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publicado originalmente en: Bladedancer now has ZERO recovery
6/15/2016 1:34:45 PM
53
Jesus Christ. I can't believe the nerfs Gunslingers and Bladedancers received. I played a couple of rough games this morning, just to try to get a feel for it. It just felt terrible. The PvE buffs they received are in no way going to make up for the nerfs to Gunslingers and Bladedancers, because Nightstalkers are always going to be better for PvE. Tether and the orb creation are just too useful. Meanwhile, Trip Mines get nerfed, Incendiary Grenades get nerfed, Skip Grenades get nerfed, and their melees get nerfed. Are you -blam!-ing kidding me? Bladedancers [b]already[/b] had terrible melee attacks. The only thing that made them remotely viable was an admittedly broken perk which should've been fixed in the very first patch. Throwing Knives were a last resort gimmick. Raise your hand if you've ever been one shot by an Incendiary Knife. No one? That's what I -blam!-ing thought. All three subclasses now have universally terrible grenades (Swarm grenades will always be terrible, just due to the physics of how they behave). When Sunbreakers got (overly) nerfed, Strikers and Defenders got buffs to make up for it. Meanwhile, Hunters get straight shafted, when the only thing that arguably needed adjusting were Nightstalkers. This is the first time in almost two years that I can't understand a nerf. I honestly think they're going to have to undo these changes, because I don't see the point of being a Gunslinger or Bladedancer anymore, especially now that Tether suppresses on hit.
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