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#feedback

Editado por Enderium: 1/9/2016 8:25:10 PM
81

Let's fix the titan bubble

[u]Things that break the bubble[/u] Titan: FoH and it's aftermath/ Shockwave, 3-4 Hammers from a sunbreaker (less if a sunspot is formed). Hunter: 2 shots from golden gun with 1 more to kill the defender. Blade dancer spinny and wave things. Warlock: Nova bomb, solar grenades while radianced, storm trance landfall, and apparently just being near the bubble and trying to attack the people inside while storm trance is active DESTROYS IT. --------------------------------------------------------------------- -The bubble does not kill people -The bubble is destroyed by every super other than itself and shadowshot. -The bubble is more often than not, super bait. The defender inside is like a rat in a cage. [u]Fixes[/u] -Prevent storm trance from destroying the bubble -Golden gun requires 3 shots to destroy the bubble, thus making the symbiote helm useful. -Prevent arc blade abilities from destroying the bubble -Prevent hammer of sol from breaking the bubble -Prevent radiance nades from destroying the bubble -Let hunters and titans (people who make physical contact) melee through the bubble; if my body can go through it, my fist can to. #endpost First edit: [quote]I only agree with the bubble taking more damage, or at least have a short suppression effect go off when the bubble pops or runs out. Probably last like a sec[/quote] -Duvalhoops Great input! The suppression effect is an excellent idea. [quote]how about if bubble is destroyed and user is still alive for 3 seconds buble regens. With the time taken away of course.[/quote] -OdinsKnight101 Another interesting idea, it would add another dimension to the Ward of Dawn.

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  • After playing mayhem clash I don't think the bubble needs a buff but I would like to see a bit of a nerf only in mayhem clash. and that is everytime someone pop there bubble it destroy the other teammate bubble so we don't have to deal with those griffing bubble titan party's that you see time to time on you know who you are.

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  • Shadowshot can kill bubbles. Two shots in the exact same spot pierce the bubble. Lmao i love seeing peoples shocked faces when i do that

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  • From a titan main, the bubble is fine

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  • I think that foh should pop the bubble, but not carry through, aftershocks would appear on the ground below where the impact occurred. Same with nova bomb, fyi for those unaware, a shatter nova bomb pops bubble and kills everyone in it. Hammers are fine imo, as is GG. Bladedancers only option to combat bubble should be to go inside and kill the defender. Same with stormcaller. Radiance shouldn't be able to pop bubble. Potential other option, any time everyone in the bubble would die, have it only kill the defender, as I'm tired of giving an enemy four or five kills because of my super.

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  • Editado por HELP1NG HAND: 1/12/2016 4:41:48 PM
    Hey amigo (sorry for the long reply). As a fellow bubble bro, I too believe that the Ward of Dawn could do with a slight buff. However, I think that you may be looking at the Ward the wrong way. The Ward is not invincible (despite what its description says), numerous things in PVE and PVP can destroy it. Its not meant to be a completely impervious fortress of safety. Rather, its supposed to attract attention and soak damage. Its main purpose is to [i]be attacked[/i]. To be the target of the hardest hits the enemy can muster. Yes it gets destroyed by some of these hits, but those are still hits that are being wasted entirely. -Not killing you or your team and not netting points. Rather, the Ward takes such hits and turns them into a springboard for allies. If your Ward is not stopping breathtaking amounts of damage, then your not using it to its fullest potential. You're right, the Ward is a magnet for punishment. But you're mistaken when you say that its not supposed to be. Set aside for a moment the assistance the Ward grants allies in the form of buffs and cover, and consider only its effect on the enemy. The Ward is immune to nearly all conventional attacks, and offers no concrete reward (points, medals, etc.) for its destruction. Yet it receives enormous amounts of attention from the enemy. Grenades, primary weapons, special weapons, even heavy weapons are frequently (and totally) wasted on it. Super attacks have a clear effect on the Ward, but (aside from Landfall and the Fist of Havoc) are partially or totally wasted as well. Yes they will destroy the Ward, but they will accomplish little else. Maybe they will kill you as well, and net the attacker a single kill. But a single kill for a super attack is pitiful -a waste of its spectacular killing potential. Even the act of lingering near the Ward, giving it attention and playing the waiting game with the Defender within is detrimental to an enemy team. Every enemy dancing at you from outside the Ward, and every one of those snipers who is hard scoping your face through the bubble is one less enemy engaged in the fight. You dropped your Ward here because there's a tactical advantage to holding this portion of the map. You're being constructive, you're helping your team to win. But they are just sitting, watching you win. Waiting for a chance at a short-term victory. And while those guys are hypnotized by you and your pretty blue glowing bubble, your team is rapiing and pillaging their way all across the map with freshly charged super meters, overshields above their full health, boosts to weapon damage, and the benefits gained from flanking a preoccupied opponent. Any super attack that [i]is[/i] leveled toward you is not only either substantially or totally wasted, but it even drops even more orbs to your allies. Rather than looking at it as 'everything breaks my Ward and I can't fight in it', try to look at like 'One less super to wipe us at heavy' or 'nice Nova Bomb dude, and that's three more orbs for everyone!' It boils down to the fact that the Defender is a support class. You are there to impede the enemy and springboard your allies to a decisive team victory. The Ward IS powerful, but its true power is not so that with one super you can stand and stamp out all challengers. Its true power is that with one super you can simultaneously negate one or two enemy supers while dropping enough orbs to activate 5 friendly ones.

