Uhm, I do quote here.
At close quarters, a fist is better than any gun.
ACD/0 feed back fence.
Fist of Havoc
Shoulder Charge
And if they're not supposed to be Melee combatants, are they supposed to tank?
Because Ward of dawn and force barrier don't really tank compared to sunsinger.
And Ram.
Ram... Ram Ram Ram.
*mic drop*
#pray for Titans.
English
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That's an entirely different subclass ward of dawn and to you you thing sunsingers are tough imo there regular people who take less damage and 1 shot melee's you when they have charged melee every class has its perks
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Maybe you should "thing" about all the ram users you see in ToO. Hardly any are voidwalkers and it's still used a ton because it makes warlocks the tankless class in the game. In a fight where both sides do equal damage to one another, Why do sunsingers win? Because their tanky as hell. Ward of dawn is blown up by almost any super in the game. Excepted from that list are a tank super and a non-offensive super. Now I know my warlock isn't leveled on my Xbox account, but I've played a ton of warlock before and you get pretty tanky. So, while I get that you want to justify the favoritism warlocks get, you really should admit that warlocks have been the best treated class by far. They've had S-tier exotics since day one. Two great pvp/pve subclasses, even if some people don't like the voidwalker. And finally, their new subclass is just ridiculous. And let's face it. It's gonna pop defender bubble as well.