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#feedback

Edited by SoIidus Snake: 2/8/2015 1:33:10 PM
71

"Weapon Tuning" and why this is bad for PVE players.

As a player who only ventures into the crucible for Iron Banner and for exotic bounties ( I prefer Battlefield for my PVP kicks ) I have to say I am extremely disappointed with the proposed weapon balancing incoming with the next patch. Whilst I agree certain weapons do dominate in PVP ( I'm looking at You Suros , Last Word , Vex and Thorn ) A blanket nerf across the most popular weapon types show a lack of forethought and a certain degree of laziness on Bungies part , punishing all for the sins of the minority. Whilst engagement ranges and enemy combatants in PVP are fairly fixed , In PVE engagement ranges change and from close up encounters to long range engagements very quickly and enemy numbers from one or two to multiple ( example Crota fight on CE raid ) and with no quick switch to change up weapons without engaging a menu ( leaving yourself vulnerable to attack ) one weapon type to fit a specific role is simple not viable - one minute you may be fighting a bunch of thralls up close the next wearing down crotas shield with a mixture of rockets and primaries from afar. Assault rifles with the exception of one or two are useless across the board in most engagement ranges in PVE because most are high rate of fire low and very low impact and are certainly not the close up "chainsaws" You seem to think they are. They did not need a nerf if anything most require a buff to be viable in both game types , and even if any nerf was warranted at any point they have already had it on two occasions in previous patches. Handcannons were a viable alternative with the impact , range and accuracy to one shot lower tier enemies and deal reasonable damage to bullet sponge majors , ultras and bosses , so why the nerf ? Nerfing range , accuracy and damage drop off on hand cannons is simply ridiculous , they are not the most used weapon in PVP or in PVE of the primary weapon types and as you said they " work as advertised" so why touch them at all , and yes I am a hand cannon user but only because these are the only weapon type that doesn't make me feel vulnerable in ever changing , dynamic PVE battles. Nerfing hand cannon accuracy when firing multiple shots and telling me I need to " pace my shots" is illogical and is obviously a direct response to Thorn and hawk moon "snipers" in the crucible with no thought or regard for Your PVE player base who will inevitably suffer from these changes. Sure this is fine against enemies with critical points but what about VOG hard when I need to drop a Minotaur or Pretorian quickly whilst he's running and / or teleporting towards me , switch to My heavy ? I can't as ammo is too expensive and disappears at cutscenes - use my shotgun ? great if I want an enemy to get close enough to see the whites of my eyes .. Nerfing my ability to rapidly land accurate shots at anything more than medium range is just stupid. I understand and fully sympathise with PVP players who want to see certain weapons "reigned in" but with every patch that includes blanket weapon changes PVE players seem to suffer. I have played a lot of Destiny both on Xbox One and Playstation 4 , and it seems that whilst solely catering to the PVP crowd - The PVE game is consistently getting more difficult with the goalposts moving on a regular basis - Nobody wants to find that the missions that were easy yesterday are harder today simply because our tools are less effective. The proposed buff to the pulse rifles is of course welcome and much needed , and I look forward to using My Bad Juju with Obsidian Mind to greater effect but in response to Your question and answer in Your update preview .. [b]"Why did you “nerf” my favorite weapon? Why not make the other ones better and leave mine alone?" Good question! Here’s why: We pay close attention to kill times in all game modes against all combatant types. If we brought up all the other weapons to account for lethality spikes that occur in specific situations, then our TTK (time to kill) would get faster with every patch. It is important to us to keep TTK values such that your arsenal feels lethal, but also both allows for some drama while you fight, and creates opportunities for counter-play when you’re being attacked.[/b] This doesn't make sense , If the TTK on a pulse rifle is currently lower than other weapons because the base damage requires a buff - then buff it so its TTK comes into line with other weapons , there is absolutely no requirement to alter stats on other weapon types ( I'm talking blanket weapon categories not individual offenders ) - It is insulting that You would even provide the above as an answer to Your player base - We are not all sheep that lap up everything You decide to bless us with , This answer is complete BS and anyone with half a brain can see this. I have been a loyal Destiny player since day one across two consoles and have enjoyed my time with the game , but after taking the time to play The battlefield Hardline Beta, Evolve and Super Smash brothers on the Wii U I've realised that the day to day grind is just not satisfying anymore or if it ever even was. I still enjoy iron banner and I enjoy the raids but doing the same missions and bounties day in and day out is just tedious now - I feel that myself and my friends are making our own fun and could be doing that in many of the other games out now or coming soon - Most of my friends have moved on to Dragon age or GTA V, And are going to be playing evolve and the Order in the next few weeks , I can't imagine myself sticking around to do the same missions on my own with less effective Guns. This post is not a whine or a whinge but just an open statement on my opinion of why the direction You are taking Destiny may not be the right way to grow Your product. [b]Knee jerk patches[/b] and blanket nerfs to "balance" weapons based primarily from the vocal minority of people crying that a particular weapon is overpowered because they were killed by it in crucible. [b]The exotic resets[/b] , [b]The RNG element[/b] , [b]Heavy ammo glitches[/b] , [b]Being able to buy Vanguard gear that is technically better than the raid gear we worked hard for in VOG [/b], [b]The buggy raids[/b] (The Crota fight Hard mode took us less than 10 minutes the other night , On our second play through it took us three hours to beat him with our alts - same level same players same classes - orgres not spawning , sword de spawning , Crota not going down after 10 maxed out rockets ) All these points and many more I could mention should be taking priority over weapon tuning and blanket nerfs but Bungie chooses to pander to The PVP crowd once again , making the already buggy mess that is PVE worse for what I assume is the vast majority of Your player base and the daily grind even harder to bear by making the tools at our disposal less effective.

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