JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

originally posted in: PvP Class Rankings
1/13/2015 6:31:32 PM
40
Lol to all you whinners who say Hunters are OP. Your only excuse is "supers are OP!" Hey hey....all supers are OP and you idiots aren't looking at the class as a whole. Example: my friend doesn't play Crucible because "Hunters are bitches with supers and sit in the corner with a shotgun". He mains Sunsinger and Fireborns himself just to get pop'd again. Added to that when i say anyone with a shotgun corner watches he ignores it and goes back to grenade spamming. If all classes have their pros and cons then Hunters pro is PvP and its con is PvE. And you whinners can complain about supers because that's all you know of the class but its okay keep ignoring the other nonsense the other classes have.....lol #huntermasterrace
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • How bout this: Add a crit to golden gun, but in turn, lower aim assist to the point where it doesn't get kills on missed shots. Really.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Wrath: 1/13/2015 6:53:09 PM
    I'm an unreal Hunter, and a great all round PvP player with some of the top stats on ps4. Hunters are OP in crucible.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You do know the point I was making by my post correct? It wasn't to say Hunters don't excel in PvP (because they do IMO they were designed for Crucible)....it was to show whinners only argument is "supers are OP thus Hunters are OP" because [i]most[/i] don't recognize anything in a Hunters arsenal but the supers

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You just admitted that Hunters are OP in PvP. Thank you.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by chattingmyth: 1/13/2015 6:53:37 PM
    Lol please quote where i said "Hunters are OP" in my previous post I think you need to reread it

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You are an idiot, sir. Good day.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Lol I'm glad you reread it to see I myself never stated Hunters are OP.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You specifically say that the pro to the Hunter class is PvP. That means they are better at PvP than the other classes. Which is the definition of OP. Good day, sir.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Better and over-powered meaning the same thing? You may need to go back and pick up a dictionary. If hunters were over-powered they were surpass the other classes in all aspects. Baka. So let's review: best grenades? warlocks since each Hunter subclass has only one good grenade. Best melee? strikers can OHKO with shoulder charge, defenders have a passive shield, voidwalkers can reduce grenade cooldown passively, scorch has a passive dot and an active shield....Knife isn't a headshot OHKO, Blink Strike can miss and be used up unlike Scorch or Energy Drain. Best supers? Well Hunters win in terms of offense but not utility or frankly "working as intended" effect. I golden gunned a striker has he FoH.....ill let wonder who lived that (hint: it wasn't the hunter). Baka. You like most others seem to have no idea what OP means. Do I agree Hunters excel in PvP above the other classes? Yes I feel they are designed for PvP. Are the OP, over-powered? No but they have a higher skill level to master and good players have done so

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • "Higher skill cap" LMAO the highest skillcap class is the defender titan. Why? because literally every other class has an easier time in the crucible with their lethal supers. OMG is must be so hard for you running around the map with free one shot kills to pad your stats. Please tell me more about how much "skill" it takes to use blink shotgun, arcbolt grenade and tripmines(-blam!-ing claymores that you can throw and act like sticky grenades). You keep saying we only use the "super" argument. Hunter are overpowered, and not just because of their supers, but their class perks. And you even complain when someone shuts you down in the middle of a super and you call them "panic supers" when they are brilliant and probably just prevented a team wipe. You are backpedaling now that peple have called you out on your BS. "I never said hunters were OP".Yes you did moron, in different words.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Are you really that retarded ? GG has super aim assist, and BD has damage reduction teleporting long lasting knife bullcrap. Hunters super are almost always a multikill guarantee. You just need to look at your radar...is there a red sign ? yeah. Pop the super...Is it OP ? Idk, what i know is that it takes the least amount of skill to get a better k/d as a hunter than anyother class...also: Best grenades: Titan>warlock>hunter - lightning, blind, suppressor, magnetic. No doubt Best melee: warlock>hunter>titan - range, overshield. Wait, werent we talking about melee ? exactly... Best super: Hunter>warlock>titan - no need to say more, they have it easy, locks are in the mid and titans need both skills and timing. The classes are not IMBA, there are pro and cons, but hunter supers just requires a pair of thumbs to get multi kills.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Are you really that retarded ? GG has super aim assist, and BD has damage reduction teleporting long lasting knife bullcrap. Hunters super are almost always a multikill guarantee. You just need to look at your radar...is there a red sign ? yeah. Pop the super...Is it OP ? Idk, what i know is that it takes the least amount of skill to get a better k/d as a hunter than anyother class...also: Best grenades: Titan>warlock>hunter - lightning, blind, suppressor, magnetic. No doubt Best melee: warlock>hunter>titan - range, overshield. Wait, werent we talking about melee ? exactly... Best super: Hunter>warlock>titan - no need to say more, they have it easy, locks are in the mid and titans need both skills and timing. The classes are not IMBA, there are pro and cons, but hunter supers just requires a pair of thumbs to get multi kills.[/quote] Lol firstly, why are you replying to something from 4 months ago!? Secondly, if I didn't say this [b]back in January[/b] Hunters are [i]the[/i] PvP class in this game. If you simply look at their skill trees you will realize this is obvious. Thirdly, back in January I hadn't played all 6 subclasses but now in May I am even more assured that the only super that takes "skill" in PvP is Ward of Dawn. The one's that take the "least skill" are Fist of Havoc and Nova Bomb. Why? FoH is a 360 close slam that even i Hits targets above the player, with and without Unstoppable you have dodgeframes (actually did it this morning on Anomaly I lol'd), and the Super gets hella buff'd by Helm of Inmost Light. Oh and did I forget Shockwave that goes through walls (what I use). Nova Bomb can split into three projectiles, can have tracking (even on 3 projectiles), leave a gigantic AoE, dodgeframes....need I go on? (For this past IB i played exclusively on my Warlock.....wow 3 projectiles is nonsense). Now for Hunters...I don't notice the GG aim assist but I agree it is there. Difference is you are just as vulnerable in GG as in Normal. Sorry to say you are better of 2-manning a GG with one person playing decoy. Most of my multiGG kills come from people being next to each other. Not my fault Combustion + Keyhole melts then. As per Bladedancer, really.....REEEEEEALLY the complaints continue? The only terribly bad thing about BD is the aerial tracking which really should get removed (and remove tracking from Shoulder Charge too lol). Outside of that a quick Felwinter+Melee will do the job easy. Sorry I don't think Hunters or their supers are OP you really just have to be prepared to handle it. If its a GG and you hear him activate it, you have time to run or make a stand. If you see a bladedancer, take out your shotgun, activate your super, or leave. If you argue "i shouldnt have to leave" well are you gonna run at a Sunsinger when he's firedancing? No you book it. I grant that as timed supers they allow for high risk, high reward but its not like you can't match that during a game with another class (please understand what I am saying here).