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    • The bubble is a super and as such should withstand more damage in my opinion, especially since it is rooted once deployed.

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    • So this why the bubble should stay the same. The bubble is used to defend not become an unbreakable wall. The reason it takes 2 shots from golden gun is okay is because of the buffs the titan gets well in the bubble like the shield and weapons of light. Think of the bubble as a shield it's strong but it's not bullet proof it's only bullet resistant it will break after so much. Nova bombs only kill you if the die by the chain explosion of a fellow teammate or the void bomb stays in the area. Most good titans use the bubble as a trap let people fill next to it and use another teammate to kill the enemy with there super. The stormcaller should able to down ur bubble and the time it takes to do so is good right now so no changes there. Your problem comes from the not being able to adapt to others and if you use tactics then you should win some times. No won wins every time and that's how it should be.

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      • If only we can pick up our bubbles when it's on a bad spot an deploy it on a new spot.

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      • I think the bubble is fine as is. I do agree that it's a super magnet. This is a good thing for a team with a defender titan. If the other team uses a super on the bubble, then it's not being used on them. If the bubble either did not break on a super, or took all the super to break. Then we would see nothing but bubbles in control/iron banner.This is why bubbles are a super magnet now. It's hard to take down a bubble with your weapons. You can either watch the other team take the zone, charge in, and likely die, but if you have your super, you can at least take it away. Depending on the super you may also have a chance to get the players inside, but not always. It doesn't need nerfed, nor buffed.

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        • Defenders should fight around the bubble, not in it. A good video to watch [url=http://example.com]http://youtu.be/1ok7261-UQE[/url]

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        • Wait, did they fix or change nova bomb? Not only did it destroy the bubble it also used to kill everyone inside.

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        • Editado por Dinkus McGee: 1/12/2016 5:36:04 PM
          Know what I just learned? That radiance grenades destroy the bubble. Had no idea. Thanks! However, if you manage to get 3-4 bubbles (via teammates) at the same time in the same area (or even overlapping), you're pretty much invincible.

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        • Yes. So much yes. Defender is my favorite since they killed Sunbreaker.

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        • No supers burst the bubble would give rise to the worst type of camp set ups. It's powerful but not to the point it's op. I feel they should utilize more stuff for the defender. Like armor that increases recharge rate for grenades in bubble or instant recharge when stepping back in bubble. More funky stuff for bubble bros.......

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        • I have been saying that shįt about Arc Blade and Golden Gun since 1.0

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        • Ive been maining a titan forever. Titan bubble is fine as is.

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        • This is a tough one because every super can be destroyed by a super.

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        • It would be kinda cool if the ward stayed around even after death.

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        • Bubble should not be indestructible.

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          • I main a warlock and I completely agree with ya and sunbreaker should be buffed as well. Defender bubble should gives 3x defense over-shield for 10 seconds upon bubble destruction for the user alone. it'll make ppl think twice before blowing up the bubble because the Titan in that 10 sec can destroy a hole team. Just a feedback.

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            • Defender Titan is fine stop asking for buffs and nerfs and besides its fine because can go into pvp and use all Titans and just troll with the Titan bubble so just stop

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              • The bubble should give you and only you an overshield if someone comes in with an fist of havoc or landfall. Maybe the no back up plans gets added the perk that if someone comes in with a super, it gets cancelled similar to the tether but selecting the perk also reduces the duration of the bubble. So the back up plans can select to let the bubble last longer or shorter with a super cancelling ability... To super the bubble or not to super the bubble, that is the question

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              • [quote][u]Things that break the bubble[/u] Titan: FoH and it's aftermath/ Shockwave, 3-4 Hammers from a sunbreaker (less if a sunspot is formed). Hunter: 2 shots from...[/quote] Yo taylor. I'm really happy for you. Imma let you finish, but titan has one of the best supers of all time!

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                • What I expect to see a difference as a defender titan's ward of dawn is that the bubble should take effect immediately and that it must appear on early time. I always get blown up by rocket launchers outside, after my ward of dawn has being casted.

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                • This brings back an idea that I had from War in the North. There is a skill on there that is similar to the Defender Bubble. It shields and protects those inside, but it can be used as a weapon as well. You can detonate the bubble and attack those inside/close with an area attack. I thought that would be cool, considering it's the only super that cannot kill.

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                • How about we don't do anything to it you have to be good to make bubble viable in pvp

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