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Victor: We have heard your feedback and requests for weapons akin to Luna’s Howl to earn in non-Crucible activities like Gambit, and to meet that demand, we've created three pinnacle weapons. I do hope you’ll enjoy them.VANGUARD
Loaded Question—High-Impact Fusion Rifle (Arc)
- Loaded Question’s unique perk is “Reservoir Burst: When the battery is full, your next burst deals additional damage and causes enemies to explode on death.”
- This one went through a couple of cycles—originally it had a completely different perk that didn’t quite make the cut. We tried a version that had only a damage bonus, but damage bonuses can sometimes be hard to appreciate when you’re using a Special weapon against lower-health enemies, so explosions on kill were added to really sell the “oomph” and deal with waves of clustered enemies.
How to earn Loaded Question:
- Pick up the quest from Zavala
- Complete all the following objectives; you can earn progress toward these goals at the same time
- 500 Fusion Rifle kills (in any strike or Nightfall)
- 1000 Arc kills (in any strike or Nightfall)
- 40 strike or Nightfall completions
- Head back to Zavala to receive a fully Masterworked Loaded Question
GAMBIT
Breakneck—Precision Auto Rifle (Kinetic)
- Breakneck’s unique perk is “Onslaught: This weapon’s rate of fire increases as you stack Rampage.”
- When the plan was made to create more pinnacle weapons for a variety of activities and not just the Crucible, we had to think of something that would fit the activity. This was intended to be a workhorse for Gambit encounters, where killing large numbers of enemies very fast is the name of the game for a significant portion of it, so something with Rampage was an obvious starting point. Pinnacle weapons occupy an interesting space in the sandbox where we can take what is normally a Legendary-tier effect like Rampage and expand on that idea further. We did it with Outlaw for Desperado, and we’re doing something similar here for Rampage.
How to earn Breakneck:
- Pick up the quest from the Drifter
- Complete all the following objectives; you can earn progress toward these goals at the same time
- 500 Auto Rifle kills
- 100 Auto Rifle multikills
- 150 challenging enemies defeated
- 40 Gambit matches completed
- Complete all of the objectives and head back to the Drifter to receive a fully Masterworked Breakneck
CRUCIBLE
The Mountaintop—Lightweight Grenade Launcher (Kinetic)
- The Mountaintop’s unique perk is “Micro-Missile: This weapon fires in a straight line and has a massively increased projectile speed.”
- In addition to the above benefits, the projectile instantly detonates on the environment instead of bouncing like a traditional grenade launcher, unless you have Sticky Grenades selected.
- This weapon was created for a few reasons. Other than the Militia’s Birthright, we haven’t created any new Lightweight grenade launchers since Forsaken. In general, it’s a pretty underrepresented weapon type. This gave us an opportunity to explore it as a pinnacle Crucible weapon, and add more variety to the mix of what you’ll use and have used against you. The feeling of getting a direct hit for that instant kill is satisfying, so the weapon was built to support it—but to give it more options, it’s also the only Lightweight grenade launcher with Sticky Grenades, for those of you who have a more tactical approach to the Crucible.
How to earn the Mountaintop: The Quest to earn this weapon lives up to the weapon’s name. It’s going to take some dedication. We did change it up this season, so you can do some of the steps in a non-competitive playlist if you chose, but you will progress quicker by playing in the Competitive playlist. You still need to rank up your Glory score to Fabled in the end to claim the weapon.Step 1
- Reach Glory rank “Brave” within a season
Step 2Each objective earns you progress per action in any playlist, and players can earn substantial bonus progress by completing these objectives in the Competitive playlist.
- In the Crucible, earn Grenade Launcher final blows
- 750 Total Points
- Non-Competitive Playlists:
- Kills: 3 Points
- Competitive Playlist:
- Kills: 10 points
- Rapidly defeat groups of two or more opponents
- 200 Total Points
- Non-Competitive Playlists:
- Double Plays: 2 Points
- Subsequent Kills after Double Plays: 1 Point
- Competitive Playlist:
- Double Plays: 5 Points
- Subsequent Kills after Double Plays: 2 Point
- Earn Calculated Trajectory medals
- 100 Total Points
- Non-Competitive Playlists:
- Medal Earned: 1 Points
- Competitive Playlist:
- Medal Earned: 4 Points
Step 3
- Reach Glory rank “Fabled” within a season
After you reach Fabled, you can come down from the mountaintop and return to Lord Shaxx to receive… the Mountaintop.
Clan Rank Resets
In addition to the ranks discussed last week, clan ranks will reset at the start of Season of the Forge.Players have until the season transition on November 27 to achieve Clan Rank 6 and unlock the clan staff from Season of the Outlaw. On that date, when Season of the Forge goes live, all clans will reset to Clan Rank 1.Weekly Raid Bounty
With the release of Destiny 2 Update 2.1.0 on November 27, all players who have access to the Last Wish raid will be able to claim its weekly bounty from Hawthorne in the Tower Bazaar.During Season of the Outlaw, players needed to have achieved Clan Rank 4 to unlock Hawthorne’s weekly bounty. In Season of the Forge, this bounty will be available to all players who have unlocked the Last Wish raid, regardless of clan rank.Infamous, Once Again
As called out last week, we would like to remind players that once Season of the Forge begins, players must complete at least one Gambit match before turning in Gambit bounties brought over from Season of the Outlaw.Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.Season’s Greetings
For a final reminder, as we transition into Season of the Forge, players may experience a variety of unforeseen issues in the week between November 27 and December 4.The Destiny Player Support team is currently working to consolidate a list of temporary changes that may impact the player experience during this week-long window. In the meantime, we would like to remind players that issues encountered in game are best reported to our #Help forum. When we have more information to share about this week-long transition, we’ll be sure to let you know.Destiny 2: Forsaken Known Issues
In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
- Blade Barrage Tracking Issue: We are investigating player reports describing the Hunter Blade Barrage Super tracking allies when activated.
- Sword Perks not Activating: We are investigating an issue where some Sword perks are not activating as expected under some circumstances.
For the latest known issues as soon as they are available, players should visit the following known issues threads: Destiny 2: Forsaken and PC known issues.
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