JavaScript is required to use Bungie.net

Group Avatar

Guild of Guardians

"Guardians Never Die! Under the Traveler's eye we Guard the sky"

Request Join
  • Mission Statement

    The Guild of Guardians needs you to join them in the Destiny universe! We will breakdown everything including PvP- Map details, proper communication, and callouts. Gear guides, PvP spec tree training, Gametype breakdowns, and Legendary PvP LOOT Hunts. PvE- Map layout, lev caps, mission guides, chest spawns, Ghost locations, world Events, Raids, Strikes, Nightfall strikes, Loot Grind, Secret finds, Gun, and gear leveling, Timed special character spawns. Anyone who would like to join GOG please send a message to GAMERTAG Wolf The Jedi, or join this page

  • Membership

    18 Members
    Total number of users that have joined this group
    9 Years as a Group
    Total number of years this group has been active
  • Admins

  • Tagged

originally posted in:Guild of Guardians
Edited by Wolf the Jedi: 10/20/2014 6:36:46 AM
0

How to be a VAULT raider! VOG FAQ Part #1

PART #1 -OPENING THE VAULT- Your first act in the Vault of Glass raid involves cracking open the actual Vault. It’s a challenging, if relatively straightforward process of capturing three specific locations and holding them while high-level enemies try to sieze them back. Lose one for more than a few seconds and the whole process needs to be started over again. When you first start the raid, your group will spawn right outside the entrace to the Vault on Venus. There’s no mistaking the door; it’s a giant circle set into the nearby rock face. Directly in front of that door is the first control point, which looks like a circle of concrete on the ground with a rectangular chunk of stone set in the center of it. If you’re facing the Vault door, there are paths leading off to the left and the right. Follow the path on the left down the hill to find the second control point at the bottom. Note the spawn door just to the right of where the downward slope ends. Enemies will attack this position from there, and they’ll also spawn in and come up the short staircase that’s directly opposite the spawn door. The righthand path leads to the third control point, which sits in the center of a plateau. Much like the second control point, enemies will attack from two directions, spawning at both ends of the plateau. In both locations, enemies coming out of the spawn closest to the Vault door have a chance of heading up toward the center location and trying to take that plate. Split up into 3 groups of 2, each pair needs to hold 1 of 3 sync plates to open vault door. Once everyone is in position, have one player apiece step onto each of the three plates, so they can be captured simultaneously. You’ll know it’s working because you’ll see white energy building up and slowly forming into a tower of rock. Once the tower is fully assembled, the Vault pops open. Try to keep one player inside of the left and right control points, as that’s the most effective way to defend against an enemy capture if one manages to break through. Once the enemies start to spawn, getting the spire built becomes a communication challenge. Talk to your teammates. Shout out enemy positions. Only the Praetorians – basically, high-level Minotaurs with yellow health bars – will try to capture locations, so focus fire on them whenever you can. This isn’t particularly difficult for communicative teams, and it’s a good introduction to the sort of teamwork that will be required as you tread deeper into the Vault. Just keep shouting out new Praetorians and hammering them down. Lower-level players can focus more on crowd control. Keep it up, and eventually the Vault will open. http://www.youtube.com/watch?v=uY_mDT8tmPc How to open Door! PART #2- PHASE 1-DEFEND THE CONFLUXES- Before you can take the fight directly to the Templar, you’ll need to survive some enemy waves while defending Conflux machines that spawn in. There are three phases to this section, and while tactics vary slightly between each one, they all work in generally the same way. First, get a sense of how the Templar’s chamber is laid out. Think of it as you would a compass, with north being the end opposite from where you jumped down. There are elevated lanes running north-south on the east and west sides of the room, and a lower, central lane, also north-south, in the center. You’ll spend most of your time in this part of the raid on the southern end of the room, with the heaviest flow of enemies coming from the north. Note, however, that there are also spawn caves in the southeast and southwest corners of the room. Those are major danger zones that you’ll have to monitor during the next stretch of play. The trick with defending Confluxes is to keep enemies from getting close to it. They won’t shoot at these machines, but they’ll cause damage by sacrificing themselves once they reach the glowing border of each Conflux. You’ve still got a few seconds to kill them while they’re in sacrifice mode, and they’re completely non-aggressive at this point. But it’s preferable to just avoid letting them get close enough to start a sacrifice in the first place. In the first phase, a single Conflux spawns at the southern end of the center lane. This is very straightforward. Just defend it. Watch out for enemy Fanatics that emit a green glow. They leave behind a miasma of green, swirling gas when you take them down that you should avoid at all costs. It’s poison. You can cleanse yourself by stepping into the lit circle at the northern end of the central path, but that’s dangerous. Better to just avoid the green all together. For the second phase, Confluxes spawn in the southeast and southwest corners (the center one disappears). Same strategy, different locations. Split into two groups once again, and keep an eye on the center while you fight. It’s best to use the same groups you did outside (this is true all throughout the Vault of Glass), as they’ve had some time to develop a familiarity with one another. It can’t be overstated just how vital teamwork is in this raid. The final phase brings back the central lane’s Conflux along with the other two, meaning you’ve got machines to defend in the southeast, south, and southwest. Same strategy again. Designate one player from each group to spend most of their time monitoring the center lane, but keep everyone together and in position on the east and west sides of the room. Hold out long enough and all the Confluxes disappear, signaling an end to this section. http://www.youtube.com/watch?v=lfbKruVQnvQ&list=UUglCuTwflwf2_SA9GZOrnSQ How to defend the Confluxes!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon