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#feedback

11/6/2014 9:08:36 AM
17

I have an new Expansion idea to take to the Dev team, DeeJ (Part 4)

-------------------------------------------------------------------------------------------------------------------------------------- Weapons included: There will be a new range of weapons for the player to use but this DLC will offer New type: Feral: Crossbows and Long-bows used for the ultimate stealth experience. They can use them to take out single targets at time without the alarming nearby Allies (unless they see them die). You would need this if some Titan has caused some large amount of agro and you need to sneak through melee: you will also be able to purchase Melee weapons -------------------------------------------------------------------------------------------------------------------------------------- Vehicles: Spectre: looks like a Light-jet from Tron but with a Cabal feel to it. a Hovering vehicle which is driven by Cabal Forces. They act like the banshee where they can fire Arc-rounds or Void-bombs at hostiles. Used Can be driven but first you will need to remove the pilot Jackal: A Fallen transporter which fires solar – mortar rounds. Players can drive while having 2 players ride shotgun Hawk: a Sparrow which has been upgraded to state where it can have two riders. The Hawk can also fire elemental rounds semi-auto but still weak compared to the pike -------------------------------------------------------------------------------------------------------------------------------------- Aggro Mode: Basically when navigating the maps and you stir up alot of trouble, you will eventually force the A.i to bring out the big guns depending on species. Agro will work in a 3 stage manner where Stage 1: Current A.i state, Stage 2: Ultras and more aggressive and then stage 3: Mini-Bosses, supported by AI Vehicles. The advantage is that players will be able to grind against tougher targets but the disadvantage is that the whole section will be all fired up and searching for you (eg: the whole area of The Ruin). This will make it difficult for weaker players to navigate. It will take 5 minutes (stage 1) / 10 (Stage 2) / 15 (stage 3) for the agro to die down till returning back to normal. If a player is spotted during the cool down, all nearby by enemies will resolve back to whatever stage the player reached and the player will have to hide again. When reaching stage 3 and then hide, you will have Enemies going out their way to find you. For example spectres will fly low and have a search-light to try and find you -------------------------------------------------------------------------------------------------------------------------------------- Weather/ Environment: London: Due to amount radiation, there is permanent cloud causing a very dark map. There only light source there will be is burning wreckage, flares to lead you to a nearby outpost or your Ghost (You can turn him off, if you want to sneak through an area unnoticed. Also it will be constantly raining where sudden a radioactive storm can occur where your vison will be blurred and slowly take damage from the increase amount of radiation (enemies will also take cover – use this to your advantage but be careful) Take note, that there also random radioactive spots that occur, your ghost will let you know that one is near. They disappear eventually Mars: Due to the amount of Rust in this area of mars, Players will experience sudden Rust storms where you vison will be blurred and you will take damage, the longer you are it. Like London, you will see enemies take cover too. Also there can be sudden swallow holes which you can be sucked and be instantly killed. You would see the ground shift slightly when a swallow hole is about to occur. Perhaps you can lead enemies into it. --------------------------------------------------------------------------------------------------------------------------------------
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