This is a balance issue in my eyes. Bungie has shown Titan favoritism since launch, but never like this. For once, the actual in game stat bars show that Titans are the only class capable of capping out their "specialty" which is armor. If Hunters are supposed to be the fastest class then why are Titans faster when they jump and glide? If warlocks are supposed to have the best recovery, then why aren't they capable of maxing out that meter as well? How can this be seen as balanced? The year one subclasses need to be redone just as the striker AND defender were.
PLEASE READ THE OP. I'm so tired of all you idiots who lack basic reading skills to see that I'm not asking for nerfs. If you even read the last sentence you can see that I am not asking for nerfs. Stop making fools of yourselves in an attempt to hurt my feelings. It's not working and all it's really doing is making me question why you even bothered posting.
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1 RespuestaIt's seems to me that none of you know what you are taking about. No Titans have not been favorite since launch. And no hunters are not op. I have played destiny since beta and have experienced every phase it has gone through. Titans now are very strong and stupid at points. For instance there lighting nades are just completely ridiculous. At just one pulse they take you down to 15% just a few shots from any gun or one shot from snip/handcannon and it's to the afterlife. They normally last around 3 pulses but can be extended to 5. And yes I can already see people saying" just shoot it dumb***" and while I agree with that notion how often is it that you are given a chance to do so in a fire fighting. Not to mention that if that already shot you a couple of times then they just have to throw it near you to kill you. The range is also utter bs on it as well it extends far has the animation and seems to hit you when it has no possibility of doing so. As for their SPD I don't agree with it. Slap on iron garrison to a striker with shoulder charge and you won't hit them ever. And were is the hunters 1 hit ko melee. Locks and Titans how one. And yes are melees are more versatile with the smoke and knife but getting a shield that takes half my clip to take out is annoying. Both locks and Titans again have em. NO BACK UP PLANS + UNIVERSAL is the most op thing I have ever seen in this game. What I'm saying is as a whole Titans aren't op but they have small things about them that need to be addressed.
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As it should Titans supposedly have more armor but I can easily tank more dmg against enemies as a warlock. I main a warlock.
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It is interesting how Titans can outpace hunters whom of which are supposed to be the fast ones. Personally I do agree there should be a way to max out the stats for the respected classes. Pve wise high recovery is very useful for my lock on Oryx fight when ogres start looking at me and very useful in PoE so im all for higher recovery.
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8 RespuestasSince launch? Lol where were you? Titans were treated like dumpster children. They were treated worse than red headed step children.
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You can max your agility and I guess you can technically increase recovery. Firstly all classes can increase agility through lightweight or movement boosting abilities (fleet footed, fleet fire, and I don't play warlock so?). We also have recovery boosting perks now on chest pieces so that's fun.
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At the same time, though, if Warlocks could max recovery, I feel it'd be pretty useless compared to max armor/agility. In pvp, if you're getting shot at, a Hunter could be fast enough to get behind cover, a Titan could tank the shots until they reach cover, but a warlock would have to get behind the cover before dying to make use of it. Because when it comes down to it, the bullets won't slow the Hunter nor will they sunder the Titans armor, but they [i]will[/i] keep the warlock from recovering.
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13 Respuestas[quote]Titan favoritism since launch..., [/quote] No, just, no. Not ever, at all.
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My god dude Titans need some love. They are so underused and underrated. I've seen a huge drop off in amount of people using Titans since sunbreaker nerf.
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1 RespuestaUmm. Do you not see the armor we wear? We are pretty much the tanks of destiny and the other two are not tanks.
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1 RespuestaOh well, suck it up
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3 RespuestasEditado por joey big guns: 12/28/2015 12:28:21 AMHahaha. This is seriously something you are concerned with?? Titans can max out a bar and others can't max out their respective "trait". Get over it. This is literally one of the dumbest things is have seen on the forums. That Titan is faster than me, but I'm a hunter, it's not fair. That Titan can max out his armor bar. Not fair. oMg. Build a bridge and get the F over it. There are more important things in this game to worry or complain about and this is no where in the same universe as the actual things that need attention. Go figure a dude with 36 days in a Hunter complaining about other classes and their "advantages" Bahahaha.
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1 RespuestaEditado por Lost Sols: 12/27/2015 7:39:47 AMYou left out one[i] very[/i] important fact... [b]ARMOR means exactly jack shit[/b]. When my Strikers armor let's me take an extra shot to kill, then start bitching about your stats.
