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Destiny

Discuss all things Destiny.
Edited by BaconNinja: 1/14/2015 11:19:00 PM
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People do not like Destiny's loot system: A detailed explanation to the "why?"

[b]TL;DR version:[/b] Destiny needs some system in place that makes the statement "[i]Just keep on running it, eventually you'll get the drop you're looking for[/i]", true. Right now, this [b]IS NOT [/b]true. Even if you had to kill Crota 15 times to get a Black Hammer, just knowing that you [b]will[/b] get it ([b]not might[/b]) would remove the frustration from the RNG. [i][u]Overview[/u][/i] No matter where you stand on the issue of Destiny's loot system, I believe that all reasonable people can agree that [b]the loot system is not a selling point of Destiny[/b]. You may hate it, you might not care about it, or it's possible you think it is okay. However,[b] I have never seen someone say their favorite thing about Destiny is the loot system.[/b] The purpose of this thread is to try to explain exactly why people get frustrated at the loot system (me included), why people argue that it should not be changed/improved, and why loot matters to everyone. Then, discuss some solutions to these problems. For those that feel shafted by the loot system, I hope you'll read this and feel that I've properly explained the way you feel. For those lucky people that have all the loot they want, I hope that after reading this you'll be able to empathize with people that haven't been as lucky as you. If Deej is reading this, I hope that this article may give you some new ideas when having meeting with the developers about the loot system. [i][u]How Destiny's loot system works today[/u][/i] (as of 1/12/15) (This is based on observation, as exactly how it works has never been confirmed by Bungie) When completing content that awards loot (Crucible, raids, strikes, etc..) a loot table is referenced. Each item in the table has a percent chance to drop associated with it. Each time you complete the content, the table is referenced, and loot is awarded (or not, since null is in there as well). One very important thing to note is that the percent chance [b]does not change[/b]; It is completely static. A coin flip is a good analogy for describing the loot system. Every time you flip the coin, the odds of heads or tails are always exactly the same. This means that if you have flipped a coin 99 times and every flip has been heads, you still have an equal chance between heads or tails on the 100th flip. [u][i]How this impacts the player[/i][/u] The result of loot being assigned like this is that the number of times the content has been completed is not taken into account when items are awarded. Here are some of the bad examples that I've seen in reviews and on the forums: - Player with over 800 hours played does not have a Hawkmoon and is upset about the person with 37 hours played that just got a Hawkmoon (I'm equating hours played to content completed in this example. I assume they weren't just sitting in orbit all day) - Player has beat Crota 12 times in a row (across 3 characters) and has not had a weapon drop, only radiant materials. His friends have beat Crota only a few times and already have more weapons awarded than he does. - People getting exotics from ROC strikes while others have never seen an exotic from an ROC strike but have run more than the person awarded the exotic. [i][u]WHY do players get upset about this exactly?[/u][/i] [i]1) Loot = Content:[/i] To really understand, you need to think of loot as being content (it is definitely content). People want to experience firing a Gjallarhorn, or want to try the Blackhammer on Valus. Destiny has done a very good job making so many weapons feel unique, that if someone isn't using them they are missing out. It is upsetting when a player has done as much or more as someone else, but that other player is getting to experience more content. [i]2) Will I EVER get that X?:[/i] As the loot system exists today, there is a distinct possibility that one will NEVER get to use a certain weapon no matter how long they play the game. Just one small example from my own experience is never getting Fatebringer (not even sure how many times I beat Templar on hard trying). I hear people talking about how awesome it is all the time, but I have no idea what that's like since I've never gotten to use one myself. And that is the concern right there. This causes frustration for people because they are repeatedly performing the same action over and over again yet not getting the results they are looking for. In real life, we would call these people stupid or crazy. Their buddies may tell them "just keep on trying, you'll get it eventually" but this statement is 100% false. [u][i]Why do people LIKE the current loot system?[/i][/u] For every complaint thread made, there always seem to be people defending the loot system. The one constant I see in all of these defense posts is that [b]they do not want Destiny to experience loot inflation.[/b] What this means is that they don't want everyone to "just have loot handed to them." They don't want to see literally every player they encounter to all be using the same weapons and armor. They don't want people to get loot that they haven't [b]earned[/b]. These concerns are 100% valid and fair. I feel the exact same way. [u][i]How can the loot system be improved?[/i][/u] [i]First, let's describe the problem:[/i] The loot system does not award items in a way that is aligned with the effort of the player. In addition, there is no alternative method for a player to get certain items. This is a constant source of frustration for people that are completing content but not getting the loot they are looking for. [i]Solution Acceptance Criteria:[/i] A solution to the loot system problem must improve the effort and alignment problem, but not inflate the loot system in a way that makes people feel everyone is just "handed loot to them". [i][u]The following solutions would meet the above requirements:[/u][/i] 1) Change the drop percentage chance from being static to being fluid (and ideally display this to the player): [i]Example:[/i] All of the weapons on Crota start with a 1% chance of dropping for me when I beat him. Every time I beat Crota and do not receive weapons, the percent chance of the weapons I didn't get increases (like maybe from 1% to 3%). Eventually, the chance of the weapon I have never received would reach 100% if I beat Crota enough times. This would of course probably take months, but[b] the key thing is that I know I will eventually get that weapon I'm looking for.[/b] This would remove the frustration from not getting lucky RNG, without inflating the loot since it would still take many Crota kills to get the loot you want. 2) Institute a vendor loot system [i]Example:[/i] I beat Crota but am not awarded with any weapons. Instead, I get a "legendary coin". This same thing happens 6 more times and now I have 7 legendary coins. I take these 7 coins to the vendor, and use them to purchase 1 raid weapon. This again would remove the frustration from not getting anything, and would not inflate loot. [i][u]Final Words[/u][/i] Essentially what the player that is frustrated about loot wants is a method of getting certain loot drops if they don't get lucky RNG. They fully expect that "grinding it out" is going to take much longer than getting lucky RNG, and this is perfectly okay. Even if it would take a month to get one weapon, [b]they know that they can eventually get it no matter what[/b]. They DO NOT want to just get loot handed to them for not doing anything. I know there are plenty of other things players feel very strongly about improving (vault, story, exploits, disconnects, no skill involved in loot, etc...) but I have only discussed this one (very important) thing in order to remain concise. Thanks for reading, please like and comment :) **Some Edits based on comments** - Update, it is now 15 Crota kills in a row with no raid weapons for me - Agreed, finally getting that particular piece of loot you want is an awesome feeling that shouldn't be taken away. I don't think that adding a grind system on top of the existing luck system would take that way however. Imagine if you got the Thorn in a lucky drop and didn't need to do the bounty? Would still be an excited feeling. - Yes, there are A LOT of words here. I don't believe that just saying "Destiny's loot system sucks" explains why it's bad. Not that posting the loot system sucks is bad or anything (it's feedback, which is good), but I just hadn't seen an analysis on the current condition of the loot system posted, so I thought I'd made one. - "Deej won't read this and doesn't care": Just from a logistics perspective, it's hard to imagine one person can read every single post on the forums. However, I am not convinced (yet) that Bungie doesn't care about its customers (I DO think this way about EA and Ubisoft). It'd be really cool if Deej would talk about the loot system in the next weekly update. I'd really like to know if Bungie philosophically believes that just a random luck system is the way to go, and the only changes being made to it in the exact percentages or not.

