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Edited by marshmellop: 1/5/2015 12:24:17 PM
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Destiny Custom Weapons - Fan Artists Welcome!

Hey everyone, You won't know this but I'm a graphic designer and 3d modelller. I wondered if you'd all be interested in trying something fun? [b]If you have weapon ideas, post them here with a sketch or without and I'll pick one a week to model and render out.[/b] You could use this format if you want to, I've left out things like Stability and Impact but feel free to embellish it and make it your own, along with names of sights it uses, materials needed to upgrade etc... [b]Weapon Tier: Exotic/Legendary/Rare/Common/Uncommon (Or make up your own!) Damage type: Arc/Solar/Void (Or make up your own!) Weapon Name: Weapon Type: Tagline: Major Perk 1: Major Perk 2: First Tier perk (If applicable) e.g. "This weapon can be equipped in the primary slot" or "This weapon can be fired in full auto mode"[/b] Here's an example from me: Weapon Tier: Legendary Damage type: Kinetic Weapon Name: Last Horse On The Sand Weapon Type: Auto-Rifle Tagline: "Without a rider, he still found his way home" Major Perk 1: Precision kills with this weapon grant bonus reserve ammo to you and those of your fireteam Major Perk 2: This weapon has increased stability Options: Perfect Balance/ Oversized Rounds/ Field Scout First Tier perk: N/A Looking forward to seeing your ideas!

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  • Rarity: exotic Type: Pulse rifle Damage type: Arc Name: Kell of Kells (Drops on chance from skolas) Tagline: He used to be just a regular Kell, but it looks like he's given himself a promotion -Petra Venj First major perk: Crowd Control (Kills with this weapon increase damage) Minor perks: Hammer Forged, Field scout, fitted stock. Second minor perks: Rangefinder, grenadier, secret round. Exotic perk: Kell's bane Kills with this weapon leave arc flares (like dragons breath, but arc) on the ground, and kills regenerate health (like red death/SUROS).

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    • Rarity: Exotic Damage Type: Solar Weapon Name: Tyrants Roar Weapon Type: Rocket Launcher Tagline: "I stood cold as the ground shattered and I heard it's voice" Major Perk 1: Tracking Middle Perks: Javelin, Speed Reload,Heavy Payload Major Perk 2: Tyrants Wraith, rockets fired detonate 3 times. Secret Perk: Some rockets have clusters Rarity: Exotic Damage Type: Arc Weapon Name: Long Coast Weapon Type: Sniper Tagline: "The coastal view is beautiful but, that scope glare is ruining it" Major Perk 1: Firefly Middle Perks: Agility, Armor Piercing, Flared Magwell Major Perk 2: Sunset, last round in the mag is an explosive round that does all damage types. Secret Perk: Shoot to Loot. Can also pick up engrams. Rarity: Exotic Damage Type: Solar Weapon Name: Cepheons Shield Weapon Type: Scout Rifle Tagline: "The weapon protect his light and his soul" Major Perk 1: Final Round Middle Perks: Flared Magwell, Armor Piercing, Field Scout Major Perk 2: Cepheons Light, precision kills has a chance to spawn an ord of light and activating a super automatically spawns 3 orbs of light. Secret Perk: Full Auto. (Activates after the weapon is maxed)

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      • Edited by An Apple: 6/2/2015 11:33:16 AM
        Luminoscity Exotic Type: Fusion Description: To burn as bright as a star is one thing, but a galaxy? Perk 1: Hip Fire Perk Tree: Enhanced Battery, Send it, Field Scout Exotic Perk: Light of the Sun- Landing multiple hits with this weapon blinds enemies around you for a short period of time Op ass fusion rifle right here.

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        • Weapon Tier: Exotic Damage type: Arc Weapon Name: death Weapon Type: hand cannon Tagline: "he never saw it coming" Major Perk 1: final round Major Perk 2: death: upon death the next bullet fired will do 3x the damage

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        • Edited by Pcycho Panda: 6/2/2015 1:39:35 AM
          The Ahamkara's gift Exotic hand cannon "Oh bearer mind, take this gift and let it consume" Arc/Solar/Void damage Perk 1: Outlaw Perk Tree: Perfect balance, field scout, increase reload speed Exotic perk: 2-3 shots in the magazine deal all three elemental damages Base perk: all majors and ultras take increased damage from the weapon RoF: medium Impact: high Range: mid high Reload: mid Magazine: 10 [spoiler]can someone make some fanart I can't draw and its design is similar to other Ahamkara items but a different glow and aura depending on the element[/spoiler] Credit goes to PrometheusBaneV for the bounty [spoiler]1. Speak to Cayde 6 about anything interesting he heard about before he was a vanguard and learn of a powerful gun made from a powerful beast 2. Speak to Eris Morn about the skeleton in Crota's End to learn it is an ahamkara 3. Reach the skeleton on Crota's End to take its bones (similar to collecting spinmetal or helium filaments) 4. Acquire advanced hand cannon blueprints from the Xür for 2,500 glimmer and a strange coin 5. Find a golden age elemental switch core from any chest 6. Receive Ahamkara's Gift from the gunsmith for ahamkara bones, advanced hand cannon blueprints, and a golden age elemental switch core[/spoiler]

