Appearance Customization has been added to the Vanity screen (below the Character screen).
Players are now able to fully customize their armors shaders and ornaments from this screen.
Players are also now able to unlock the appearances of any armor they have obtained using Clas Specific or MTX Tokens (Synthweave Bolts or Synthweave Template).
Players are now able to apply shaders to all their armor at once via the Overview tab.
Players are now able to preview shaders/ornaments on multiple pieces at once within the Appearance Customization screen.
Gameplay and Investment
In Season of the Hunt, many armor mods were deprecated as a result of the change to the energy types of all weapon-focused armor mods being changed to Any Energy Type. The pre-Armor 2.0 version of these perks have also been deprecated.
The Mindvault ornament can now be equipped on the Year-1 version of the Insurmountable Skullfort.
Fixed an issue that was resulting in feminine character models utilizing masculine character model hands during certain cinematic scenes (e.g., gear and character preview screens) which was resulting in the hands visibly clipping through the gear wrap bits.
Telesto will no longer incorrectly trigger the Death Throes perk of the Verity's Brow Exotic.
Khepri's Sting will no longer grant Truesight when affected by another Guardian's smoke bomb invisibility.
Felwinter's Helm will no longer cause 2020 Solstice armor glows to default to Void, regardless of the player's current subclass.
The Heavy Handed mod will now correctly work with the Shiver Strike melee.
The Assassin's Cowl, Severance Enclosure, and Felwinter's Helm Exotics now trigger their effects on Stasis-powered melee takedowns.
Severance Enclosure and Felwinter's Helm now create their effects at the location of the enemy defeated by a powered melee, instead of originating at the player's location.
Added a full suite of Trace Rifle-focused armor mods to the game.
Removed the Infusion Caps from all Legendary armor pieces issued or reissued in Season of the Worthy or later.
Armor sets issued in Season of the Worthy and Season of Arrivals have had their Legacy armor mod socket replaced with a Combat Style armor mod socket.
Removed the Infusion Caps from all Legendary weapons issued or reissued in Season of the Worthy or later.
Aggressive (120 rpm) Hand Cannons now have damage and aim assist falloff distance reduced by between 2 and 4 meters based on range stat.
This roughly halves the range buff they received in Beyond Light.
Vortex Frame Sword full energy Heavy attack ammo cost increased from 4 to 6.
Removed chip damage from Swords.
Increased Precision (450 rpm) Auto Rifle damage per bullet from 17 to 18.
Added a rare Linear Fusion Rifle and Breech Grenade Launcher to the world loot pool.
Increased Linear Fusion Rifle precision damage by 15%, and increased reserve ammo by 20%.
Increased damage falloff start distance for Fusion Rifles, no effect on 100 range stat, +2m on 0 range stat.
Quickdraw Handling bonus is now removed after 1s after switching to this weapon, or on aiming down sights.
Replaced Quickdraw with Surplus on new and existing drops of Felwinter’s Lie and Astral Horizon.
Frenzy bonus damage reduced from +20% to +15%.
Reservoir Burst now increases magazine size in addition to its other effects, reduced full battery bonus damage from 33% to 25%.
Subsistence no longer reduces reserve ammunition and Submachine Guns now receive the same ammo fraction per takedown that Auto Rifles do.
High-Impact Reserves and Under Pressure are now active as long as their conditions are met (used to trigger on projectile fire).
Unrelenting now more easily triggers in PvE (immediate trigger on orange bars) and heals 20% more.
Sympathetic Arsenal now grants +20 reload in addition to its primary effect.
Dragonfly now works on Heavy Shanks and Servitors, and occurs even faster than after the Season of the Chosen change.
Hipfire Grip gains +1 degrees precision hip fire angle threshold, +1.2x reticule stickiness falloff distance (increase from the Season of Arrivals buff).
Iron Grip, Iron Gaze, Iron Reach secondary stat penalty reduced from -40 to –30.
Osmosis and Elemental Capacitor now works when playing a Stasis subclass.
Elemental Capacitor with a Stasis subclass grants +recoil direction and reduces ADS move speed penalty.
No Distractions trigger time reduced from 1.5s to 1s and flinch reduction increased from 30% to 35%.
