[url=/en/News/News?aid=12554]Bungie Rides with MoreConsole[/url]
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Ok so rather than scream and shout, i've been trying to come up with ideas to help improve our experience regarding some of the fixes needed. A lot of PVP fixes have come out and if your read the forum you'll know the community is now calling for a PVE update. I suggest the following fixes to please the community and hopefully they are not too "out there" to be accomplished. Ammo So these idea's are a temporary solution for ammo. 1. Tower vendors sell all ammo synth on a wider scale. Ammo can be bought with a list of currencies, Vanguard/Crucible points, materials, Ascendant materials, strange coins and motes of light. Naturally an inflation to what XUR would sell ammo for would need to be put in place, i.e 5 heavy ammo = 3 strange coins or 3 motes of light.. (perhaps 10/20 materials per 1 heavy). 2. As with Eris, run 1 bounty on Eris, 1 on vanguard and 1 crucible everyday. Each bounty pays between 1 and 2 heavy ammo depending on difficulty. This would not flood every one with ammo but allow people to again have a reason to do bounties and even tempt some to do bounties they normally wouldn't... Atheon 1. I've heard a lot of people moaning, but in my honest opinion, the most annoying glitch here is simply enemies regenerating health, it is highly frustrating to start hitting praetorians with a relic to watch their health get stronger with every hit! I'm sure thats not how you intended it be... 2. Hard mode and Harpys... They should not enter a containment field for a good 3-5 seconds after it initially goes up, A player is unable to defend himself in this situation and that just isn't sporting at all. It's probably not something people are really all that bothered about, but i believe it will lead to a more enjoyable and accurate experience. If i fail, i'd like it to be my own fault, not of something completely out of my control. Even if you allowed them to enter the field, atleast let it pop the field so you can jump back and TRY and defend yourself. Crota Crota is very inconsistant with the timing in which he stands after being hit with the sword and the time it takes for him to attack you. Sometimes it's instantaneous, sometimes he doesn't bother for a couple of seconds and you can literally walk away... This needs to be consistant if you wish to hold us to a time constraint. All constructive comments are welcome.