Please tell me why it shouldn't if you disagree.
Edit:
When I made this post I was already taking into account the other changes SB's are going to receive. When the patch drops all these reasons people keep posting will change. So pretend the patch is out and all those changes are in effect, now tell me why hungering blade should continue to heal without a cooldown while sunbreaker's will be unable to.
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#Destiny
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Causterize effects all solar abilities on the titan, hungering blade only works with an arc blade kill, big difference.
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I would agree that hungering blade deserves a similar treatment as long as: 1. The sunbreaker nerf is successful. 2. The hit detection for bladedancers is fixed. Perhaps a 2 second cool down instead of 3 to make up for the lack of range.
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As soon as they let me throw a tracking arcblade
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If you've seriously played a blade dancer, and hos titan there honestly is no comparison where the supers are concerned. The hos is WAY better than arc blade. Period.
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I agree with this. Really the problem is always the mobile supers that can chain kills all the time and really I think they should lower the time on all the mobile supers.
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2 Respuestas[i]I know from other data that the Sunbreakers high KD can be attributed mostly to the Hammer of Sol. Most of the other Sub-Classes hover around 14% Super Kills in PvP. The Sunbreaker is closer to 19%, so that needs to come down.[/i] [spoiler]I'll just leave this here[/spoiler]
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I agree. It's the exact sand ability, should work the same across the board. Nerf both
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A lot of people fail to see how nerfing shotguns into the ground because of cry babies, is really going to benefit Scrub Arc Hunters. Don't care. Haven't played in weeks
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You have to get within shotgun/melee range with hungering blade. It's easy to shotgun/melee kill them. Sunbreaker can kill you across the map. No risk there.
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your mother should've swallowed...
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Arc blade would run out before you could get it to proc again.
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What about the warlock overshield melee? Makes them almost invincible as long as they make contact.
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Editado por Bigycheesy: 12/8/2015 12:47:51 AMBecause the time blade dance is active is nearly half that of sun breaker.
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If hungering blade last as long as hammers I would agree. It don't so I don't
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4 RespuestasHungering Blade doesn't include grenades, and you need to be in melee range for it. Plus, you have to give up other useful perks for it.
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I vote cauterize has no cool down, but has no effect while in super, cause I love the stoke the forge/fleet fire/cauterize build and punching everything.
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Sunbreaker - Ranged Attacks Bladedancer - Up close and personal
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Blade dancer is a mellee attack super,and also the health regeneration is immediately stopped if you are hit by anything. Period
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Because you have to get up close with a bladedancer
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As if Arc blade isn't weak enough
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Go use Hammer of Sol Switch to hunter Go use arc blade You'll answer your own question
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They are trying to make sunbreakers less over powered...
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Implies ranged hammers should be he same as a electric butterknife with tons of glitches
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Agreed, I main a hunter though but I still believe that should be done to make things fair
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because Bladedancer sucks ass that's why