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          • Edited by rayray2561: 6/2/2015 11:28:54 PM
            Tier: Exotic Damage: Arc Name: Scylla and Charybdis Type: Rocket Launcher Tagline: On the left, we have certain death. And on the right... we have certain death. 2nd tier: Warhead Verniers Linear Compensator Countermass 3rd tier: Grenades and horseshoes 4th tier: Speed Reload Javelin Single Point Sling 5th tier: 2 options like 347 Vesta Dynasty: Scylla: This rocket launcher fires two rockets for each trigger pull and has increased magazine size and ammo capacity. Charybdis: This rocket launcher's shells track and slow their targets, dealing large amounts of damage over time, instead of exploding regularly. Base stats: RoF: 4 BR: 96 Velocity: 52 Stability: 22 Reload: 42 Magazine: 2 (4 w/ Scylla perk)

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            • [quote]Hey everyone, You won't know this but I'm a graphic designer and 3d modelller. I wondered if you'd all be interested in trying something fun? [b]If you have weapon ideas, post them here with a sketch or without and I'll pick one a week to model and render out.[/b] You could use this format if you want to, I've left out things like Stability and Impact but feel free to embellish it and make it your own, along with names of sights it uses, materials needed to upgrade etc... [b]Weapon Tier: Exotic/Legendary/Rare/Common/Uncommon (Or make up your own!) Damage type: Arc/Solar/Void (Or make up your own!) Weapon Name: Weapon Type: Tagline: Major Perk 1: Major Perk 2: First Tier perk (If applicable) e.g. "This weapon can be equipped in the primary slot" or "This weapon can be fired in full auto mode"[/b] Here's an example from me: Weapon Tier: Legendary Damage type: Kinetic Weapon Name: Last Horse On The Sand Weapon Type: Auto-Rifle Tagline: "Without a rider, he still found his way home" Major Perk 1: Precision kills with this weapon grant bonus reserve ammo to you and those of your fireteam Major Perk 2: This weapon has increased stability Options: Perfect Balance/ Oversized Rounds/ Field Scout First Tier perk: N/A Looking forward to seeing your ideas![/quote] Weapon tier: exotic Damage type: darkness Weapon name: rioichi's sin Weapon time: pulse rifle Flavir text: true madness doesnt come from your self but your actions cause true madness. Pull the trigger, its your pen to madness and the world is your book. - Rioichi Kurosaki, Chronicle 99 3232 The stats are the same as red death but range is bigger like three little words Description: a pulse rifle with a curve bayonet, the gun has ancient marks as if it was made during in age of discovery in the marks seem to hold special abilities glowing green. The design is simlar to oversoul edict but has skull as the scope and the whole gun is black expect the markings and bones on it for decoration. Sights: red dot 369, red dot 568, ambush scope 601 First perk: auto fire Middle colum: focused fire, perfect zen (gun stability is dramaticly increased by 50% and does headseekeer damage too), right between the eyes (every head shot kills increases super dramatically like counting for 2 kills with 10% stability) Major Perks 1: guardians sin (crucible this gun explodes enemies with head shots 100% but at a cost for damage by 2.5%) Major perk 2: darkness follows (in the wild this gun chain shocks enemies with darkness bolts if killed by a head shot for one but at the cost of your shield)

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              • Edited by ZerogaK: 5/31/2015 2:51:16 AM
                [b][u]The Third Sin[/u][/b] [b]Exotic Scout Rifle[/b] [b]Description:[/b] [i]"Can you feel It (Me) growing?"[/i] [b]Magazine:[/b] [i]15 Bullets[/i] [b]Perk 1:[/b] [i]Full Auto[/i] [b]Perk Tree:[/b] [i]Flared Magwell[/i] [i]Field Scout[/i] [i]Perfect Balance[/i] [b]Exotic Perk:[/b] [b][u][i]The Wrath[/i][/u][/b] [i]Precision Damage and Stability increases for every consecutive Precision Shot. Missing or landing a non-precision shot will reset this skill's effect.[/i]

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                • [Exotic] [Heavy Weapon] [b]A-BOMB/1-BOMB[/b] [quote]Because one shot is all you need, one big shot[/quote] [spoiler] Rate of fire: 100% Blast radius: 100% Velocity: 50% Stability: 10% Reload speed: 25% Magazine size: One (Base perks) >This weapon does kinetic Damage >[quote]Shield Breaker[/quote]: This weapon is effective all shield types except boss shields >[quote]Only one +1[/quote]: This weapon can only carry one round and one in reserve (maximum 2 rounds) (Perk row 1) [quote]Refined feeding[/quote]: Increase reload speed +25% (Major perk 1) [quote]Back Blast[/quote]: Increase stability +90%, this weapon now creates a back blast that does 10% of weapon damage to both friend and foe at close promximity behind you when you fire. (Damage perk 1) >Increase Damage (Perk row 2) [quote]Lightweight construction[/quote]: This weapon grants +2 agility when held (Major perk 2) [quote]Nukes and Fallout[/quote]: Rounds fired from this weapon detonate on proximity to the target. The explosion radius upon target proximity detonation is increased to 300% and leaves a lingering burn at the affected area for a short period of time. (Impact detonation does not activate this effect and the burn also affects allies) (Damage perk 2) >Increase damage (Damage perk 3 row) >Increase damage >Increase damage >Increase damage (Major perk 3) -Upon final damage upgrade this hidden perk will be revealed and it built in after reveal >[quote]Run for your life[/quote]: You gain a 100% speed boost immediately after firing [/spoiler] Hope it sounds as nice as you're gonna design it :D

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                  • Name: rose Type: hand cannon Special perk: life steal Based on thorn lore basically available after thorn maybe like an upgrade? Can I see som fan art?

