Well, I am not happy with the Crucible reward system. Can't say for sure what it is,(I'm guessing straight RNG) but I hate it. It would seem that everyone, regardless of results produced, has an equal chance at the spoils and the rewards at that are not on par with running strikes. Strikes guarantee an engram + the hundreds of dice rolls throughout the strike from killing adds. Guaranteeing rewards for participation in the Crucible is a bad idea and will increase AFKs and "IDGAF" attitudes. It's a timed event. For strikes, someone has to do something. In the Crucible you could have 12 guys do nothing for 12 minutes and reap a reward, so we can't do that. Results(Skill*Effort*Luck) need to be rewarded.
If we start with a base of a 1% chance of a legendary/exotic for everyone in the match and my score is twice that of yours, then, in my opinion, I should have double the chance at the goods in comparison to you. With these scores, I should have a 1.34% chance to your .67% chance (if the match was 2v2). Again these numbers are examples assuming a base of 1%.
In a control match with 6 players on the winning team, this plays out as: for every 3,333 points you score, that gives you 1% chance. My score of 5,000 gives me a 1.5% chance and your score of 2500= 0.75%, and the rest is divvied out accordingly. We've all seen (or been) someone who drops 7000 points in a game and some jamoke with 2100 gets handed a legendary/exotic. I can't understand how anyone can actually like/respect this system. You get gear handed to you over time through vendors and the bounties help keep a level field. This system (my system) rewards effort/results and leaves no one out to dry. These numbers can be tweaked however to fit in game. You could save the newbs and add a bottom end safety net so that no one can drop below 0.5% (or half of the base %) for their chance at good rewards. The crucible is supposed to be competitive. (Am I wrong?) So why doesn't it reward accordingly?
Your thoughts?
-
Edited by HLGrizzly: 1/29/2015 1:08:59 AMI actually got my 1st dragons breath and 1 of my Efrideet's Spears from crucible rewards. And I was in 1st or 2nd. But with that being said I can't count the amount of times that the person in last got legendaries or exotics or the losing team (that lost by more than half of my teams points) gets multiple legendaries and there was this 1 time that my team was destroying the other team but we had this 1 guy who must've been afk that they would just find and destroy. He died 20+ times and if he wasn't on our team we would've won. Guess who was the only one on the team to get rewards. Yup mr 0kills 20 deaths guy
-
6 RepliesThe math as it is currently stands: My score divided by percentage of team total = reward chance of drop times zero. I think the equation holds up! The key seems to be to figure out to play as any other player...
-
Couldn't agree more, always see shit players get great rewards, at least it was sort of removed in IB as you had to read rank 3 before receiving iron banner weapon drops but still, anybody could grind it out and get carried I suppose
-
7 RepliesSo wait, there is a 1% chance of me being an exotic every game?
-
1 ReplyWhat... a... nerd!
-
I think Bungie has a much more simple system for loot. They lack the intelligence and willpower to put something as logical as this into the game.
-
-
I don't understand why anyone in less than first or second even have access to exotic loot tables. There is no reason to try in the cruci if you want weapons
-
Idc got a ghorn from crucible the other day so I'm happy #wasntinlastplace
-
-
2 RepliesRemove exotics from the crucible as rewards, simple!
-
2 RepliesIf I see another .5 k/d get Hawkmoon before I do, I swear.