEditado por AtomicTangerinet: 5/7/2016 1:29:19 AM
-
1 RespuestaNo auto rifle will 2 shot kill after a fire bolt hit it doesn't do enough damage but nice try
-
2 Respuestasyes keep focusing on how overpowered firebolts are [spoiler]I'll just keep wrecking kids with fusions[/spoiler]
-
Firebolts are balanced. Your blood isn't.