So recently, I made a comment on someone's post about how they miss the Felwinter's Lie/Thorn meta. I am also inclined to agree with them as that meta was much more enjoyable than the one we are in now. So I proposed an idea...
Scout rifles [i]maybe[/i] get a buff.
Auto rifles back to vanilla.
Fusion rifles back to vanilla.
Hand Cannons back to HoW.
Shotguns back to 2.0 [i]or[/i] HoW.
Pulse Rifles back to 2.0.
Sniper rifles stay the same.
Sidearms [i]slightly[/i] get a buff.
Machine guns stay the same.
Rocket launchers stay the same.
The problem with the Crucible right now is everything has become too weak to stand up against one gun with the fastest time to kill. Can you guess it? [b]Snipers.[/b]
As much as I love the idea behind longer gunfights this cannot work in a game like Destiny where snipers have no sway or holding breath mechanics. The real problem all along has been the time to kill on the primaries. Special ammo might be a part of it too as it is still really abundant.
If you support this, please like it, star it, whatever gets the job done to get Bungie to notice this. Also, feel free to leave your own comments and questions on these decisions. Just don't be a dick in here.
Thanks for your time, guardians.
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I honestly like this meta autos, hand cannons and pulses could use a slight buff I'm talking 2-5% damage buff
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I'm fine with the weapon balance. I just want people, who I have a poor connection to, kept the hell away from me.
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Lol snipers? Just get good with one as well and it won't be a problem in the crucible bud.
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Vex back to its original glory
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Leave everything how it is, just change event names. Trials of Ostareis. Iron Mida.
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2 RespuestasTRIPLE WRECK IS BETTER
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Cant we just add sway to snipers?
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5 RespuestasOnly if the exotic hand cannons stay the way they are currently. I still have nightmares, that shit was stupid as fcuk, getting sniped from across the map with hawkmoon tlw and thorn. Those nerfs were entirely justified, this 3 were completely broken The legendarys didn't need the nerf, but those 3 definitely did
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1 RespuestaAt this point they should just go on rotation. This week hand cannons. Next week pulse. Next IB dust off your ARs. etc.... Since it seems too hard to get it right.
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Call it The Rise of Primaries Would love that.
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Sure, I'd like that
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3 RespuestasMachine guns need less ammo
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1 RespuestaI think this is good, maybe slightly reduce mg ammo, and if autos pulses and hcs got that buff, scouts would need a decent buff to some archetypes to keep up
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3 RespuestasIt sounds like a lot of fun but the reason why most of these were changed was bc they wanted the TTK lower to feel less like COD and more like Halo. By lowering gun stats, you lower TTK, thus feeling like you partake in more "gunfights" vs 3 bullets and dead in .2 seconds Obviously some are outliers (TLW, shotty, snipers and heavy)
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4 RespuestasI don't believe thorn and tlw should be back where they were to be honest.... That nerf was definitely justified
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1 RespuestaEditado por Star Gazer2: 2/1/2016 2:29:32 AMhttps://www.bungie.net/en/Forum/Post/182264454/0/0/1 Special Ammo [quote]I was afraid of putting this up because of the backlash, but here goes- For me, I don't see shotguns, snipers, or any special as over powered, I see them as over used. A long while back we faced an issue, people were using their specials far more than their primaries. With a following patch they fixed it to ensure that primaries would be used more... or did they? [spoiler]Bungie Weekly Update - 04/09/2015 https://www.bungie.net/7_Bungie-Weekly-Update---04092015/en/News/News?aid=12753 This update mentioned some things about special ammo and their goals for it. [quote]Kevin: At the highest level, we had a few goals in mind: [b] Make Special ammo a more precious resource in Crucible[/b] Further solidify Heavy ammo's role in the Crucible [b]Further improve the balance of encounters by limiting high-damage weapons[/b][/quote] or [quote]Or, as Mr. Fruit put it earlier this week: [b]Shotgun violence runs rampant in the Crucible.[/b] Can you ease his mind with some details? Kevin: The recent update to sandbox balance was the first step. Creating a new system to manage ammo drops will enable us to adjust the Crucible experience without altering other activities in your Director. [b]We believe that making ammo more scarce and important will provide players with more choices and more memorable encounters in Crucible.