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#feedback

Editado por Enderium: 1/9/2016 8:25:10 PM
81

Let's fix the titan bubble

[u]Things that break the bubble[/u] Titan: FoH and it's aftermath/ Shockwave, 3-4 Hammers from a sunbreaker (less if a sunspot is formed). Hunter: 2 shots from golden gun with 1 more to kill the defender. Blade dancer spinny and wave things. Warlock: Nova bomb, solar grenades while radianced, storm trance landfall, and apparently just being near the bubble and trying to attack the people inside while storm trance is active DESTROYS IT. --------------------------------------------------------------------- -The bubble does not kill people -The bubble is destroyed by every super other than itself and shadowshot. -The bubble is more often than not, super bait. The defender inside is like a rat in a cage. [u]Fixes[/u] -Prevent storm trance from destroying the bubble -Golden gun requires 3 shots to destroy the bubble, thus making the symbiote helm useful. -Prevent arc blade abilities from destroying the bubble -Prevent hammer of sol from breaking the bubble -Prevent radiance nades from destroying the bubble -Let hunters and titans (people who make physical contact) melee through the bubble; if my body can go through it, my fist can to. #endpost First edit: [quote]I only agree with the bubble taking more damage, or at least have a short suppression effect go off when the bubble pops or runs out. Probably last like a sec[/quote] -Duvalhoops Great input! The suppression effect is an excellent idea. [quote]how about if bubble is destroyed and user is still alive for 3 seconds buble regens. With the time taken away of course.[/quote] -OdinsKnight101 Another interesting idea, it would add another dimension to the Ward of Dawn.

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  • Editado por HELP1NG HAND: 1/12/2016 4:41:48 PM
    Hey amigo (sorry for the long reply). As a fellow bubble bro, I too believe that the Ward of Dawn could do with a slight buff. However, I think that you may be looking at the Ward the wrong way. The Ward is not invincible (despite what its description says), numerous things in PVE and PVP can destroy it. Its not meant to be a completely impervious fortress of safety. Rather, its supposed to attract attention and soak damage. Its main purpose is to [i]be attacked[/i]. To be the target of the hardest hits the enemy can muster. Yes it gets destroyed by some of these hits, but those are still hits that are being wasted entirely. -Not killing you or your team and not netting points. Rather, the Ward takes such hits and turns them into a springboard for allies. If your Ward is not stopping breathtaking amounts of damage, then your not using it to its fullest potential. You're right, the Ward is a magnet for punishment. But you're mistaken when you say that its not supposed to be. Set aside for a moment the assistance the Ward grants allies in the form of buffs and cover, and consider only its effect on the enemy. The Ward is immune to nearly all conventional attacks, and offers no concrete reward (points, medals, etc.) for its destruction. Yet it receives enormous amounts of attention from the enemy. Grenades, primary weapons, special weapons, even heavy weapons are frequently (and totally) wasted on it. Super attacks have a clear effect on the Ward, but (aside from Landfall and the Fist of Havoc) are partially or totally wasted as well. Yes they will destroy the Ward, but they will accomplish little else. Maybe they will kill you as well, and net the attacker a single kill. But a single kill for a super attack is pitiful -a waste of its spectacular killing potential. Even the act of lingering near the Ward, giving it attention and playing the waiting game with the Defender within is detrimental to an enemy team. Every enemy dancing at you from outside the Ward, and every one of those snipers who is hard scoping your face through the bubble is one less enemy engaged in the fight. You dropped your Ward here because there's a tactical advantage to holding this portion of the map. You're being constructive, you're helping your team to win. But they are just sitting, watching you win. Waiting for a chance at a short-term victory. And while those guys are hypnotized by you and your pretty blue glowing bubble, your team is rapiing and pillaging their way all across the map with freshly charged super meters, overshields above their full health, boosts to weapon damage, and the benefits gained from flanking a preoccupied opponent. Any super attack that [i]is[/i] leveled toward you is not only either substantially or totally wasted, but it even drops even more orbs to your allies. Rather than looking at it as 'everything breaks my Ward and I can't fight in it', try to look at like 'One less super to wipe us at heavy' or 'nice Nova Bomb dude, and that's three more orbs for everyone!' It boils down to the fact that the Defender is a support class. You are there to impede the enemy and springboard your allies to a decisive team victory. The Ward IS powerful, but its true power is not so that with one super you can stand and stamp out all challengers. Its true power is that with one super you can simultaneously negate one or two enemy supers while dropping enough orbs to activate 5 friendly ones.

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