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  • 4 weeks nightfall, 4 weeks atheon and crota With 3 chars and What Do I get?? Only bullshit, Energy or something like this. It is embaresing what Bungie is doing. I Play the game since the Lunch and Now it is time this f... game to okay Not longer. I don't have a ghjorn. And that is f... bullshit

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    • Edited by N1NJARED: 3/25/2015 1:20:40 AM
      Bump Been running Crota normal and hard every week for 3 months on 3 characters each and have not got the swordbreaker or mark of the pit. Got everything else. It's stupid when someone in the raid gets 3 of the same item in a row that they don't need while the others need it and it wont drop. At this point I really miss the need or greed loot system from World of Warcraft where everyone rolled on the same items. Even that system was frustrating, however I got all my raid gear much faster than Destiny's horrible loot system that is totally not random and just drops the same things over and over.

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    • The funniest thing in this game is that your friend wins two times in a row the Vex in one day and you next to him you get 4 obsoletes helmets...... another one who win the gjallahorn 3 times in 3 weeks.....I noticed that when someone has a weapon his chances to win it again are higher. I got 7 times the same useless weapon....I know that ill never have most of the weapons because its a fact that I am unlucky in this game and it will be like this for a long time. Another friend of mine has 1100 hours in the game and never got the the gjallahorn nor the Vex so if this is a fair system of recompense..... if its true that you can never get some weapons is true then playing is useless because this game is so repetitive that its boring.

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      • Why doesnt anyone realize that the loot system is a strategic business strategy to keep us all addicted? [b]The 10 year plan[/b]?? [spoiler]Gambling,one of the most effective business strats yet. Addiction is the 10 year plan.[/spoiler]

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        • 5 weeks running Warlock thru and fir 5 weeks I keep getting gloves and Crota only gives me 2 shards/energies finally went into Hard and got boots this week? gloves again -blam!- your RNG

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        • I prefer what it is to what you want. Can't always get what you want, makes life more interesting.

