Will everyone just stop! It's completely balanced. You're all just getting salty because it's gone full circle. First it was the Bladedancer Super. Then it was the Sunbreaker Super. Now you're all calling for a Stormcaller nerf. We get the same amount of additional armour as anyone else using their super.
I'm just going to throw out there some stuff the pre nerfed supers were saying in their hayday. Focus fire, don't pack all together, a headshot from a high impact sniper kills me, adapt your play style so that you can take out my class whilst we're in super... yada yada yada. Sound familiar?
There are many things that kill Stormcallers in super like a super blast and a quick melee, a solar hammer, a headshot from a higher impact sniper, focus fire, a golden gun shot etc...
So before you all cry nerf, remember that Warlocks had this coming and in fact is completely balanced. Okay so floating around and holding right trigger doesn't but other elements in the sub class do require some skill like perpetual charge, feedback, transcendence and where to place a landfall. Also we don't get any self heal, no ability to provide additional armour and killing another player requires at 2-3 seconds of being electrocuted before they die, excluded if you bunch up like morons where you see/hear a Stormcaller coming. Ionic Blink also uses up some our super.
So how about all the people, who main a Hunter or Titan, practice what you preach before calling out nerf again.
Edit 1: The Transcendence perk only makes it last longer. The length of time is ridiculous but once again, it doesn't get any more armour so we're just as easy to kill. It also means we have to sacrifice not using grenades or melee attacks until we have are able to activate our super. We also have to give up some armour, as given by the Feedback Perk, due to the Transcendence Perk choice.
Edit 2: after doing a little testing on the length of time of the Stormcaller perk, here are my results.
Length of Super without Transcendence:
• 15 seconds, without using attack or blink
• 13 seconds, with using attack
Length of Super with Transcendence:
• 25 seconds, without using attack or blink
• 23 seconds, with using attack
So therefore transcendence provides another 10 seconds of super. That is pretty ridiculous, so I propose a counter proposal, to reduce the time of which the Transcendence Perk provides to 5 seconds rather than 10. It still makes the perk worthwhile but not long enough to palpetine hands people twice, unless it's a small map.
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Editado por FullMetaZero: 1/9/2016 1:51:26 PMPlayers are still calling for this? I thought everyone finally realized it was balanced. Ah well scrubs will be scrubs lol
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Warlocks are slow as dicks. The other two classes are both more agile. I've had a number of potential victims turn tail and run when I'm in stormtrance, and I've been unable to catch them. Ionic blink help counter this, but unless you're also using transcendence, you super is going to get used up ridiculously fast
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The salt is real. It will be nerf edits the natural thing that will happen. I say leave it and buff all the other supers! (I miss my hammers) ;-;
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Dude 3 shot guns blast can cut the light bill very quick!
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My only issue with it is how long it can last.. it's still the same issue with sunbreakers... you shouldn't be able to be in super that long
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why should it be nerfed its not like its a 1 hit kill move a close shotgun and they kill mine so were is the problem?
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19 RespuestasEditado por Scrattadat: 1/8/2016 8:34:02 PMAs a Titan main I feel your pain. I think stormtrance is fine where it's at. These PVP pussies keep trying to ruin supers because they aren't good enough to counter them. Here's to hoping your super doesn't get nerfed. Maybe one day, the Huntards will stop crying. One can only hope
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The time . It's the time you can remain in super. This is the only super right bow that currently spawn kills me lol on the regular. Storm callers pop super rush into a spawn kill three people then keep moving deeper into the spawn only to catch two of the people he killed spawning and kills then again. Only the storm callers are killing people twice.
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Just nerf the range, it's cool as it is though, if not -blam!-ing annoying 😂
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Honestly, it's fine, I kill them like they don't have a super on, if Bungie [u]must[/u] nerf it in some way, just nerf range.
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I miss the days where when you heard a super, you ran or used yours to counter. Now-a-days, it's just a game of the entire enemy team sniping your body at once, causing you to explode in a ball of kinetic energy.
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If it happens it happens to be honest the only thing i dont like is the iconic blink
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3 RespuestasI main a warlock and the only thing i feel is unfair is that holding down RT permanently doesnt drain the super any quicker. Is should at least speed it up slightly
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Stormcaller super will be reduced to the staus of a legendary emote and just shoot out confetti to be used in celebrations.
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Nerf it noooooowwwwww!!! [spoiler];)[/spoiler]
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http://youtu.be/TKVB1J3wd2E
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1 RespuestaAt the beginning: Yeah, SC is ok, it's balanced. Now, without any changed to it: IT'S OP!!!
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Editado por OJ191: 1/9/2016 10:13:21 AMIt's not OP but it could do with some minor tweaks. Just IMO: -extremely minor attack range nerf -very minor duration nerf to transcendance, like 1-3 seconds at the absolute most. -remove the blind from landfall and if you aren't randomly throwing them off-cooldown, it's really not hard to save your nade and melee for transcendance. With how long transcendance adds to the duration you're just as well off waiting until you NEED to use a nade or melee then just supering instead and going to clear everyone else, assuming you don't find a good super use before then.
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You scared?
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Na the shit lasts way too long
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2 RespuestasThe only probblem i had with storm caller was it being to long and always respawning to it agin and dying all over agin thinking the super was done other then that defense is fine mobility is fine u can avoid it if u see it coming
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I can snipe any super except FoH, I could not give two shits how powerful they are with this being the case
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1 RespuestaI only get salty when the same storm caller kills me 3 time in one super.
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You die from a storm caller big deal respawn and keep killing people get over it......
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3 RespuestasEditado por Rei: 1/9/2016 3:04:44 AMThe range on the thing is pretty damn long. On some PvP maps, you just don't have the space to actually get away, (so basically sure kill). I don't know, I guess that's kind of the point of the super, but I get pretty frustrated if there's two stormcallers on a team, and they basically alternate their supers and team wipe repeatedly. Also, the duration is actually -blam!-ing long enough that I can revive, and then get killed by the same guy whose super is still -blam!-ing active. Anyhow, I'm not going to argue for the nerf because I don't think it's that OP. Just ranting because it can be frustrating.