It's only speculation, but take a look. Fingers crossed
English
#Destiny
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12 RespuestasIn Game Trading = real world trading = pay to win. Would ruin this game sadly. Guys running multiple nightfalls creating ps3 accounts for free or just new charectors hitting 20 in a day to do the nightfalls for rewards to get high sought after exotics to sell on ebay. You could probably make a decent living doing it hence it's not a good idea. People would probably pay £20 for a ghorn. What would you do if you had a ghorn you'd dismantle if you had everything, give it to guy for nothing or gain 20 quid for playing a game. Trading won't happen, a decent rolled supremacy would be a fortune as it's discontinued. Vanilla weapons etc, perfect weapon rolls on new guns. Believe me. This wouldn't work.
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1 RespuestaBest option for trading; everything except for exotics = tradable. Increasing glimmer cap, and adding more things to buy with glimmer, along with this trading system will create a nice little economy for destiny.
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2 RespuestasBungie already stated they won't because it's simply too easy to get weapons without any work
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2 RespuestasNo. Screw a trading system, we need a betting system. Am i right or am i genius.
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3 RespuestasThe only way it would work would be for there to be a limited time (1 minute) 'fireteam trade' OPTION at the reward/activity completion screen. Meaning for example: when the reward screen pops up at the end of the nightfall, a notification pops up that says, press A for a one minute timer to trade your reward with another player. It will only trade if you each select the others item during the 60 second window.
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2 RespuestasThis won't happen any time soon. There is simply not enough content at the point for trading to be very useful.
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I'd put money on them not doing this
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1 RespuestaTrading was planned to be in Destiny originally. It was mentioned (Along with gambling!) in one of the Destiny Developers Videos. They took it out...because grenades.
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Sounds like a band-aid. This game is already broken with the worst loot system I have ever experienced. :-) Just sharing a few lessons I hope Bungie learns from Destiny. 1: Nothing vital should be left to RNG. Murphy's Law says if a statistical bias can happen it will. "Vital" based on the player base wants not what the developer says they need. 2: Stress test weapons. Adding a win-button is already a risky move but then having it practically required for some game activities is just bad game design. Doubly so when people can't clearly earn said item outside RNG or a predictable (reasonable) amount of effort. 3: Junk or pocket lint is not a reward. Bungie has actually addressed this somewhat with drop tracking in CE, weapon reforging, and the painstakingly slow reforms to engram decoding. The reward packages concept needs to be overhauled. Spread it out longer (more grind) with guaranteed good drops or shorter with the current rates so they feel like a common small bonus with an occasional lotto win. 4: Privileged Entitlement kills gamer enthusiasm when rewards are so exclusive that the same people who paid the same money are left out. *[b]cough[/b]* Etheric Light [b]*cough*[/b] #forever29 was not an isolated issue. It was a warning sign about fundamental problems with individual character progression and community behavior. Trials was an excellent first step towards broadening the options but both PVP (not just ToO) and PoE need revamping on reward progression. Adding a third long grinding option for lone wolves would be even better. Player Trading wouldn't be so strongly pushed as a solution if the Devs and management got their A-Game on.
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Looks I'll finally be able to get rid of these 12 extra ghorns
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Now i could see trading being useful when the game first came out. Now however there is no need for it. It would be broken as people would give there guys great guns for cheap and without having 2 do any work at all.
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Unlikely to happen. They once said that trading would be bad for the game and i dont think bungie will change their minds now.
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They just trade marked stuff, could be a feature of destiny 2. A whole new system added to this version... if they can't make the vault bigger due to self claimed limitations of the older systems. Also, if it's to be included, in say comet, the timing is way off. If they still can't fix the raids after this long, how can they complete this much work for an expansion.
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This would ruin the game -___- People will just pay more money IRL to get stuff from others who got them the hard way. It's going to be no different then premium gaming.
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People will find a way to duplicate weapons. Look at borderlands 2
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5 RespuestasI can see it now... Ebay posting: For trade... 365 Ghorn for $500 Still want trading?!
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Nah, they won't. It's more options. Console people hate options.
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Editado por ambassa117: 6/4/2015 11:57:07 PMSomething they could add If not trading, how about a little bit of a gamble. Say for 30 motes or when xur comes 25 strange coins. You use the #1 law of alchemy..equivalent exchange. You can trade your exotic for a 'roll' at an exotic. You can only get 1-3 rolls a week and the exotic rates are scaled. But with the different tier exotics, for example the higher tier you trade in for the roll, the slightly increased chance of a higher tier exotic. I.e, trade in an ice breaker and you have more chance at a red death, thunderlord or truth. Like the exotic engram xur offers each week it'll be the option to gamble either armor or weapon
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Bump for no trading! Only thing I would accept is when rewards drop being able to choose who gets what.
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5 RespuestasNo one gets that trading will break the game.
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11 RespuestasPlease no it will ruin the game, there simply arent enough exotics.
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2 RespuestasSpeaking of trading What happened to the ascended mat trading with the speaker? I thought we could trade in HoW with that guy
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No They won't
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Even though I want the ghorn a lot I think this would break the game
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4 RespuestasI think clan trading would be acceptable
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1 RespuestaCan't wait for earners, xurners, and buyers threads. So much tears!