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          • I thought the drop percentage was already variable, hence the private loot stream and the claim that [i]'all guardians will get what they need to become legend'.[/i]

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          • I've only gotten exotics from xur and night fall :(

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            • I don't want to waste space repeating what many others have expressed very well. I'd only say, there are many loot systems out there, and a system like NEED/GREED/PASS rolls on loot drops can be a pain in the butt when playing with "loot ninjas". However, I believe Bungie has out done itself with Destiny's out of balance loot mechanics. I really began to 1st starting hating Destiny when I started leveling my Guardian with friends, and they were getting all of the blue and purple drops, while I only ever saw greens. I find it amazing Bungie has not sought to correct the current loot mechanics to affect a better psychology among unlucky players.

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              • Its all RNG? Not a new concept. Just because all of these call of duty players come over to a game and expect instant gratification doesnt mean the loot system is broken.

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              • Because for example you could play crucible and you see a guy get the suros regime and he has 2 kills and 12 deaths (on the bottom of the scoreboard) and the guy on top went 21 kills and 9 deaths and does not get anything the loot system is completely random and really needs to be fixed

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                • I like the loot system. It allows for some creativity since everyone looks the same, not everyone can have the same weaponry. Plus it allows for some outstanding RNG upgrade trees on Legendarys. Crypt Dweller with Outlaw, Explosive Rounds and Firefly says I like the loot system. :D

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                  • Good speech.

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                  • The easiest fix I can think of is a single no repeat, so you should get every drop at a given drop once before being duplicated, mats and coins should not replace drop rewards, only in addition to at a given rate. That would work raids, dailies and weeklies are set, nightfalls should stick to a random legendary engram with a better chance of exotics, no coins and mats unless it's additional. Fixed....

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                  • If people don't like the loot system, maybe they should play a game that has features they actually enjoy? I don't like fighting games. That's why I didn't buy Mortal Combat. I didn't ask Midway to take out all the punches, kicks and finishing moves and replace them with rocket launchers and headshots, because that's not what Mortal Combat is about. Stop being selfish, entitled brats. If you don't like the core mechanics of the gameplay, move on to something you enjoy. And for God's sake, enough crying.

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                    • I'm not sure about the Legendary Coin thing, but good explanation.

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                    • The best reward system should be a passive drop with performance bonus. So new players can still get stuff but pro players can get more stuff if they perform well

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                    • Edited by Scrounge: 2/2/2015 6:16:36 AM
                      Patience and Time still evades me

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                    • I completely agree, the RNG system reminds me of the hats from Team Fortress 2. The rates of drops according to the game type and amount of time involved should be reflected with an award.

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                    • I don't think Bungie's system is all that differant from other games loot system. The difference is you are limited to how many stabs you have at that loot table every week. I raided in WoW WAAYYYY back in the day and it was frustrating having such hard drops never show up but the difference was that we could immediately run the raid over again for another chance. WoW, at least in those days, didnt let you upgrade your level 60 gear to be relevant in the Burning Crusade. Hell, common drops at level 61 were even better than some raid gear or on the same level and I don't recall people complaining as much then as people do now with Bungie. I just think the console MMO type is a way different crowd than the PC raid/mmo type. If all you want is every gun so that you can experiance more content than maybe this game isnt for you. I'll take the social aspect this game provides over the loot any day. Maybe Destiny just isnt for you.

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                      • The reason the loot system is bad is the existence of weekly content. I should be able to run the raid as many times as I want, and receive the loot for each time that I run it. RNG can be frustrating and dumb, but being able to repeat the content solves the issues present. Crota's droprates would be fine if you could kill him more than once a week. Since you can't do this, the DR's become frustrating.

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                        • Too much logic and common sence here u sure ur in the right place lol Good work and 100% agree with you now just copy this and put it in feed back

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                        • Edited by crash: 2/2/2015 12:59:09 AM
                          I have a stink'in level 32 Hunter (LVL 31 Hunter now) and I have no STINK'IN exotic weapons!! I have stupid luck with RNG. My level 29 friend has 8 exotic guns (Including the Vex Mythoclast) I feel really disappointed when I see a lower level with an exotic. I just feel like Destiny hates me..I want this RNG system to be fixed. For example, the higher level you are, the increased chance of getting an exotic. Feel free to reply. I hope Bungie fixes this dumb RNG thing...

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                        • lets just have a system where you get every gun when you make your character. Oh and you instantly become max level and everything in your arsenal is maxed out. Oh and you have like 99999 of each material well actually screw material cause guns and stuff are maxed out. Also should make it to where bosses die in one hit. Best game ever :).

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                        • Rng reward system is retarded and lazy game design. For the one who thought that the rng reward system was a good idea - get a tube of lube, bend over and shove your precious rng in your little brown eye.

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                        • You state that the assertion that one will eventually get an item is 100% false. It is not 100% false, there is a chance that statement could be incorrect, but certainly not a sure thing. You stated that there is a percentage chance of a loot drop. So, saying they will get it eventually could be wrong...could also be right.

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