Now I know what you're thinking. "Another scrub whining about Fusion Rifles", while that is going to be partially true, I'll be explaining why Fusion Rifles in the current state of the game are unhealthy for both the long term competitive health of Pvp and your own skill level.
While I may be new to Destiny, I am not new to FPSes, I've played since the days of Doom, having played (but not limited to) games like Quake II and III, Unreal Tourney, Counter Strike, Team Fortress 1 & 2, Cod and Battlefield series' (up to MW2 & BF2).
So it's safe to say I've been around a while, mostly played Pc until recently (so excuse my Kda still getting used to playing with a controller).
So why Do I feel the Fusion Rifle is such a problem? Quite simple really, two reasons.
Hitbox trailing.
Aim Assist.
What is Hitbox trailing and what does it have to do with the Fusion Rifles?
Hitbox trailing is the delay of you moving to the server picking it up and moving the wire mesh frame that composes your hitbox. While you can move immediately, your hitbox tends to slightly lag behind. In some games like TF2 they have Hitbox snapping which seeks to decrease this disconnect of your hitbox not being attached to your character model. What surprised me is that Bungee have not used this tech so your hitbox depending on the Quality of your connection can trail a good distance behind you.
Ever wondered how a guy killed you round a corner? Your hitbox was still in their line of sight so you were still taking damage.
Now Fusion Rifles are supposed to reward patience and skilled play and skilled players can out strathe those whose aim isn't true...
Or rather that's how it's supposed to work in theory.
In practice because your hitbox trails while strathing, they have a MUCH higher chance of landing all shots than they should thus giving them an edge in combat.
The only way this can be improved is Netcode fixes on behalf of Bungee and adding tech which is both costly and time consuming.
So onto our next point. Aim Assist.
While this is a somewhat necessary evil for smooth gameplay on controllers (if you're using the mouse mod hardware, shame on you by the way as you are effectively making aim assist an aimbot, but that's another discussion for another time) with some weapons it's downright unfair and takes all the skill out of the weapon.
Fusion Rifles are that weapon thar benefit too well from aim assist, since aiming in the general direction makes the gun the equivalent of the MW2 dual 1887's, let it rip and get easy kills for minimal effort and skill investment.
Which brings me to why it's bad in the current state of the game.
Fusion Rifles are not difficult to use due to the above issues eliminating many obstacles that the weapon should stumble into, this in turn makes Fusion Rifles a "Go To" when under performing or you just outright want to stomp.
What I'd propose.
A Pvp damage nerf that emphasises the User should be patient and true of aim.
2 shots to kill a target. However if you land 3 of the Fusion pellets in the head...It'd still be a one shot.
This means in skilled hands the weapon is mostly unchanged and actually feels rewarding instead of cheap while giving others an opportunity to respond and fight back against corner campers and spammers
Thanks for reading and sorry for the long windedness but hopefully This post opens a few eyes to the true issues of Fusion Rifles.
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5 RepliesMy idea was to make a single trigger pull charge and fire a single shot (Pocket infinity not withstanding.) I think many people are tired of turning the corner to stare down a 75% charged fusion rifle.
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Edited by Peligrad: 2/18/2015 2:00:18 PMAccelerated coils just needs to be removed or severly nerfed. Fusion rifles would be perfectly fine if their fire rate was toned down. As it stands, the original design of fusion rifles has been soiled by that one perk... in similar fashion to how shot package + hammerforge can break shot guns. The guns themselves aren't imbalanced... just the guns with the right combination of perks.
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Fusion rifles fill the role that shotguns do in other shooters.
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Just lower the range a couple feet and make so that you can't cancel a charge.. I think that's perfect
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1 ReplyEdited by Anadius: 1/18/2015 12:57:28 AMnot going to read the useless wall of text. fusion rifles are among several B.S. OP ways to kill people in destiny, start using them...
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7 Replies2 shot fusion rifles would make them unusable
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Easiest way to nerf fusion rifles. Make it impossible to cancel a charge. Suddenly it will no longer be viable to keep edging the charge the entire game and if you try to pre-charge you better be good with timing.
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4 RepliesEdited by C1B3D: 1/12/2015 9:01:33 PMAim Assist and Ht Box Lock Aim is one of the biggest Crucible problems correct. Fusion Rifles Nerf? FAIL! Fusion Rifles are fine, people just forget that Fusion Rifles are Special Weapons! When someone try to outgun a Fusion Rifle with Primary an die, its fine and balanced. Heavy Weapons>Special Weapons>Primary Weapons Sniper Rifle - Dominate Long Range Fusion Rifle - Dominate Mid Range Shotgun - Dominate Close Range 1v3: 1. Sniper Rifle very powerful in 1v3 2. Shotgun very powerful in 1v3 3. Fusion Rifles weak in even 1v2 situations, because of Charge Time, strong in 1v1! Weapons in Destiny are situation based. Its not like in most other FPS games. In games like CoD, Counter Strike or Battlefield you can play with 1 gun all the time and rule. In Destiny its hard to play 1 gun only, becasue most guns are powerful in specific situations only. But this is exactly the good thing about Destiny PvP, its not only about run and gun and good aim. In Destiny you need the right knowledge about guns and stats of this guns to understand what is strong and what is weak, with that knowledge you can use your tactics much better vs enemies and survive extreme situations. Nerfing Fusion Rifles is a bad idea, because nobody would use them and there would be no effective Special Weapon anymore for mid range!
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2 RepliesEdited by Darches: 1/23/2015 9:41:24 PMFusion rifle is just a more accurate, longer range shotgun. Besides the initial charge up, the effective rate of fire is only a bit slower. It's OP by fundamental design. But because of the initial charge, [b]they're horrible panic weapons, therefore they excel at mid range, as intended.[/b] They're a bit OP but I don't know how Bungie could fix this. You need to strafe and charge the FR users, forcing the undesirable panic situation. Of course, Titans are slow for both strafing and charging.
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I agree with the hitbox argument. Halo 3's hitboxes were the exact characters and stuck with them why can't Bungie do that again
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18 RepliesAs a fusion rifle, more specifically plan c user, I will add my rebuttal. The fusion rifles are fine as is, because they are RIFLES you have to charge, that shoot up to 7 shots per round. If you get hit by 4 you die.. same as an auto rifle, at least a decent one, or scout. So the up to 4 seconds it takes me to charge my gun, you could put 4 shots into me with a scout or auto rifle. Plan c has good ass range, but at range it won't one shot anyone that isn't half dead already. If you are not in a lag ass match, it's about timing and efficiency, for every weapon. If you spray swipe someone sprinting with the right amount of bullets, they die. If you full on hit somebody with all bullets, from over 50 game meters or more, they won't die. But I will die by getting shot from anyone with the correct gun per situation. All have different perks, my plan c has hammer forged, and still won't kill at the range of an auto rifle, but it will hurt like -blam!-. I don't have a vex, but I hate that shit because it turns into a -blam!-ing shotgun and is way op.. but all in all fusions are the best midrange weapon, in the right situations.
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1 ReplyAlso takes the longest to get a shot off. If you can't take me out from medium range before i get a shot off... maybe you deserve to get disintegrated.
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Only scrubs use fusion rifles in pvp. Easiest way to get a kill since grenade launchers in MW2. Only pansies and noobs use fusion rifles
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Ok, in my opinion, the best way to "nerf" fusion rifles would give them a random charge between 2 intervals. That'd keep people from using corner tricks, and make it less effective at closer ranges, allowing to fit its niche, mid-semi close range. If it's a bad idea, I'd appreciate feedback on why so.
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1 ReplyVery interesting post. What do you think about Shotguns?
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6 RepliesThe charge rate negates everything people have to say about fusion rifles being op. To counter a fusion rifle there are three things you need to do. 1: Don't charge a guy with a fusion rifle (I see this all too often and I'm thinking, "now why I'm the Hell would you run at me like a retarded billy goat" when I clearly have a deadly weapon in my hands. 2: Strike fast, people with shotguns know all too well that if they attack you with quickness the fight is theirs (preferably out of plain sight) 3: Use mid to long range weapons. Fusion rifles have a close to mid range efficiency. Stay away or attack quickly.
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4 RepliesLiterally stopped reading after he said he was new to destiny but had played other FPS. Guess what buddy? This ain't doom. It ain't cod and it ain't battlefield. Stop trying to make it into something it's not. Fusion rifles are the way they are because that's what bungie wanted them to be. When bungie invented them. For this game. So no, they aren't going to nurf the amazing weapons that they invented to be a little op, because one dude wants the game to be more like other FPS's. Get that shit outta here man.
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Read your whole post. I'd support it, however they would have to reduce the charge time. As it is, if you don't kill on the first shot with a fusion riffle your usually dead.
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4 RepliesAnother scrub whining about Fusion Rifles
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It's actually this It's a game with along time to kill Fusion rifles along with shotguns have the fastest times to kill making them overpowered when other weapons can't kill as fast
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Blink shotgun is the biggest issue, fusion rifles can be beared with but the spamming of blink is annoying in a fps. Right now the best way to deal is if they blink t you you sprint in their direction and slide under them... Then it's like a western quick draw whoever turns around and aims fastest has the edge
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3 RepliesSo in other words your blaming the hitbox for why you suck at crucible play?
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I agree that the Fusion Rifle's are OP. There is no excuse that something should be one hit kill. For all you people that think I'm wrong, play some rumble matches and you'll see people cheesing the living hell out of Fusion Rifle's. Hell the approach I've adopted in Rumble is if you can't beat them, join them with Fusion Rifles. And before you say I suck, I always aim for the head with every gun and land most of the time too so no, it's not because I suck or Crazed_Fist either. Wake up and smell the coffee Bungie. And a quick note for good measure, there's a lot of blatant hate and trolling on the Destiny forum and the only reason I use it is to support those that have good ideas for PvP. Just wish this game's PvP got the attention it needed, because it has the potential to be truly competitive and fun and not a cheese fest.
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2 RepliesIt's not hitbox trailing when you're killed around a corener dude. It's netcode and tick rate: You run around a corner, but the game doesn't refresh quickly enough.... On the other guy's screen you hadn't gone around the corner. It's all due to lag and a (horrendously) slow refresh rate.
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3 RepliesThe only problem I have with fusion rifles is the range. Just lower the range and i'll be a happy camper. Noobs need the fusion rifle to survive in PvP.