It's not the gear. It's not what percent of the player base is using a certain piece of the gear. Or what the most popular subclass might be. It's not what may or may not be OP this week. Or whatever combination might be "breaking" the game.
None of these things are actual game issues. Not because they don't exist. But rather because they will ALWAYS exist. No matter how Bungie curates our gear. No matter what balance passes they make. No matter what gimmicks they use to entice people into playing a certain way...
None of that matters. Because they aren't actually problems that can be "solved". There is no "fixed" version of Destiny where these things just magically disappear. No equilibrium where all gear is balanced, and there is an even distribution of gear usage across the board.
This mythical state of perfection will never actually exist. And the fact that Bungie seems to keep chasing it, IS the actual problem with Destiny. FAR too much time is spent trying to "fix" things. Especially things that aren't actually "broken".
An OP perk combination is unbalanced. But it isn't "broken". It doesn't stop the game from being played. It doesn't make one player so OP that they can completely wreck someone else's game. Sure it might be annoying. And it might even actually break something under very specific circumstances.
But "broken" on a game wide scale? No.
Destiny needs to be a game where something is able to be obtained, and we, as players, are given a clear cut method of obtaining it. Period.
If you do THIS, you will get THAT. Every time. Every item. Every currency. Every single thing.
IF YOU DO THIS, YOU WILL GET THAT.
And this needs to be clear up front because another thing that Bungie can't control is player time/investment. No matter how hard they try. They can't change how slow or fast a player might be able to do something. So they need to stop trying to control that aspect of the game.
If a super hardcore guy can do something in an hour. And a super casual player can do it in a month. The solution is NOT to take the average of the two in terms of requirements trying to find some middle ground.
The solution is to plan out the steps based on a solid design philosophy. With CLEAR parameters for completion. None of this % bullshit. The game needs a whole lot more in the way of challenges and a whole lot less in the way of tasks.
There is no challenge to play X number of anything. So an artificial barrier to completion based on an arbitrary amount of time required is never going to be compelling. "Get points by doing Y" isn't fun. And it certainly doesn't make it feel like we are a part of anything.
And that is what is really missing IMO from Destiny. An actual sense of achievement. Because that is why people continue to play some of the best ever made. The feeling of "hell yeah, that was fun, I did it", or "holy shit that was annoying, but damn, I did it".
Not "yay, I made the counter go to zero after umpteen hours doing the same thing over and over again".
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Hunter stasis is actually broken
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Felwinters accounts for like 30-40% of kill and stasis makes up 70% of the subclass usage and neither are getting nerfed anytime soon.
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The sense of achievement is definitely a major aspect that Bungie is failing on. Sunsetting makes getting new gear feel pointless, I don't do any grinding for anything legendary since it'll become useless to me. The changes they've made from D1 [i](which there are many of)[/i] contribute to the [i]"couldn't be bothered"[/i] feeling I get from D2 now, there are some good changes they've made but they're not really noticeable when your constantly reminded of the bad ones. [spoiler]I've talked about this at length before, so I'm keeping it short. :)[/spoiler]
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1 RespuestaEditado por Hesh: 2/18/2021 11:35:14 PMA clear and consistent plan resulting from a solid design philosophy is how objectively good games are made, and that goes for any genre. This will never not be true. Another good post from ya, Wicked. Even if I don't exactly understand your angle with "Do this, get that." Cuz ya know if Bungo does that NOW, they'll lose precious engagement hours! I still believe you are talking to the wind, both on behalf of Bungo's hubris and the deluded's rampancy, but keep fightin' the good fight!
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16 Respuestas[i]"In a system trying to maintain (balance) you can't understand what's going on by simply looking at the numbers. You also have to understand the context. There are certain situations where a normal value ISN"T NORMAL. A "normal" value is a response to the change in the situation where the system tries to self-correct, and maintain balance. IOW, if proper response to go up in response to the change...THEN IF IT ISN'T UP...THEN ITS DOWN. The reverse is also true. IF ITS NOT DOWN, THEN ITS ACTUALLY UP." [/i] ----One of my mentors. The point is that when you have a dynamic, self-correcting system...YOU CAN'T SAY WHAT NORMAL REALLY IS WITHOUT UNDERSTANDING THE CONTEXT IN WHICH IT OCCURS. You can't just look at the numbers. You have to understand what those numbers are responding to, and what they represent in that context. It was one of the most important professional lesions I was ever given Because it has value far beyond the context the instruction was given in. Which is why my jaw hit the floor....and NINE KINDS OF ALARMS went off back in 2015 when I heard then-Sandbox Lead Jon Weisznewski state that his goal in managing the sandbox was to have a FLAT curve where every weapon class gets equal usage. My alarms went off because I saw the design flaw right away: Unless the game has been so perfectly designed so that EVERY tactical situation is perfectly represented and in proper proportion, and AND EVERY possible play style is perfectly represented and in proportion.....? THAT FLAT CURVE IS NOT NATURAL AND MEANS THAT YOU HAVE **BROKEN** SOMETHING. Either something is underpowered and therefore being underutilized, or something is overpowered and being over used. Which is exactly what happened under his management. Weapons swung wildly and arbitrarily between being overpowerd and being underpowered. You still feel the influence of that ideology to this day...and its why you're seeing so much mounting frustration in the PVE player base with Bungie's management style. Also you're starting to have players with enough experience with this game that they can see that this management style is BROKEN. That Bungie just goes from one pendulum swing in terms of power (especially among heavy weapons) to another. Which is another reason why PVE and PVP need to be seperated. Because forcing them to share a single sandbox is taking an already very complicated and very difficult issue to get right..... ...and complicating it to such a degree that its basically impossible to get right.
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I once played Neverwinter Online. It had the same problems. That's what killed the game for many. In a YouTube video I learned that there are three types of players in these games. The newbies, the middle, and the veterans. Neverwinter Online was geared toward the middle crowd. Veterans were having their gear clawed back while the newbies were grinding to catch up. It's much the same here. Though not as bad as Neverwinter. I was able to catch up just by doing the public events. But then current power cap is 1300 and I'm at 1250. I could be wrong so don't quote me on that.
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2 RespuestasTo be fair tho, swords are pretty busted in gambit
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2 RespuestasReasonably balancing for example the PvP sandbox is entirely doable. But this is [i]not[/i] what the studio is even attempting to do. It's important to understand that the constant imbalance is completely intentional. Stasis isn't overpowered by mistake - it's meant to be overpowered. It's a reason to keep playing, as next week things might change. You're absolutely right though, the balance will never get reached. It's unfortunate. The studio is intentionally disrespecting the stellar core game by taking this path. Pursuit weapons which in turn lead to sunsetting, never-quite-there balance and overpowered purchase-me powers are examples of very cheap game design. Innovation has left the building.
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Unless it’s Stasis lol
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exactly
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2 RespuestasSo buff 120s?
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3 RespuestasI am very confused as to what exactly you're talking about.
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“Theres no such thing as solutions.” “Only TRADE OFFS”
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20 RespuestasToo long didn't read.