JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by arttriger: 9/29/2014 7:23:33 PM
231

the third subclass

You know how each class has 2 sub classes and a blank? You ever wonder what that third subclass might be? While I don't know the name, I can speculate on the attributes. Each class has 2 of the 3 attributes. [u]HUNTERS[/u] The flame type Gunslinger And the Arclight type blade dancer [u]TITANS[/u] Have the Arclight Striker And the void type defender [u]WARLOCKS[/u] Have the void type void walker And the flame type Sunsinger Notice a pattern? Hunters are missing [u]void[/u] abilities Titans are missing [u]solar[/u] abilities And Warlocks are missing [u]Arc[/u] abilities Whatever the empty spot on the subclass selection is, it has to be the missing attributes :) [u]UPDATE![/u] or what if each class gets a completely new attribute liiiiiike.....DARKNESSSS!!!!!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by A Great Baggi: 4/10/2015 9:43:47 PM
    I have an idea for the titan. It could keep the name [b]Crusader[/b] from the rumored subclass, but get a different feel to it. [b]Description[/b]: The Knights of Old have waged war against the enemies of God before. The face of God has changed, but his wrath is all the same. I imagined the player model getting a sword when the class is equipped. The super could be called [b]The 8th Crusade[/b] or something and would be similar to the hunters bladedancer but slower, hit harder, and have a [u]FLAMING SWORD![/u] Modifiers could be: [b]Will of Light[/b]- The 8th Crusade lasts longer and/or uses less energy on each swing. [b]Wrath of Light[/b]- Activating/deactivating this super causes a nova like explosion that has a chance to ignite enemies. [b]Force of Eden[/b]- Sword lunges have more distance and you gain a small AOE around you. The melee ability could be called [b]Quickdraw[/b], were you quickdraw your sword whilst it is wreathed in flame (EDIT: What if instead of a flaming sword, getting hit with it caused bleeding?). Modifiers could be: [b]Forward Advance[/b]- Modifies [b]Quickdraw[/b] with a forward lunge when activated while moving. [b]Nova Force-[/b] Making contact with [b]Quickdraw[/b] causes a nova like explosion that causes additional damage. [b]Blade Mastery[/b]- Making contact with [b]Quickdraw[/b] allows you to chain a second attack with your sword. [b][u]Grenades[/u][/b]: [b]Spark Grenade[/b]- Throw a spark onto the ground that dissipated quickly, if an enemy nears it it explodes with nova like force.(Does damage but mainly knocks enemies away) [b]Ash Grenade[/b]- A grenade that adheres to targets. Explodes once but leaves a cloud of poisonous ash. [b]Torrent Grenade[/b]- A grenade that sticks to any surface. It emits a vortex of solar energy. [b][u]Modifiers 1[/u][/b]: [b]Keen Edge[/b]- Attacks with the sword cause more damage. [b]Swordsman's Focus[/b]- Holding the melee button (while Quickdraw is charged) will charge a strike with the sword that causes bonus crit damage. [b]Battle Cry[/b]- Pressing LB/L1 while [b]The 8th Crusade[/b] is active will cause your character to unleash a battle cry, causing enemies in PvE to run in fear and in PvP the will be disoriented. (Not like a flash bang but more like a concussion grenade) [b][u]Modifiers 2[/u][/b]: [b]Ripping Edge[/b]/[b]Touch of Sol[/b]- Attacks with [b]Quickdraw[/b] cause more bleeding/solar damage. [b]Chthonic Flame[/b] (basically Hellfire)- Flames are larger and burn longer or when an enemy is killed by burning, they explode and catch others on fire. (Also could change flame color to blue or white, indicating hotter flames. [b]Holy Ties[/b]- Dramatically decreases the cool down for The 8th Crusade. Before you say this sounds overpowered, i feel the titan needs a little more of a boost. when you use Fist of Havoc you cant aim that crap. In pvp You miss, you're SOL, and Ward of Dawn is really only useful if you have the Helm of Saints, even then a shotgun or melee spamming with aim assist will usually kill the turtle. At least you can aim the warlocks Nova Bomb and res yourself with Radiance. And don't get me started on the hunter supers in pvp (though they are lackluster in pve). And I think this idea is overall awesome. [b][u]Warlock[/u][/b] [u]Subclass[/u]: [b]Arcweaver[/b] Super: [b]Fulmination[/b]- Creates an arc storm around the user that causes significant damage over time. [u]Super Modifiers:[/u] [b]Thunderhead[/b]- Allows a bolt of arc light to discharge at a nearby enemy. Deals massive damage. (2 bolts per super use. Press RT/R2) [b]Overcharged[/b]- Duration of[b] Fulmination[/b] is shorter, but does more damage. [b]Marked by Light[/b]- Have dramatically increased survivability during [b]Fulmination[/b]. [u]Grenades[/u]: [b]Lightning Bolt[/b]- The user shoots a bolt of lightning out of their hand. Explodes on impact. [b]Thunder Grenade[/b]- Explodes on impact dealing large damage in a large area [b]Shock Charge-[/b] Sticks to any surface and explodes once, damaging and disorientating all in its radius. [u]Melee Ability[/u]: [b]Jolt-[/b] A warlock melee charged with Arc light. Does bonus damage. [b]Inverse Current[/b]- Increases your movement, reload, and melee speed for a short duration after hitting an enemy with [b]Jolt[/b]. [b]Increased Voltage[/b]- Gives [b]Jolt[/b] more range. [b]Powercell[/b]- Dealing damage with [b]Jolt [/b]decrease your grenade cooldown. [u]Modifiers 1[/u] [b]Direct Current[/b]- Increases the duration of [b]Fulmination[/b]. [b]The Arc Equation[/b]- Kills with [b]Fulmination [/b]dramatically decrease your melee and grenade cooldown. [b]Overclocked[/b]- Killing an enemy with an arc ability causes them to explode. [u]Modifiers 2[/u] [b]Wrath of God[/b]- While using [b]Fulmination[/b], you float above the ground, allowing increased movement speed and jump height. [b]Smite[/b]- Gain an additional [b]Lightning Bolt[/b] grenade. [b]Alternating Current[/b]- Instead of constant damage, Fulmination pulses, doing damage each time. (Pulses 5 times [b]Normally[/b]. 3 with[b] Overcharge[/b]. 7 times with [b]Direct Current[/b]. With [b]Overcharge[/b] and [b]Direct Current[/b] active, it pulses 4 times.) Hunter time. [b][u]Hunter[/u][/b] [u]Subclass[/u]: [b]Voidburner[/b] or [b]Voidrunner[/b] Super: [b]Void Rip[/b]- (I really have to explain this one.....) So I originally called this a Void Snap (Wasn't made for the hunter, but meh). Basically think of the science behind a Cavitation bubble (see: Pistol Shrimp) Essentially the hunter voids an area of matter, then allows the matter to crash back in on itself, causing, what I have dubbed, a Reality-quake. This sends powerful shockwaves through on area and causes extreme heat due to vibrating matter. Super powerful, though I'm not sure this fits to well into the hunter's canon. Animation wise, I imagined a hunter creating the cavitation in front of them, then jumping back as it exploded. [u]Super Modifiers:[/u] [b]Superheat[/b]- Void Rip causes more damage and can set enemies on fire. (Void Fire) [b]Life Rip[/b]- Enemies killed with [b]Void Rip[/b] add charge to your next [b]Void Rip[/b]. (Not as good as Obsidian Mind) [b]Nothing Trigger[/b]- Enemies caught within the actual Cavitation explode, causing more damage. [u]Grenades[/u]: [b]Breaker Grenade[/b]- Breaks apart on impact, scattering many, high damaging munitions across a small area. [b]Energy Grenade[/b]- Sticks to any surface. Purely a damage grenade, but a lot of it. [b]Vampire Grenade-[/b] Sticks to the target and explodes once, damaging and healing you slightly. [u]Melee Ability[/u]: [b]Hidden Blade-[/b] A hunter melee charged with Void light. Does bonus damage. [b]Energy Lance[/b]- Adds an aura of Void Light to the Hunter's melee. Adds range and bonus damage. [b]Shackled[/b]- Hitting enemies with [b]Hidden Blade[/b] lowers their movement speed and inhibits their jumping ability. [b]Embraced[/b]- Killing an enemy with [b]Hidden Blade[/b] turns you invisible and increases your movement speed. [u]Modifiers 1[/u]: [b]Taurus[/b]- Killing an enemy with a melee attack increases you movement speed and melee damage. [b]Scorpio[/b]- Melee hits poison the target. (Think Thorn) [b]Gemini[/b]- You have 2 charges for your melee ability. [u]Modifiers 2[/u]: [b]Virgo[/b]- When at full health, (Full white bar) you have increased agility [b]Leo[/b]- When at low health, (Red bar) you have increased armor. [b]Starless[/b]- Disables all "Star" class modifiers but increases all stats (30 points to each stat). I hope this subclass tickles all you hunters, and don't worry Warlocks, I havent forgotten about you. It just gets difficult sometimes. Feel free to leave your opinion. I'd like to hear what people think. Edit: Modified the Hunter's Class modifiers. Now they are a little more coherent and useful. And finally finished the Warlock subclass. Hope you like it!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    16 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon