Talking pve here. Boss design stuff.
Edit: I love seeing boss encounter ideas feel free to post yours here. Challenge mode is to come up with boss ideas where current Blackhammer/Gjallarhorn nuking would be ineffective.
As anyone knows, Icebreaker is going to have a rediculously low dps that isn't even worth it. Black hammer is now basically a sniper with speed reload thereby making it nothing special. Gjallarhorn is a ranged weapon and it's getting an indeterminate amount of Wolfpack nerfing.
It's been talked about to death. Salty or not nothings gonna change about it any time soon. Let's talk about why this was a problem in the first place.
It's clear that you've (bungie hive mind) noticed that most players in high level content like to stay back and snipe and hide because everything is scary. Every nightfall strike is done with a sniper and or Gjallarhorn.
What I think they fail to take into account is why people do this. I genuinely don't belive that every destiny player that uses those three weapons are maliciously lazy scum that gatekeep lfg with Gjallarhorn only posts. It's because of boss design.
With the exception of psion flayers (I'll bring this up as an example of why they're amazing later) all bosses in destiny have the same structure:
1. A lot of health. When you talk about bosses in desitny you will always hear the words bullet sponge: if you were here the first couple of weeks, phogoth and good ol' Valus took [b]forever[/b] to kill.
2. Nonstop firing. Phogoth will shoot dps eye breath lazers as long as he can see you. Valus fires nonstop chaingun only to take a break for rocket spam. Nexus has huge AOE void blasts that warp around walls. Skolas fires endless scorch cannon before you can even run away from the door.
3. Anti-cqb Area of Effect ground pounds. Except for psion flayers razor's edge thing. Every boss has an aoe melee that stops you from getting too close by either outright one hitting you or physics-ing you harder than a pissed off phalanx into a wall, instantly killing you or ruining your health. You can kind of get around this by jumping in with a shotgun, taking a shot or two then jumping out but that aoe will pretty much instant kill you if you get hit by the physics blast into a wall.
4. Adds, both timer and health based. They show up. There are a lot of them. Some spawn on a timer meaning you are wasting your time if you're the only one on add patrol because by the time you kill them all another wave just spawned. Or they're health based like Skolas or Omnigul where the boss isn't that bad health wise but the add spawns make it so it becomes this super prolonged affair.
These four things simply put discourage or even halt high action, run and gun, close quarters combat and completely reward camping and hiding. If you hide and snipe none of these four things hurt you at all and in activities like nightfall where death is punished by orbit or skolas where you have no checkpoints to fall back on and death had real punishments. So you either camp and live or shotgun rush and likely die.
The psion flayers boss battle is actually only strike boss battle I believe is well designed. You have multiple targets and adds. You're rewarded for either hanging back or just blasting them with shotguns. The three shield types allow for some other weapon besides Ghorn to thrive. I only wish they were more agressive or ran toward the sniper perch for more "oh -blam!-" moments. Their ground pound doesn't blast you into another dimension accessible only by phasing into a box and the adds are neither negligible nor are they too demanding.
Atheon is a great raid tier boss battle because it makes the group do other things before regrouping for boss dps. If atheon was made where when he teleported you he was also able to telport himself to mars or venus and blast you while you're trying to kill oracles then it would be a nightmare yet that's pretty much what skolas makes you do.
High level boss designs should work more like these two encounters. For strikes having more little targets that are more mobile over big huge bullet sponges in a circle room and for raids have your huge titanic sponge but make players do other things separate from the boss altogether to do more damage to it.
If you do this and maybe tone down the physics of boss ground pounds you may see more people willing to go all out run and gun without fear of wiping or taking taking a tediously lengthy amount of time killing one enemy.
Long story short: if you want to change player behavior, you have to change the conditions for players to choose different tools instead of breaking or blunting their tools. If I need to dig a hole and you break my best shovel in half you aren't going to get me to use a hammer to dig a hole. But if you have me hammer a nail I could still use a shovel but I'd be better off using, you know, a hammer.
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DO IT NOW VOTE HERE AND FIX DESTINY ONCE AND FOR ALL https://www.bungie.net/en/Forum/Post/206833892/0/0 Ps: Spread/spam the word
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DO IT NOW VOTE HERE AND FIX DESTINY ONCE AND FOR ALL https://www.bungie.net/en/Forum/Post/206833892/0/0 Ps: Spread/spam the word
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What's a Gjallarhorn?
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1 RespuestaAm I the only one here who runs around and quick scopes in PvE ?
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I love to see what the would do with an acolyte boss
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So much right They did make bosses a little more diverse
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1 RespuestaThe problem with current strike bosses is that even though the new strikes's boss encounters force the guardians to be more active, they are still really easy. The bosses are still no challenge to kill and this is especially true for fireteams. Dark blade is in my opinion the best strike because the final fight not only involves you running around when fighting the boss, but you can actually very easily die when not paying attention. There are really no other strike boss fights where the entire fireteam can be wiped out. Strikes need to be more challenging.
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6 RespuestasI see you like mudkips (͡° ͜ʖ ͡°)
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Long story short: A company making a ranged combat game does not understand how range superiority is absolutely incentivized, does not adapt to player response but instead seeks to make players confirm to designer expectations... Or more positively: Shooter designers create... Unanticipated opportunity for user tactics; adjusts design to enforce specific desired behavior
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8 RespuestasThis is even more accurate now. Specially for PVP. With the recent hand cannon nerf players who like to snipe have very limited quality close range weapons. ( the last word is garbage now. I used this gun since week 2 of the game. And frankly, it's a travesty now.) The only really effective close range primary is Universal Remote, it is beastly, but really limits how you can play. Since I like to snipe I find myself falling victim to blink shotgunners at an all time High. I no longer have the ability to switch to a primary and take them out effective and quickly without using Universal Remote. Despite the nerf to both shotgun and blink, it is almost unchanged. Yes there are a few times when you leave your enemy at 10 percent health rather then flooring them but for the most part snipers are at an even bigger disadvantage. The new primary meta supports what people call longer range "gun skill" weapons yet they continue to use a shotgun. Most games of rift and control are dominated by shotguns rather then primaries. If anyone caught the control tournament on twitch they could blatantly see that the majority of the encounters were close range shotgunning. The nerfs to blink and shotguns were overcast and barely noticeable because there are no really good close range primaries to counter them leaving snipers hung out to dry. Specially with the new snipers in the game. They are absolutely horrible. ( specially what they did to the No Land Beyond. A gun few people understood so they complained and whined about it rather then taking the time to learn simple aspects of the gun such as the sway being a vital part in drag scoping. (The extra precision damage is a great thing despite its new issues))
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Better question: why is Bungle opposed to sniping? If sniping is my preferred style of play, why should Bungle feel a need to change that behavior? Let people enjoy the game their own way, or they won't enjoy the game.
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5 RespuestasYeah they do. Trust me. Ten feet away no less. If you can believe it. Super duper epic bullet sponge is raid boss #2
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Great post!
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Good post. Never been a big fan of patches that mess with a gun in both PVP and PVE. Keep it separate!!! You did it with shotguns before TTK.
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1 RespuestaEditado por commanderYOLKY: 9/23/2015 4:53:06 AM
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Good points - well made. It's easier to make something difficult by blunting your tools. So much for imagination eh? Remember when you first encountered the flood in halo:ce? It frightened the pants off you! Firing and firing but they kept splitting up and the bigger ones exploding! Where's that sort of experience in Destiny? The hive cursed tralls? They run till they see you then start limping like they're Insurance Fraudsters...
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2 RespuestasGreat post. I'd just add that Bungie doesn't even know how they want us to play... The shotgun nerf makes the possibly suicidal shotty rush a no go now. There's no reward in that risk/reward scenario anymore, it's all risk. So no sniping and no way am I rushing out into a bunch of yellow captains or knights with a shotgun anymore either. Why should I? I'm outnumbered, I can barely get their shields down at point blank range and I've still got all the other trash mobs hitting me as well. Guess I'll snipe and use special synths... Take a break, eat a sandwich, use a synth, snipe some more. Woohoo. Glad pvp is somewhat balanced for pvp people though.
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1 RespuestaI do believe that there is an exotic version of blackhammer now
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1 RespuestaAwesome. Bump! I've felt the same way. Everything is becoming a hoard mode in a small room. I'm light level 280 and have no desire to do the nightfall. That small dark room with constant cursed thrall spawns and an end boss that can one kill swing on heroic mode seems like too much for me. And to add to your VOG points. The designers made that plenty challenging and never resorted to the lame higher level adds tactic they have now seemingly everywhere.
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Editado por L4k04: 9/19/2015 6:01:04 PMThe only wall of text I actually read and agreed with the entire thing. 10/10.
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This is genius.
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10 RespuestasHow did you get Jade Rabbit & is it better then MIDA?
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Yeah, so true. Though I'm pretty sure the new strikes are trying to tell us to stop sniping, but at least they're really fun ones with different styles.