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7/18/2021 6:01:42 AM
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[quote]There is no compromise possible where everyone is going to be happy with it. Compromise by its nature means that some don’t get precisely what they want or prefer.[/quote] You said it lol. That's why 165 million people quit this game, but we have stuff that only ~10,000 people can do. The game isn't accessible to the average gamer so instead of making a game people can play they made a game so difficult you need "streamers" to make instruction videos, and even then some people can't get through the content.
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  • Disagree. The game is quite accessible to players [i]who keep up with the game.[/i] The game is designed so that it requires a commitment of at least a few hours a week. Which is very reasonable for a [i]persistent world game.[/i] The issue is that Destiny 1 had long content droughts that people who wanted to binge the game during times of new content, and then leave to go do other things so that they could come back later with no FOMO. Destiny 2 can’t be played that way…and still keep up with the rest of the community. You will fall behind. That is not bad design. That’s a developer letting a player know that the game isn’t designed for them. Just like Dark Souls games aren designed for power-fantasy gamers. The only content that is inaccessible are upper level NFs, raids and Trials of Osiris. That’s it. And Bungie is talking about trying to find ways to make Trials more accessible to single players and more rewarding and enjoyable to lower skilled players.

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  • [quote]The only content that is inaccessible are upper level NFs, raids and Trials of Osiris.[/quote] Right, only content around 10k people play. Content people have to watch videos to learn how to play. What's the point of doing Battlegrounds (pve)/Mayhem (pvp) if all the cool gear is gatekept by those other aforementioned activities? Because it's fun to get things sub-par to Adept/Timelost gear that only a handful of people can obtain and lockout the other 99.7% from actual rewards and not just fluff? To collect materials because you dismantle most of the things we get? It is bad design in a sense and has bred some of the most toxicity I have ever seen. Look at lfg for those trials/gm/raids; "must have ___, must kwtd, checking stats or kicked,..." I personally haven't experienced any of that I hate that this game makes average people act like they're better than anybody else because they watched the video or had people carry them and aren't willing to do the same for others. That makes people not even want to attempt those activities.

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  • That’s how RPGs work. The best gear is walled off behind the most difficult content. I just recently finished the Wrath of the Druids DLC for Assassins Creed Valhalla. At the end of the campaign, I had to kill all of members of Children of Danu…. [spoiler]Defeat Ciara who is the campaign’s final boss, and THEN defeat a Celtic god to get this truly bad-ass spear that bears a disturbing similarity to Gungnir (Odin’s personal weapon of myth).[/spoiler] So RPG gamers expects this gear hierarchy and gear hierarchy and will be unhappy if it isn’t present. They will not engage with more difficult content if they feel their efforts are not being properly rewarded. The challenge for Bungie is what you are expressing. How do you get people to engage regularly with lower level content that needs a full hopper of players for matchmaking if their loot is seen as second-rate. IMO you do this with SITUATIONAL POWER. You make raid weapons the best weapons in the game for raids. Crucible weapons the best weapons for pvp. Strike and Gambit weapons the best for everyday pve play. But Bungie’s unwillingness to sunset gear, unwillingness to fill the loot table with more gears, and need to micromanage the sandbox and player loadouts makes this difficult problem almost impossible.

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  • [quote]That’s how RPGs work. The best gear is walled off behind the most difficult content.[/quote] I get that, but the "difficult content" isn't playable by 99% of the players and that's terrible. Congrats on the Assassin's Creed win. I haven't played the last 2 yet. In terms of game design, did you have to watch a video to play it or KWTD, or was your access restricted because you didn't have _x_ gear? [quote]So RPG gamers expects this gear hierarchy and will be unhappy if it isn’t present. They will not engage with more difficult content if they feel their efforts are not being properly rewarded.[/quote] I've done a couple GMNFs, and even with (Adept) weapons my efforts weren't rewarded properly. You might be too young to know what a Game Genie/GameShark was but it was basically mods like invincibility/infinite ammo for games. In my opinion that's more fun than being one shot by everything that moves. I always play games on "normal" because I play for fun. If I had to play something like Assassin's Creed on Grandmaster difficulty to get _x_ weapon I wouldn't play it; not because I couldn't but because it isn't fun to me. [quote]The challenge for Bungie is what you are expressing. How do you get people to engage regularly with lower level content that needs a full hopper of players for matchmaking if their loot is seen as second-rate.[/quote] Stop making "difficult" content so hard only 10-20k people can do it and 165 million quit the game and don't want to try it. [quote]IMO you do this with SITUATIONAL POWER. You make raid weapons the best weapons in the game for raids. Crucible weapons the best weapons for pvp. Strike and Gambit weapons the best for everyday pve play.[/quote] Yes and no. Gambit breaks that rule due to being a shared game mode. The problem is the "rich get richer..." when supersweat pvp players farm less able players with their exclusive loot, to stop others from getting that loot so they can improve, same with people not able to do raids because they don't have the raid guns. [quote]But Bungie’s unwillingness to sunset gear, unwillingness to fill the loot table with more gears, and need to micromanage the sandbox and player loadouts makes this difficult problem almost impossible.[/quote] They never made enough gear to sunset anything though. It never should have happened. Micromanaging players is a bigger problem, and the Artifact mods make it worse. The whole "power creep" myth was a farce because a 1260 player with (for example in pve) Recluse/Wendigo isn't going to do as much damage as a 1320 with Recluse/Wendigo, meaning the problem was never with the weapons. Then they nerfed those guns so they really had no reason to remove them. I had Recluse but didn't use it. I used Wendigo. I would love to have it with Breach and Clear right about now, but they said no because micromanaging. I use new weapons if I feel they will work, not because I have to since the others are gone. I would use Randy's TK now but it's gone so I have to use Trustee if I want a Rapid Fire scout, but I would still like the option to use Randy's and would use both. The loot shuffle is getting played out. I guess I'm getting tired of always chasing guns and being restricted where I can and can't use them due to modifiers/requirements.

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