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I read the whole thing but your words hold no weight after you said FOH takes the least skill. You are in denial. I am not complaining about something being OP, i am saying that hunters supers take less skill and ALWAYS grants an higher average of multi kills per usage. As simple as that. You say "IF" i hear you popping GG or BD i could run away or hide. This is exactly the problem. The duration+range and the duration+ability to close gaps is so elevated that you could have activated it 5 seconds ago on the opposite side of the map. And we'd be all clueless until the 1st kill feed pops up. How can you prepare to handle a super ? I am waiting for heavy, im capping a point ecc. Now i know Im in a vulnerable position and i am aware that some1 will eventually come and nuke. So i am ready to counter. i am prepared. That's a high risk, high reward situation that favors titans and warlocks. But those situations happens only a few times in a game and you dont always have a super at that moment.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • let me ask you....and take this how you will frankly I don't care at this point....if you think either Hunter super takes less "skill" than Radiance you might as well just yes to this and ignore the rest of post because you will simply never agree ..what take more kill? running into a room to pounce/nuke 360 & aerial or picking players off one at a time? this isn't a question on what gets more kills there is no argument Hunters average more kills. but which provides the most benefits and which the least?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Let me see, beside the fact that you took a situation that rarely happens and theoretically should favor titans... Is it better: Going into a room, at CQC range, (almost melee) with no damage reduction, nor blink nor speed bonus, against 4 people that have eyes and recognize an incoming threat by looking at the radar. Doing a wide slow forward jump to activate a super that grants some invincible frames (which is hardly ever selected) ? OR Activate the super outside the room, vanish from the radar by crouching on invis. Blink teleporting inside and zigzaggin around with damage reduction and regenerating health after each person you 1 hit ? I cant really say which one grants more benefits and which one grant less... As i said above you picked an unusual situation. Lets say you are on blindwatch on B and hear "heavy ammo inbound" and decide to rush A spawn. So you run up the stairs on the left, pop your super, get a kill on the door, jump up the pipes and drop another one, rushing the heavy ammo tower and pulverize the last clueless guy waiting for his team mates. You just killed 3-4 people from one end to the map to the other side. Is there anyother class that can do that ??? [spoiler]yeah, its the Weapon of Light + sniper bubblebro. But we have no aim bot =P[/spoiler] About radiance vs BD: Radiance has the same damage reduction of arc blade, but it doesnt have the same speed and movement capacity, it doesnt have the target magnetism where your R1 will automatically blink strike the enemy without effort (despite being sticky granades). Most of the time radiance is activated with fireborn and you can ACTUALLY take advantage of the super animation to get some shotgun action in cuz it IS STANDING STILL.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • this is all to say let's agree to disagree because we won't see eye to eye ever (and you seem extremely bias towards Titans. If you want to say the same for me well I've discussed all 6 subclasses =p)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Im not bias, i main titan but i have played hunter too (helped my brother complete thorn bounty) and i can tell how direct is the feel that i recieve when the superbar charges in pvp. Its like a 10seconds god mode button. That's what it was for me. While when i have a super on my titan i just hope i will have a chance to make it worth. Im fine killing 1 person if its a bladedancer/guslinger =P

