A good level designer should check things. And if you can still take damage, it's a tactical advantage not an unforeseen exploit.
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Compare it to the platform in the Archon Priest encounter. The cover is too good when it avoids 90% of the danger in the fight.
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Maybe. I just us the rock on the far side (for archon). I avoid 90% damage there. Just walking back and forth. All of the strike encounters except maybe Omnigul and the Undying Mind are basically designed to stand behind cover and blast a bullet sponge endlessly. The encounters should have more dynamics and mobs shouldn't 2 shot you.