Celerity now always grants +20 handling and +20 reload in addition to the triggered effect.
Bottomless Grief now always grants +30 magazine stat in addition to the triggered effect.
Adept Mag and Adept Targeting secondary stat penalty reduced from -20 to -15, fixed Adept Mag not granting reserves when applied to a Sword.
Adept Counterbalance has increased recoil direction benefit.
Mida Multitool catalyst perk changed from Outlaw to No Distractions.
Hawkmoon has increased priority of Paracausal Charge and Paracausal Shot buff text (this was sometimes dropping off the bottom of the list).
The Lament has reduced damage of revved Heavy attack by ~16%.
Bastion chip damage removed and instead intrinsically staggers Unstoppable Champions. Increased spread angle by 13%.
Ticuu's Divination is now acquirable through the Monument to Lost Lights kiosk in the Tower.
Surrounded perk buff will no longer linger when using Surrounded Spec mod.
Fixed an issue where Symmetry was able to cause damage to friendly teammates in Crucible using its alternate-fire mode.
Fixed an issue where precision Hand Cannons would show down arrow on magazine stat when applying a Backup Mag mod.
Fixed an issue where magazine size would always display a green increase arrow even when the magazine decreases on Temporal Clause.
Fixed an issue where thresh would trigger a generic buff SFX on each kill, even if Super energy is full.
Fixed and issue where Cloudstrike could trigger the lightning storm even if shooting invulnerable targets.
Fixed an issue where Bad Juju's emissive color was white instead of its normal green.
Fixed an issue where Summoner Auto Rifle’s emissive color was white instead of its normal orange.
Fixed an issue where Seventh Seraph Shotgun ornament had artifacting near the bolt.
Fixed an issue where Adored Sniper Rifle was using Beyond Light Watermark instead of Season of the Hunt Watermark.
Fixed and issue where MIDA Multi-Tool had animation popping in first person when coming out of a sprint.
Fixed an issue where Adept Mag did not work on Sola's Scar.
Power and Progression
The Infusion Cap for weapons and armor has risen 10 points. All sources will now offer upgrades up to 1260, Powerful sources up to 1310, and Pinnacle sources will go to 1320.
Bounties and Pursuits
The Exo Stranger has a new Stasis Aspect quest available.
Requires Beyond Light ownership, campaign completion, and acquisition of all prior Stasis Aspects from the Stranger.
Fixed an issue where Step 2 of the Born in Darkness Part 2 quest unintentionally changed to only require using Stasis abilities against 30 combatants instead of the original 60. The objective has been returned to the original value. Players who have not yet completed this quest step will have to use Stasis abilities against 60 combatants.
Weapon-focused bounties now cycle on a weekly rotation instead of random.
Fixed an issue where Eris Morn's post-campaign Memories quests weren't showing on her map marker.
Fixed an issue where the reward chest had no waypoint, making it easy to miss.
Zavala, Shaxx, and Drifter have new daily and repeatable stasis bounties available.
Gambit daily bounty and all three repeatable bounties require Stasis subclass acquisition.
Abilities, Aspects, and Fragments
Fixed a bug that was making the Hunter Arcstrider's Way of the Warrior Combat Flow perk behave inconsistently.
Fixed an issue where Icarus Dash and Blink were still able to be used while slowed. (Added missed note on May 12)
Stasis abilities now have colorblind support:
Enemy Bleak Watcher
Player highlighting in Crucible now has colorblind support.
The freeze detonation from Silence & Squall has been reduced from 12m to 8.5m in radius.
Enemy Squall now has a red ring to define its area as it approaches.
Shiver Strike melee energy is now refunded when Glacial Quake ends.
Fixed an issue in which players can trigger Whisper of Torment by standing in an opponent's Barricade.
Bleak Watcher Aspect now grants two fragment slots.
Fixed an issue with Chaos Reach Super that was allowing it to penetrate some thin walls or objects enough to damage and kill opponents on the other side.
Reduced the health of the Fallen Dropship turrets.
Added stat trackers for each Seal that can be gilded, tracking how many times the Seal has been gilded.
The Well-Rested tooltip has been updated to direct players to Seasonal Challenges rather than Weekly Bounties.
