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2/17/2021 7:04:47 PM
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RNG is fine. Just more challenges and less tasks. :)
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  • [quote]RNG is fine. Just more challenges and less tasks. :)[/quote] Really? [quote] If you do THIS, you will get THAT. Every time. Every item. Every currency. Every single thing.[/quote] You actually spend quite a bit of time talking against RNG.

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  • No, what I am saying is that there is a CLEAR path to obtaining gear, not a guaranteed one. The whole fun of hunting for things is wondering if it will drop. That's actually more fun than simply slogging through 8000 points for a guaranteed piece of gear. But completing an actual challenge for gear? That is the best of both worlds. Puts all of the agency in the hands of the player.

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  • [quote]No, what I am saying is that there is a CLEAR path to obtaining gear, not a guaranteed one. The whole fun of hunting for things is wondering if it will drop. That's actually more fun than simply slogging through 8000 points for a guaranteed piece of gear. But completing an actual challenge for gear? That is the best of both worlds. Puts all of the agency in the hands of the player.[/quote] Also you: [quote] With CLEAR parameters for completion. None of this % bullshit.[/quote] You very clearly denounce RNG. Remember: people can only read what you write, not what you intend.

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  • I am not talking about RNG at all. And I am not trying to be difficult. It just wasn't what I was talking about. Saying "if you do this, you will get that". Is not saying that RNG should be removed from the game. It is saying that everything has a clear path to obtain. As mentioned above. My point is that Bungie tends to overcomplicate things for the sake of overcomplication. Needing 100% to complete something is arbitrary. 100% of what? Needing 1000 points where you get 2 points per completion is much clearer. Percentages are a way to disguise the grind. And what I am suggesting is that the game challenge the player in more interesting ways so that there is no need to hide anything. I know that Cloudstrike can drop from Empire hunts. I know if I want a Cloudstrike that I have to do an empire hunt. Specifically the weekly. That is a clear path to get what I want. Doesn't matter of I have to run it 20 times. In that instance I know that every time I run it, I have a chance to get my drop. So no, RNG is not an issue.

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  • Except that’s not what you said. You didn’t say we just need to know what activity to run, but running it an arbitrary number of times is fine. You said if we do X, we should get Y, [i]every time[/i]. You also said, “None of this % BS.” If you intend something other than doing away with RNG, you need a complete rewrite. One can’t read what you wrote the way you say you intended.

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  • You are taking specific lines out of the context of the whole post. Yes, it is possible to interpret what I said in the way you describe, but it is also pretty clear from everything else I posted that I was not suggesting RNG be removed from the game. You posted about your interpretation. I elaborated in context of the rest of my post. [quote]Destiny needs to be a game where something is able to be obtained, and we, as players, are given a clear cut method of obtaining it. Period. If you do THIS, you will get THAT. Every time. Every item. Every currency. Every single thing.[/quote] In context, everything in game needs a clear METHOD for obtaining it. Not a guaranteed drop. Not absent RNG. And even more context: [quote]None of this % bullshit. The game needs a whole lot more in the way of challenges and a whole lot less in the way of tasks.[/quote] The game should present things in a straightforward manner. The Salvagers Salvo quest is an example. You need 120 "matches", which doesn't actually mean 120, and it is shown in game as a percentage. In context of what I was saying. I find that annoying. Will I get it if I play 10 more? 20? Also, what does a match completion have to do with the actual item? How does a grenade kill translate into a "point"? None of the obfuscation is necessary. THAT is my point.

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  • Editado por Inclement Karma: 2/17/2021 8:37:55 PM
    The context you added doesn’t change the straight denotation of the words. Every time means every time, not an arbitrary number of times. No % literally means no % chance of a drop in the context you provide. Instead of getting mad at people for reading what you wrote instead of what you meant, change what you wrote to match what you meant. Edit: Giving a progress update as a percent is hardly some weird voodoo that makes it hard to know how far along toward completion you are—it’s actually easier than making people do the math themselves.

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  • [quote]With CLEAR parameters for completion. None of this % bullshit. The game needs a whole lot more in the way of challenges and a whole lot less in the way of tasks.[/quote] I am not "mad" at anything. You misinterpreted what was being said because you ignored the context of the sentence. Nothing in my post is a reference to drop rates, or guaranteed anything. Every thing should have a clear METHOD to obtain is not the same as saying every time you do something you should get an item. And as stated, my point, was that clearer objectives make for a better experience, IN MY OPINION. A percentage is nothing more than a means of hiding the actual numbers. It has to be a percentage of something. So just show the something. No voodoo necessary.

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  • [quote] If you do THIS, you will get THAT. Every time. Every item. Every currency. Every single thing.[/quote] Every time, eh? Not some arbitrary number of completions based on RNG. Or not [i]every[/i] time, but sometimes, but every time we know the % chance of doing THIS resulting in getting THAT every time (but maybe not this time)? Seriously, you should quit arguing about what you meant to say and rewrite your essay to say what you intend. Had you constructed your argument better, it would be clear what you mean.

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  • [quote][i]Destiny needs to be a game where something is able to be obtained, and we, as players, are given a clear cut [b]method [/b]of obtaining it. Period.[/i] If you do THIS, you will get THAT. Every time. Every item. Every currency. Every single thing. IF YOU DO THIS, YOU WILL GET THAT.[/quote] You can keep ignoring the context all you like. It isn't going to change what was actually said or my point. I already clarified for anyone who may have been confused. So you are arguing a point that doesn't apply to the post that I made. You can focus on the "every time" and ignore the rest of it. Which is part of the context. But as mentioned, that doesn't change anything in regards to the original post.

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  • [quote][quote][i]Destiny needs to be a game where something is able to be obtained, and we, as players, are given a clear cut [b]method [/b]of obtaining it. Period.[/i] If you do THIS, you will get THAT. Every time. Every item. Every currency. Every single thing. IF YOU DO THIS, YOU WILL GET THAT.[/quote] You can keep ignoring the context all you like. It isn't going to change what was actually said or my point. I already clarified for anyone who may have been confused. So you are arguing a point that doesn't apply to the post that I made. You can focus on the "every time" and ignore the rest of it. Which is part of the context. But as mentioned, that doesn't change anything in regards to the original post.[/quote] The context reinforces that you’re arguing against RNG. The above says, very clearly, that for everything from currency to items, you want to know exactly what to do to get it, and when you do it, you get it. Every time. If you don’t mean what you wrote, [i]change it.[/i]

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  • I am not arguing against RNG. I am arguing FOR a better defined methodology when it comes to the loot pursuit. AND I am arguing for more challenging requirements as opposed to time gating content based on completions, or an ambiguous percentage. Defeating 50 guardians with Ticcu is a challenge. Completing 20 crucible matches is a task. The point of my post was that we need more of the first thing, and less of the second. Not that we need to remove RNG or grind from the game.

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  • Your words literally don’t say that. Do X, get Y, [i]every time.[/i] Why are you arguing your intent instead of fixing your words?

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  • Because you are focusing on the wrong words while ignoring the rest. You are projecting your own ideas onto the post, while ignoring the content and context. Something that is very common these days. I am not changing the words, because when taken in context there is literally no ambiguity.

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  • [quote]Because you are focusing on the wrong words while ignoring the rest. You are projecting your own ideas onto the post, while ignoring the content and context. Something that is very common these days. I am not changing the words, because when taken in context there is literally no ambiguity.[/quote] Nice, kid. [quote]I’m not looking at my writing through the lens of what I meant; readers are misinterpreting it based on projecting their own ideas![/quote] Brilliant. Completely absolve yourself of any need for clear writing and blame the reader (who is much better at the whole interpreting text thing than you) for any lack of clarity. Because [quote]Do X, get Y. Every time. For everything. [/quote] [i]clearly[/i] means it’s totally fine to do X but not get Y based on RNG. If you mean something else, say something else. Insisting that context makes the words mean something else when the context you keep bringing up reinforces the original interpretation is silly. If you mean to say [quote]I don’t mind RNG as long as it’s clear what activity I need to run over and over to have a chance to get the item.[/quote] [i]then say that.[/i]

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  • How is it that pretty much everyone else understood what I was saying, yet I need to change what I wrote to suit your interpretation? Does that really make sense to you?

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  • [quote]How is it that pretty much everyone else understood what I was saying, yet I need to change what I wrote to suit your interpretation? Does that really make sense to you?[/quote] [quote][i]Pretty much.[/i][/quote] You can’t even explain how what you said means what you intended. You just say, “Context!” over and over, despite me showing you why the context doesn’t change anything. [quote]Do X, get Y. Every time. For everything.[/quote] Explain how that means that you do X, but may or may not get Y, depending on RNG.

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