[/b][/quote] and then there is: [quote] Kevin: Special Ammo will spawn less frequently, it will take longer to pick up, there will be less crates located on the map, and the bricks you find will provide you with less ammo. I’ll save the stats and gory details for the Patch Notes. [Editor’s Note: Coming very soon to a blog article near you!] [b] We wanted players to really think about how and when they should use their ammo.[/b] The hope is that you’ll ask yourself questions like: [b]"Is this snipe worth it right now?"[/b] [b] "Should I really shotgun rush these players?"[/b] "Should I conserve ammo until the next crate?”[/quote] [/spoiler] Yet with the idea of making special ammo more precious we still see people using only the special weapons still. [quote]"Is this snipe worth it right now?"[/quote] You don't ask yourself this because you're running around with at least 8 shots and the next ammo drop will be in 7 seconds to give you 4-5 more shots. [quote]"Should I really shotgun rush these players?"[/quote] Well, seeing as I can carry at least 16 shots with my shotgun, this is never a question. People can claim that others are just scrubs by shotgun rushing, or pussies by camping with a sniper. But what if that shotgunner had only 2 shot available to him? He would have had to wait for the right time to use it to get 2 kills. Or the sniper had only 1 shot left? He would have needed the right angle and right opportunity to make that shot worth it. Using a special weapon for a special situation. Yet we are given so much special ammo it is not that precious, even skilled people can stack up on ammo to a large capacity of shots. By using a certain weapon so much an impression is made, then claimed to be over powered when it is not, it is over used. This won't stop the shotgun nerf though, that boat has already sailed. But even with them being nerfed they will still be used to large extents because of the availability given to them through special ammo pickups. If a nerf would come to special ammo, I would advise not reducing the amount of ammo special weapons can carry, but how much they can pick up in crucible. Instead of giving 6 shotgun shots, or 5 sniper shots, give 2. It will not effect the performance of the weapon, but it will effect the availability and use of it. PvE players would be happy too with a nerf that doesn't effect them. That is my input, call me what you want, scrub, baby, idiot, I don't care. This has been the one and only main issue [b]I[/b] see in crucible, and you can disagree with me if you want. But if you agree, please [u]bump[/u] and [u]like[/u] so we can focus on the real issue.[/quote]
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inb4 snipers take skill so they should be outrageously op
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Or, increase the zoom on sniper scopes so they are very difficult to use mid to short range
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Fusions need to go back to HoW but other than that I see no problems with crucible.
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Preach it. (Bump.)
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This is perfect triple bump
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4 RespuestasHonestly, I think the Auto Rifles are the best they've ever been in the release game (Day 1 Beta Tester here) right now.
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Sounds good actually.
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1 RespuestaBalance is only going to come if they quit listening to the feedback of 10yr olds and whiney nerfits.
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[quote]So recently, I made a comment on someone's post about how they miss the Felwinter's Lie/Thorn meta. I am also inclined to agree with them as that meta was much more enjoyable than the one we are in now. So I proposed an idea... Scout rifles [i]maybe[/i] get a buff. Auto rifles back to vanilla. Fusion rifles back to vanilla. Hand Cannons back to HoW. Shotguns back to 2.0 [i]or[/i] HoW. Pulse Rifles back to 2.0. Sniper rifles stay the same. Sidearms [i]slightly[/i] get a buff. Machine guns stay the same. Rocket launchers stay the same. The problem with the Crucible right now is everything has become too weak to stand up against one gun with the fastest time to kill. Can you guess it? [b]Snipers.[/b] As much as I love the idea behind longer gunfights this cannot work in a game like Destiny where snipers have no sway or holding breath mechanics. The real problem all along has been the time to kill on the primaries. Special ammo might be a part of it too as it is still really abundant. If you support this, please like it, star it, whatever gets the job done to get Bungie to notice this. Also, feel free to leave your own comments and questions on these decisions. Just don't be a dick in here. Thanks for your time, guardians.[/quote]
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