Hardly a relevant topic for a post-Halo Bungie forum, but I thought I'd share anyway.
It's a pretty interesting article, even if it's primarily an interview about how to produce a plot-driven game, rather than the philosophy behind designing one. I've often wondered where the decision comes in to make a silly game into something a little more thought-provoking and plot-driven, or vice-versa, when a ludicrous, nonsensical plot is dumped in favour of a balls-out fun game. Turns out it's pretty early, in a concepting phase.
What do you guys think?
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Personally I always think gameplay should come first because if you're game isn't enjoyable then it's not worth playing but developers definitely need to put more emphasis on story and writing and less on graphics.