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1 Respuesta[quote]. Bungie has shown Titan favoritism since launch [quote] Don't make me fûcking laugh you twat. Bungie have favoured warlocks since launch. Ever noticed how warlocks never get touched in patches? Yea that means they don't see anything wrong with a sniper melee
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1 RespuestaWarlocks have ram and hunter have high agility deal with it
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1 RespuestaArmor and recovery are the two most important stats for competitive play. Warlocks and Titans can max out both of these while hunters are forced into choosing one or the other. Even while Titans can still have faster movement. Serious balance issues
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8 Respuestas
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6 RespuestasUnstoppable is bad if there was no armor upgrade would be really pointless the super is the weakest super in the entire game
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Hunter is not the fastest, it is the one with the most agility. Agility is not speed at all. Hunters do not have a Jetpack what gives the speed. Maybe you ask Bungie too add a Jetpack for the Hunter. Agility means also you can change your direction better and there the Hunter is the most agile. If a Titan use his jetpack he is only a passanger, tthere is only the Shoulder charge who can change the Direction. I agree you only in a half Point. Year One Warlock Subclasses need some love like the Striker and Defender. Hunter Subclasses allways was OP in y1 PvP thats why the Hunters was crieing so much about the pre-nerfed Sunbreakers in y2
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100% agree
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1 RespuestaTitans are indeed overpowered for all the reasons OP describes. I also find it ridiculous that they can outrun hunters. It just makes titans the 'better' choice since they have all their own specialties *and* a few benefits here and there from the other classes. And to a few idiots posting about hunters being previous favourites and overpowered: in what possible way? Please specify because that notion is ridiculous. Until nightstalker, hunter perks were disjointed and in some places, utterly useless (weapons ready faster, extra duration on golden gun if you get a throwing knife kill, etc). And hunter supers have always been the weakest offensive supers in that both can be entirely avoided/dodged/gunned down first, and the previous titan and warkock offensive supers both beat both hunter supers one on one. So in what way have hunters ever been overpowered?
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3 RespuestasTitans naturally are heavier when it comes to armor. Hence the name. Hunters are about the agility. And obviously warlocks about recovery. Choose your fate.
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1 RespuestaHasn't been an issue until now?
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3 RespuestasIf all classes are redone they would be nerfed like sunbreaker do you really want that?
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1 RespuestaThat's a legitimate question. While I don't have issues with any of the classes, if one is able to max it's intended stat, I agree all three should.
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1 RespuestaSo what would you do to bring the other subclasses up to speed? I'll list below what I consider to be the biggest issues holding back each of the subclasses still awaiting updates, with which you may or may not agree. [u]Voidwalker[/u] -The cooldown reduction provided by Energy Drain is weak, especially compared to newer talents with similar effects. -Angry Magic does not synergize with the use of Nova Bomb. At all. When are you ever throwing Nova Bomb at one specific enemy? [u]Sunsinger[/u] -Both of Sunsinger's support talents, Song of Flame and Sunburst, are very underwhelming. -Neither of the melee talents that provide alternatives to Flame Shield actually provide a useful effect. [u]Gunslinger[/u] -The Deadeye talent does not provide a useful effect. -The cooldown reductions provided by Scavenger and Gunfighter are weak, especially compared to newer talents with similar effects. -Circle of Life. So bad. -The base damage of Golden Gun can be underwhelming. [u]Bladedancer[/u] -Many have asserted that hit detection for this subclass is off. That works against it sometimes (Arc Blade) and for it sometimes (Backstab). -Using Arc Blade to attack enemies in endgame PvE is suicidal. -Bladedancers have only two useful builds: "Blink-shotgun" and "Dismantle mines, yes?"
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2 RespuestasEditado por sweeniss: 12/24/2015 7:44:01 PMAre you slow or something kid? if you didn't read the patch notes the max armor only procs when using the "unstoppable" perk mid super on the striker subclass. And a striker is also supposed to be just that, a striker! They are supposed to be able to get up close and personal to punch you in your pathetic little face. Keep crying to the forums about nerfs, it just shows how pathetic you are for whining about how the arguably most underpowered subclass in the game became slightly buffed. Probably in an attempt to get yet another ridiculous nerf introduced to this game. You are what is wrong with this games community. Congratulations.