Give all guns and classes separate PvP stats and skills and PvE stats and skills.
English
#feedback
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There only need to be one stat that that divides PVP and PVE. The best example I can think of is what SWTOR uses: Expertise Rating. This stat decides how much damage/defense your gear does based on its rating. Any gear you buy from a PVP vendor or earn from PVP has this rating. Destiny needs a stat like this, it'd be so easy to implement and you can do all the thinking on your own as to how it could fit in.
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Bump. It takes a whole clip I'm a 320 primary minimum to kill the centurion captains in the KF raid now. Everything is Definately underpowered in pve now.
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2 Respuestascare to elaborate a little further on what you thoughts are for this?
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2 RespuestasWhen I bought this game, I thought the whole point was to become stupidly op in the end and wreck people in pvp until they got their exotics and legendaries. Which would then balance out naturally, the solution is simple, remove the level and weapon balances in crucible, then the new kids will play story mode for xp. If they do decide to play crucible, reward them for even more xp if they get a kill. Then once they to level 38+ they can get their legendaries via armsday, murder the raid, get some exotics, and crush more kids in the crucible. But they've made it to where a hunter with the starting sniper could do just as well as me with my year 2 sniper. It takes out the will to grind, and the fun in trying to get the most op, awesome gear, when I can use a common sniper and do just as much damage as an extrasolar sr4 unless of course I use it in iron banner, in which case I'd be screwed.
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3 RespuestasNo, I don't won't weapons to be different in each activity. That would be stupid. The problem is butthurt players are the only ones giving weapon feedback.
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Editado por XxWilson71xX: 2/27/2016 9:43:27 PMGjallarhorn wasn't nerfed for pvp Neither was icebreaker
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28 RespuestasThe next time your Black Spindle does 14K on a critical hit in crucible please screenshot and post. The game already has separate damage stats for PvP and PvE. Black Hammer, Gjhallarhorn, Icebreaker, primary weapon burns and Guardian burn damage modifiers were all nerfed for PvE reasons.
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How about this... To play Crucible you need to see Shaxx to get white level gear and weapons. No perks, no burns.. same old boring shit. This gear can only be used in Crucible, hell make it faction appropriate. Once your done, you can dismantle it or keep it for next time. Now you have a balanced PvP mode that's also dull and lifeless.
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1 RespuestaThat means bungie would actually have to make IMPROVEMENTS to the game. No one there wants to do that.
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5 RespuestasI am tired. Can my iron banner team bury me? I want them to let me down one last time...
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3 RespuestasWhy would they change this now. Pvp has literally ruined everything. It's how they envisioned the game. Pvp focused. Pve players over the last six months have realised this. Look at the last six months updates.
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There's nothing they can do anymore to save it. They're not going to stop nerfing classes and weapons in pve for pvp reasons. PVP is the only reason anyone plays now they've starved pve so badly.
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2 RespuestasGive some credit, I don't think Bungie could balance the weapons properly even if there was no PvP in the game LOL.
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5 RespuestasOr even have just separate guns for PVP and PVE. Make PVP guns earned only in PVP and PVE guns only in PVE. Seems fair/legit right?
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3 RespuestasWho the -blam!- gives a -blam!- about the guns... Sure they're pretty cool, but for -blam!-s sake lets get some new content in here. Let us visit the last city on earth. Give us player housing. Give us more places to explore. This shit is now just a matter of acquiring the most powerful gear and guns. That's boring. Exploring is fun. I don't mind the occasional grind. I do it. But this game is not open world, and it blows
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I agree with this post 100%.
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1 Respuestajust saying that conspiracy theory d they give you from the strike quest at 300 light is -blam!-ing ridiculous it feels like its got more range than year one party crashers and matadors and its so easy for everyone to get while ruining my iron banner :(
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Sadly this won't happen until Destiny 2 as destiny was lazy and didn't code in separation.
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Im just saying that would take work and the 3.5 guys working on destiny still dont have time for that. instead lets create crimson singles next month and ignore things that would actually help the game
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Blame bungie not us. Ttk removed all the year one pve buffs. We had nothing to do with that
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2 RespuestasHonestly I can see a lot of folks not getting Destiny 2 due to it having PvP at this point. I was looking at the help and feedback areas and this game is falling apart at the seems. Items vanishing, accounts messing up, bad loot, worst lag in 2 years of the game despite "fixes". If anything the game right not is a good advert as to why Bungie shouldn't make another game.
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Editado por The 7th fall: 2/25/2016 4:09:28 AMBungie: "Cannot compute with request to lessen data flow from one data stream... most do an overall wipe to make it easier to compute". If Bungie even thinks about balancing again -which they will- they otta just revert EVERYTHING back to pre 1.1.1 nerf. However they shouldn't nerf autos into the ground but tone 'em down enough to make everything else seem more viable. Otherwise buff pulse rifles to where they're a competitive option but not turn into the next king gun of Crucible, and the obvious Thorn DoT needs to be enough to keep someone from regenerating but not to the point where the poison does the kill for ya nearly every time.