JavaScript is required to use Bungie.net

Servicio de alertas
Hoy, Destiny 2 estará fuera de línea temporalmente debido a operaciones programadas de mantenimiento. Haz clic aquí para ver el estado de los servidores y actualizaciones de Destiny.

#feedback

Editado por KICKR Snipes: 5/28/2015 8:13:40 PM
10

Major Bugs/Problems with Prison of Elders

PoE has too many bugs - and what is with the lag?

17

PoE bosses should have their HP decreased 25%

43

PoE's cheesing me - how can 42 gally's not kill?

10

So, in the last week I've seen some horrible Prison of Elders bugs, glitches, and just bad design. The following is the worst of it: 1. [b]Server lag[/b] - Your servers need an upgrade. The slightest amount of lag can make a boss fight completely unbeatable. I've seen this on 35 Skolas and 34 Qodron. We were doing the same strategy multiple times, but the boss was taking completely random damage. In some instances we would see the boss regain lost health, other times we would watch our rockets hit him and explode, but he wouldn't take any damage. We had one run last week with Solar Burn where we put 42 Gjallarhorn rockets into Skolas and he still had over 50% of his health! WTF? Exactly the same thing happened on Qodron. This has to be lag related somehow. In all instances all three of us had full green bars for our network connections. 2. [b]Enemies not spawning[/b] - I believe this is also lag related. We've seen the wave counter increment and the critical objectives start, but the enemies not spawn. About 20-30 seconds later they all spawn right on top of us and instantly kill us while we are trying to defuse mines. This seems to happen quite often on the fourth round of the flame prince strike (arc burn on Hive with defusing mines). Usually the enemies spawn out of the map and run or fly in, but when this happens they just spawn right in the middle of the map, usually right on top of us. They spawn already shooting with projectiles in the air and we instantly die. 3. [b]Lack of checkpoints, unable to join in last round, and network errors[/b] - I understand that you want to prevent players from just jumping to the final round every game, but the complete lack of a checkpoint and being unable to join on the final round after getting a network error and being booted to orbit IS NOT THE ANSWER. Besides people have already found a way to get their friends to join on the final round with a network glitch. I really think that there should not be a restriction on joining at the final round since you have no control over getting booted to orbit after a network error (which is much more rare than it used to be, but still occasionally happens). I also think keeping a checkpoint for the fourth and fifth rounds would be a good idea. Finally, I'd like to say that you did a great job on the Flame Prince boss fight. It is the only one I've played so far that I actually found fun. It is hectic and challenging, but a ton of fun! The boss mechanic of lighting the floor on fire is great and not too overpowered like the mechanic that Qodron has (which removes all fun from the experience - I mean seriously, you snipe the detainment field 6 times and die as you are reloading?!?!). Before anyone tries to say that I must have bad internet, I have high speed Xfinity internet (over 20 Mbps). Please bump so the developers can see this. Also, comment and mention the numbers above if you've seen the same problems.
English
#feedback #bugs

Publicando en idioma:

 

Pórtate bien. Echa un vistazo a nuestro Código de conducta antes de publicar tu mensaje. Cancelar Editar Crear escuadra Publicar

No se te permite acceder a este contenido.
;
preload icon
preload icon
preload icon