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • lol I make "situational" examples says the guy he makes a scenario where an invincible hunter racks up 4 kills all over the map? you are sorely mistaken. but let's take your heavy ammo scenario....which is the more skilled super? the guy running up to just pounce/nuke the heavy spawn or the guy who has to activate first, let the whole world know (because if you cant here a hunter activate his super you are deaf), and then go at it with his ArcBlade (GG should handle this okay because range). please enlighten me? I can grant that on average Hunters will always get more kills...duh!? but you cant sit and blatantly lie (lolol) and say it takes timing* You get dodge frames [b]without the Unstoppable perk or the Skull of Ahamkara[/b] with FoH and NB respectively, you can toss out your super within your zone and be 100% guaranteed one kill at least, and this doesnt account for different perks. GG yes you are always guarantee a kill unless your team ninjas you but you can activate ArcBlade and get 0. only bad players got ArcBlade in front of their targets too and you should have just put the Radiance part first because now I believe we will never agree. Radiance already granting attack and defense boost, allowing for infinite stickies, OHKOs on all melee, and 100% of the time Flame Shield proc......[b]and that is more "skillful" than Hunter supers?[/b] And I would comment that Fireborn is bad but that won't matter in a week so your argument there is also null n void just heads up lol. On this I am not being a dick.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You can 2shot a radiance warlock during his animation and 1 sniper headshot kills him even with overshield. You really thinkg spamming auto tracking R1 takes skills ? No, cuz seriously...that's what you are saying. Also you are missing a vital points here. While approaching the enemy, the hunter has the super benefits, while the titans doesnt. Even if everybody hear you pop that super, you have all demm goodies. We have a big yellow flashy level tag that say we're about to nuke you, and you have plently of time to get out or kill us. Cuz you can outrun a titan but you hardly outrun a bladedancer. Most competent hunters will use the ability to completely remove themselves from the radar when preparing an attack. Also BD gives damage reduction, also it gives speed boost and blink spam. I am not making a fairytale here, that's how the super works really...aint no invincible, but sure has some badass benefits. And what i posted its not situational, kills all over the map is what hunters are good for FFS. Are you that dense ?? With bladedancer you can close gap with ease AND kill people while doing it cuz the R1 is a forward dash attack. And GG is ranged 1shot aim bot. We dont get dodge frames, we get some damage reduction. I know it very well cuz it happened a lot of times that i shoulder charged a titan FOH and he ended up killing me while the titan survived with low health. And we do need timing LOL. If we dont pick the right timing and direction after the jump: -we end up short, -we end up to high, -we end up on a wall, -we end up hitting a box, -we end up falling off the map, -we end up being in the air 2 much and getting gunned down. If you are used to your movement and momentum you can predict where you'll land (shockwave helps coming short). But most of the time you wont be facing 4-5 clueless people behind a corner to profit from that.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • okay do you have a TL:DR? I read "using R1 as skillful" no I am not saying that I am saying though that neither GG nor ArcBlade are any of those super self-beneficial supers that have nearly no drawbacks. If you get shot out of FoH or NB animation...YOU KEEP IT. You have embedded dodge frames on both. for Radiance you get an attack, defense, and cooldown boost [b]for the same duration of time as GG or Arcblade[/b]. You could effectively get more kills with 3 grenades and claw of ahamkara (like my warlock has) which grants 2 scorches and 2 flame shield effectively. For GG you get the benefit of 3 shot (4 with Symbiote helm) or 15 sec of super active. Zero defense boost, but a sniper range OHKO attack. For AB you get 15 sec of super (boosted by perk or Mask). 50% dmg reduction, speed boost, and aerial tracking (the only thing I think should be removed). Do GG and ArcBlade offer more kills? Yes but it is far easier to get kills with the 1-time supers regardless of the number of kills. Is it more situational to get more kills with the 1-time supers? Well yes they are 1-time but "timing" is only involved if you are trying to get multiple kills

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I really dont understand why you think that killing with hunter supers is FAR HARDER... Almost every super is an instant 1hit kill, i dont see why one would be easier. I actually think that being at range is far easier than going straight to the face. If i am sniping and i see a GG looking my direction i try to take cover and dont engage. In any case, we have different opinions but i think these numbers has to mean something...and its not hard to ge it

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I am not saying they are easier in the technical sense...why dont [b]you[/b] see this? I am saying the super is far easier in use with the one time & radiance. In my opinion this is the "skill" cap for supers in pvp: FoH > NB > Radiance/GG > Bladedance > WoD With are the best PvP? GG > Bladedance > FoH/NB > Radiance > WoD

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It might be that i just woke up but i dont really understand what you mean by easier in use... Are you talking about the amount of button you have to press ? Just cuz its a panic button, it doesnt mean its "easy to use". Let me know if you meant something else. Cuz im confus

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Le sigh nvm lol I am too tired to continue can we just agree to disagree? On a physical control, yes they are no different. In terms of benefits upon activation and how supers are used make the different between them

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Idk, in my opinion the most beneficial use to a super is the possibility to activate it from cover and snipe/rush the enemy. I know GG has no shield or dmg reduction, but if you are stupid enough to activate it mid air you deserve to get headshotted by a sniper. And we can agree to disagree

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon