Let's get this straight. The petitions to upgrade the raid weapons are slightly off base, but on the right track. We all love our Fatebringers, etc, but simply upgrading these weapons to 331 does not solve the larger issue.
What really needs to happen is a max level version of VoG to be released. Keeping EVERY raid relevant as end game content. This would also apply to Crota's End (and VoG again) once House of Wolves is released, etc.
Since currently there is no natural progression for players to complete VoG and then Crota's End, I see no reason why Bungie would not want to keep their raids meaningful for top end players.
All raid gear offered, regardless of which one, would offer the top end gear and max level weapons. Are you guys seeing yet another purpose to this yet?
Gear customization! Since it's clear that Bungie only wants to offer a single set of gear per class in each raid, keeping multiple raids in the mix means that players will now have options for their max level characters in their gear choices. Mix and match raid sets, or simply hold onto them to use as situational items depending on the enemies you face.
I really think that most players would get behind this idea, so let's not let it get lost in the fray of class warfare and cries for buffs and nerfs that plague these forums.
Please [u]bump[/u] and [u]upvote[/u] to support so Bungie can see that there is a knowledgeable and reasonable community that wants the best for the world of Destiny!
[b]Edit[/b]: Seems like lots of agreement so far, but don't be shy if you have more to add or want to contribute to the idea! Thank you all for the support, we're off to a good start!
[b]Edit[/b]: Already made it to TRENDING! Thank you everyone so far for the input, let's keep it going! Also, I love the counter-points so let's hear it!
[b]Edit[/b]: Wow guys! I left work, went out to dinner, and came back to FIFTY MORE UPVOTES!!! I'll do my best to respond to all of the comments that provided some larger feedback or opposing views, but big thanks to everyone who's come and contributed.
[b]EDIT FOR RESPONSES[/b]: Okay everyone, so in particular, I am finding the best arguments against this that the raids should be setup as a progression rather than all raids being moved to max level at some point. I find it hard to disagree with this view as well, but the problem I see is that Bungie so far has made it seem that they don't want it to work that way, just based on vendor gear alone. Now if that was to change I would have to think that a progression would make sense. Part of me still would love all raids as endgame, but I wouldn't complain if it was set up the other way. At least we all seem to agree that in current state it needs some work!
[b]MORE![/b]: To those who are worried that raising the cap of VoG would hurt Bungie's ability to continue to sell the new content, we've had some more good ideas discussed. For players who don't buy the new DLC, the raids don't change. However, in our current situation, those who defeat Crota would receive a token that would let them go back and "upgrade" VoG to max level. Seems legit!
[b][i]Top 3 Trending Topic, thank you everyone![/i][/b]
[b]Growing Pains[/b]: A few comments now in regards to what happens when there are 4-5 raids to complete each week? Does this not become overwhelming for players and there be too much to do?
To that I say this: Right now, Destiny is VERY completionist because there is so little relevant content to actually do. If there were 4-5 raids available, each dropping top tier content, but simply with different choices for perks, styles, etc, then maybe players wouldn't feel the NEED to rip through 100% of all available areas. Some would, yes. Others may work through 1 raid at a time until they've gotten everything they want out of it, and then move on to master the next one. It's hard for me to say that adding this variety for players at endgame would be a bad thing just because of the notion that players should always be able to completely clear all content on a weekly basis.
[b]Thank you, thank you, thank you[/b]: Thank, YOU. Lots of great arguments here from everyone on both sides. Lots of awesome compromises, and great insight. I'm not going to keep adding infinite edits like some posts, but I will continue to remain part of the conversations that are going on because I definitely think we're onto something. Thank you again to everyone for the support, and please continue to share with your friends for more upvotes so Bungie looks at this closely.
Fight on, Guardians!
[b]PS[/b] - At about 400 upvotes and over 300 comments, I really hope DeeJ gets to read this when he gets back. Some awesome ideas from everyone.
[b]Edit[/b]: Anyone think that now with VoG dropping v2 exotics, that is enough "relevance"? I'm happy about the change, but not completely.
[b]Edit[/b]: Keep this bumped for DeeJ!
[u][b]TLDR[/b][/u]: Great ideas from all around. Either make max level versions of old raids available to those who have already completed the latest raid (keeps non-DLC purchasers out of end game as business model intended), or correct vendor gear issue so that it never surpasses raid quality gear (forces natural progression of content). Pros and cons to all arguments of course, but it's been a great discussion. Keep the bumps comin!
(Thanks to everyone for the continued bumps.)
[b]HoW Update[/b]: SUPER excited for House of Wolves. Love all the new info. Looks like we may get upgraded VoG weapons and gear at some point following the release. If that happens then I see no need for a third raid. We would still get 2 at max level AND have a 3 player horde Arena mode. LOVE this. Slow but steady, Bungie.
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Agreed
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I actually just posted a comment in another thread about this: All they need to do is implement a 3 tier system - Keep the normal and hard modes at standard levels and loot for that raid. Then add a 3rd tier "Darkness Mode" or something - Basically, each raid (and hopefully strikes too!) will have this new darkness mode that will increase the loot and level straight to the cap - Then, with each new increase to the cap, the Darkness mode will upgrade each Raid to the lvl cap This will allow them to keep their current system of normal and hard mode offering their normal loot drops - This keeps the progression of doing raids there for people as they level and for the story - But implementing the Darkness Mode for each raid gives the upgraded values and difficulty Prime example is WoWs heroic raids keep the level at the cap WITH a mix of SWTOR "operations" where they have 3 modes. This becomes a win win for everyone And to the other comment I saw about too much to do, well, many MMO's have too much to do - you're not really supposed to be able to complete all weekly content every week (on a normal schedule, excluding hardcore gamers) - or at least a game shouldnt be small enough to do it - I remember RIFT had many options with some of the Harder Raids taking hours upon hours to do if you could even do them. This would help Bungie in the long run by giving more options for everything in the game Tl; Dr - Offer a 3rd mode, "Darkness Mode" that always offers each raid at the new level cap with new lvl cap gear while keeping the original modes at their current state- Other MMO's Do it - And too much content to complete in one week is by far NOT a bad thing at all
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They had a natural progression that would have kept VOG relevant but cocked it up when they allowed guardians to reach 31 through purchasing armour from vendors. Without that they could have staggered drops in CE so that progression would have been: - grind to 29 - VOG to reach 30 - CE normal to reach 31 - CE hard to reach 32
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Agreed. I'd love to have the opportunity to get a new version of my favorite weapon (VoC). I also enjoy running VOG and haven't completed it on hard yet (didn't have a chance to pre dlc, and seems like there isn't much interest in it now) I'd really like to get a Vex and Fatebringer...
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If they did that then the dlc raids would be pointless
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Wait what exactly do you want ? You want max level gear to drop in VoG aswell ?
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Bumpity bump bump.
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Double bump here
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Absolutely love vault of glass. Way better then crota, but not having the incentive to earn something is discouraging. I would live to see a level 31 VOG, or 32 level. I would even love to see the raid weapons upgraded to 332..... EVEN if that means I have to grind for them again. I live my passed raid weapons. But you've made them useless and a waste of time for me to grind for. Come on.
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Good idea. Makes you have to re obtain armor to up light lvl and allow customization.
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It's hilarious that threads with great feedback with high amounts of players agreeing get ignored by him 9/10 times. I honestly wonder what his days are like at his job. I can't imagine he's so painfully busy that he can't read the forums every once in a whole. Hell my job is busy as shit every night and I still find time to go through feedback threads and throw in my input and help those who need help. I can't help but think it has something to do with Bungie/Activision telling him to keep low. But damn. It's said that players care more about the game than the dev's/community manager it seems.
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How can they sell future dlc if you can just wait for a better lvl loot drops in old raid(just harder lvl) but I totally agree with you
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Bump.
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Bump!
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all raids relevant. CE drops raid arm mold need VOG arms vendor combines both to make arms .. nxt dlc. need CE arms + wolf mold to make new arms
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#bump
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Bump. Tired of this nasty Crota's end gear. I miss rocking my sexy VoG gear