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[quote][b]Posted by:[/b] sdnomdE [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] sdnomdE I was more thinking about the persistant judder those games have. When Halo 1 drops frames, it's due to obvious high stress and it'll go away when you get to clearly lower-stress areas. But in Halo 3 (and CEA), the game will occasionally just start dropping a frame or two every second or so, and it drives me absolutely nuts.[/quote]I see. Is [url=http://badcyborg.net/Halo3/Halo3GameOn.html#Alien_animation]this[/url] the same problem? I've been wondering about the speeded up feel in H3.[/quote] No, not at all. That's Rockslider's dissertation on issues he has with Halo 3's animation style; it's more an aesthetic complaint than a technical one. I'm talking about framerate problems. Specifically, judder. Judder is when frames don't get displayed for even intervals on a display, causing something to feel choppy even when the overall framerate is staying reasonably decent. In Halo 3's case, it happens when the game starts to drop a frame (or do something stupid to similar effect) every second or so.[/quote]Does it affect the looking speed?