To be honest, I don't think a grenade should be able to take you out of your super. Yes. I've taken advantage of it before. But it's not right hahah.
It makes sense to keep you from using your abilities, but to take you out of a super isn't right.
I know most will probably be against me. It's fun to use and piss people off. But it's kind of broken lol
English
-
Like Fusion grenades aren't cheap as -blam!- with their damn homing? You can be 20 feet away and that thing will -blam!-ing track you until you're dead. Not to mention a bunch of Warlocks will just use that to trade kill. Besides that, not like the Defender Titan has anything good PvP wise besides the suppressor. Ward of Dawn can come in clutch, but it's a super magnet (which in a way is nice as long as no one is dumb enough to get caught in the super). And considering the name of the defender, you're supposed to be the support for your team. So shutting down supers makes total sense.
-
Then supers shouldn't be able to destroy a bubble. It's the only thing a Defender has to combat every other super in the game. It's the only way to really make things "fair" among classes.
-
Editado por Trash Boat: 8/12/2015 3:12:05 AMTo be honest, I agree with that, too. They shouldn't destroy them.
-
It's really the only way to keep things together unfortunately. If supers couldn't destroy a bubble, then the people inside are pretty much impervious to damage (except FoH or point blank Nova Bomb). But since they can destroy bubbles, Defenders need something to fight the others. This is ultimately the best way, though your previous ideas are more sensible.
-
Yeah. I definitely understand it's all for the sake of balance. It's actually only happened to me once hahaha. I just thought it was so cheap and easy to chuck one into a room when I hear a super. Hahah