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Edited by Yellow Knight: 1/31/2015 5:40:25 AM
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New Hunter Subclass Idea: Bowpiercer (Void)

Yes

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Maybe

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No

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Hunter Void Subclass:[b] Bowpiercer[/b] (Or Archer as I like to call it. I however tried to name it in a similar style to the Bladedancer and Gunslinger) "The Light that pierces through any darkness" [b]Explanation[/b] There is currently no void hunter that exists so when thinking about new subclasses I wanted to keep with the general theme of it being a single kill oriented guardian. Right now we have a close range assassin (bladedancer) who is good at taking out smaller targets (including guardians) and a mid range all-rounder (gunslinger) being the more versatile choice. Most people agree Hunters generally aren't as good as other guardians like warlocks and titans in PvE. What if we had a hunter subclass focused on further range and big damage to single targets? More namely, bosses. [b]Description/Bio[/b] This subclass focuses on taking out large or high health single targets. Having the least recovery/armor of any guardian, you'll want to keep at a distance and get hit as little as possible, depending on your teammates to have your back in closer encounters with the enemy. Use certain guns to better help cover this classes's weaknesses. Where this subclass really shines is in PvE boss battles when your trying to take out the target as quickly as possible. A reclusive Hunter hiding at the distance. Never wanting to be seen but always watching you waiting for the perfect shot to end it all. These Hunters draw a mysterious light energy from the Traveler that purges any darkness it come into contact with. [b]Abilities[/b] [b]Super: Piercing Light[/b] Enter a mode much like the gunslinger's golden gun where you mysteriously pull out a void bow with one shot (can be changed to be more in class upgrade tree) Once activated, you can not move except for where your aiming and you can zoom in for a more precise shot. The arrow does more damage then a golden gun shot and does a ton of critical damage. [b]Melee: Dark Purge[/b] [b]Standard[/b] (without modifications): Slash your knife at the enemy to transfer a mysterious light energy from the Traveler that consumes the enemy over a long period of time. Upgrades [b]Contagious Light[/b]: An enemy infected by the damage-overtime affect will have a small radius in which other enemies will get the same affect if they get in the small radius of any infected. (This is to help add some much need crowed control to the class for dealing with swarms of enemies.) [b]Undying Light[/b]: Increase the amount of time the affect lasts (Probably most useful against guardians in PVP) [b]Driven Light[/b]: A beam is released from the blade that travels in a straight line and has the same affect as a standard "Dark Purge" attack. (This is good against huge bosses as you won't usually miss your shot and you can end up dealing an extra set of damage to them. On top of that, you will end up doing more damage to bosses then low tier enemies because they die out before they endure all the damage of the affect.) [b]Grenades:[/b] [b]Leech Grenade[/b]: Does bonus damage when attached to target. Unlike Flux grenade, it can't gravitate towards the enemy however it ends up doing more damage to the targets it sticks to. (excellent for big bosses that are easy to hit) [b]Lich Grenade[/b]: A damage-overtime grenade that explodes, releasing a light that consumes those it comes in contact with. (much like the Dark Purge melee attack or Incendiary grenade) [b]Trench Grenade[/b]: A long lasting glowing mine/grenade that latches to where you throw it and has a small (unseen) circular enemy detecting radius. (Good for keeping your back safe while you snipe or killing an unsuspecting enemy.) [b]First row of class upgrades[/b] [b]Consuming Light[/b]: Trigger healing whenever you hit an enemy with one of your abilities. [b]Brilliant Light[/b]: Your critical hits with Piercing Light do even more damage. [b]Eternal Light[/b]: Have two shots with Piercing Light instead of one. [b]Second row of class upgrades[/b] [b]Far Gaze[/b]: Longer zooming range with Piercing Light [b]Light's Abyss[/b]: Gain an additional Leech grenade. (Only usable when Leech Grenade is equipped) [b]Steady Aim[/b]: Be suspended in the air when zoomed in for precise shots. (Like the Sunsinger Angel of Light ability.) [b]Jumping[/b] Don't really feel like being creative on this one =P I'm not going to go into the details of the upgrade tree that change the stats of the subclass as that would be a issue for Bungie I would not be able to properly balance. [b]Question[/b]: Should I do more of these? [b]Final Thoughts[/b] Now, I may have made this class a little too powerful but hey, its just my very first ideas on it and if it were to become a thing then it would get more balanced out. Also, I know I use the word light in a lot of the abilities but thats my style and its easier to do =P I actually main a titan and barely play my Hunter but when I was thinking of subclasses this sounded really cool to me as a new one for hunters. What are your thoughts?

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