Added a Past header category for Seasonal Challenges, and moved any Season of the Chosen Seasonal Challenges with weapon, reputation, or lore rewards to the Season of the Chosen category under the Past.
All other Season of the Chosen Seasonal Challenges are no longer available.
Added a new XP reward size for Seasonal Challenges.
Shaders are now unlockable items and no longer consumed upon application.
Shaders no longer exist within the Inventory and can now be found within Collections.
Any shader that has been unlocked in Collections can be applied to weapons or armor for the cost of 500 Glimmer.
Existing shaders held in player Inventories, Vaults, and at the Postmaster have been removed.
Updated tooltip to inform players purchasing Season Pass ranks at rank 99, does NOT provide progress past rank 100.
Seasonal armor will no longer drop from the Season Pass.
Seasonal armor is now available exclusively through Seasonal activities and Seasonal Rank bonuses.
Updated Season Pass Rank Rewards:
Rank 5 – 25 Legendary Shards
Rank 10 – 25 Legendary Shards
Rank 15 – 5 Enhancement Cores
Rank 20 – Exotic Engram
Rank 25 – Legendary Engram
Rank 14 – 25 Legendary Shards
Rank 15 – 5 Enhancement Cores
Rank 17 – 10,000 Glimmer
Rank 24 – Legendary Engram
Rank 27 – 5 Enhancement Cores
Rank 34 – 3 Upgrade Modules
Rank 37 – 10,000 Glimmer
Rank 44 – 25 Legendary Shards
Rank 47 – 3 Upgrade Modules
Rank 54 – Exotic Engram
Rank 57 – 5 Enhancement Cores
Valor, Infamy, and Glory
Glory, Valor, and Infamy reputations have had their internal systems rebuilt to a unified implementation. In-game, players should expect minimal perceived changes.
Unified Glory, Valor, and Infamy rank reputation tracking.
Before Forsaken, Glory and Valor had only Major ranks (Guardian, Brave, etc.).
After Forsaken, Glory and Valor gained sub-ranks (Brave I, II, III) alongside Infamy. However, all the historical tracking (Lifetime Ranks) and quest usage still used the original Major ranks.
Now, the sub-ranks are now referred to simply as Ranks, and all usage has been converted to use them where appropriate. (I.e., all lifetime values and quest targets have been multiplied by three.)
Glory playlists no longer block Valor win streaks from declining.
The Valor badge now appears on the Trials launch screen.
Infamy win streak bonus is now linear (+35 points per win).
Glory win streak bonus is now linear (+20 points per win).
Valor and Glory gains and rewards are now blocked by the PvP Banhammer.
You are now no longer able to reset Valor or Infamy if you have a full stack of Ascendant Shards.
Infamy rank reward Bygones is now available without restriction.
Infamy rank reward Distant Relation is available if it has never been acquired before.
Ada-1 has returned to the Tower with a variety of new offerings.
Once the Seasonal introductory quest is completed, players can visit Ada-1 to pick up Armor Synthesis Bounties to earn materials for up to 10 Armor Synthesis per class per Season.
Banshee-44 no longer offers Armor mods and will instead offer a selection of Weapon mods which will rotate daily.
When Xur's inventory includes an Exotic armor piece with a perk effect that depends on the use of a particular ability, that armor piece should more reliably come with a higher stat value in the stat that governs the cooldown of that ability.
Focused Umbral Engrams and Prismatic Recaster
Focused Umbral Engrams now auto-decrypt when obtained via the Prismatic Recaster.
The visual states for Focusing options on the Prismatic Recaster have been streamlined to reduce visual clutter and confusion.
Platforms and Systems
Added motion blur, chromatic aberration, and film grain settings options to Xbox One and PS4.
Fixed a bug that was preventing Sparrow cleanup when the rider exited the game unexpectedly.
Fixed an issue causing gear in the Destiny Content Vault to erroneously drop from strike-unique loot lists.
Sparrows no longer time out after seven seconds and can now stay in the world semi-indefinitely.
Just please be respectful where you park them.
Players can now easily filter the offerings in the Eververse Storefront Archive tab.
Offerings have increased to 200+ items in the Archive.
Store tab now displays a sheen when Bright Engrams are available for decrypting.