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                  • Edited by Espresso Depresso: 6/1/2015 1:44:41 PM
                    Here's a few thought's I've had for some interesting Exotics. Hope ya'll enjoy, any feedback is appreciated! Everything is subject to change. If I think of anything else I'll make sure to edit/update. -------------------------------------------------------- Name: [b]Pyra[/b] Flavor Text: [i]They all fall down.[/i] Weapon type: Auto Rifle Elemental Type: Solar [spoiler]Unique Perks: [u]None[/u] Stats: Rate of Fire:55/100 Impact: 25/100 Range: 50/100 Stability: 50/100 Reload: 35/100 Magazine: 30 First perks: [u]Spray and Play[/u] - Increases the reload speed of this weapon when its mag is empty. Secondary perks: *[u]Explosive Rounds[/u] - Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area. *[u]Crowd Control[/u] - Kills with this weapon grant bonus damage for a short time. [u]Unflinching[/u] - It's easier to aim under fire using this weapon. [u]Third Eye[/u] - Radar stays active while aiming down this weapon's sights. Exotic perk: [u]Ashes to ashes[/u]- Killing an enemy causes them to combust, dealing AoE damage and applying a burn to nearby enemies. *Note - I don't think Explosive Rounds is a perk they use on Auto Rifles, so that's why I have Crowd Control listed as well. It'd be nice to put Explosive Rounds on it, but it's one or the other.[/spoiler] -------------------------------------------------------- Name: [b]HL0/343[/b] Flavor Text: [i]"She said that to me once... about being a machine[/i] Weapon type: Sniper Rifle Elemental Type: Arc [spoiler]Unique Perks: [u]Heavy care [/u]- This weapon is equipped in the heavy weapons slot [u]Lead Foot[/u]- Move slower while this weapon is equipped Stats: Rate of Fire:15/100 Impact: 45/100 Range: 100/100 Stability: 60/100 Reload: 20/100 Magazine: 4 First perks: [u]Custom Optics[/u] - Precision glass for lower zoom, wider view. Secondary perks: [u]Snap Shot[/u] - Aiming this weapon is incredibly fast. [u]Unflinching[/u] - It's easier to aim under fire using this weapon. [u]Spray and Play[/u] - Increases the reload speed of this weapon when its mag is empty. Exotic perk: [u]All or Nothing[/u]- This weapon can be charged to disperse all current rounds at once, damage increases based on number of rounds charged. Weapon cannot be fired for a short period of time afterwards.[/spoiler] -------------------------------------------------------- Name:[b] Never Ending Hunger[/b] Flavor Text: [i]I want it. I want it all.[/i] Weapon type: Heavy Machine Gun Elemental Type: Void [spoiler]Unique Perks: [u] All in the hip[/u] - Weapon cannot be aimed. Stats: Rate of Fire: 90/100 Impact: 15/100 Range: 50/100 Stability: 45/100 Reload: 30/100 Magazine: 30/(50) First perks: [u]Hip Fire[/u] - This weapon has bonus accuracy while firing from the hip. Secondary perks: [u]Armor piercing rounds[/u] - These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling. [u]Glass Half Full[/u] - The bottom half of each magazine causes additional damage. [u]Field Scout[/u] - Maximum Ammo Capacity. Exotic perk: [u]The Whole Nine Yards[/u] - This weapon does considerably more damage the longer it's fired.[/spoiler] --------------------------------------------------------

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                  • There should be an exotic that shoots like an auto rifle but as the gunner takes damage it changes to the ablities of the attacker.

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                  • Edited by Robsim378: 5/28/2015 1:04:39 AM
                    Exotic Sniper Rifle: Wormhole Railway Description: "You gotta keep going; no matter how long it takes or what gets in your way." RoF: Same as Black Hammer Impact: Same as Black Hammer Range: Full bar Stability: 75% bar, full with perfect balance Reload: 50%, can be 75% with flared magwell Mag: 4, 6 with field scout Perks unlocked by default: -Void Damage -Never Stop Going: This weapon has infinite range and the sight's zoom can be adjusted with the d-pad First Perk: Third Eye Perk Tree: -Flared Magwell -Perfect Balance -Field Scout Exotic Perk: No Brakes: this weapon does more damage the further away the target is from the wielder (reverse damage drop off) Damage buff range: Closest range: headshots hit as hard as Praedyth's Revenge body shots Longest range: Body shots hit as hard as a Black Hammer headshot with Final Round and Luck in the Chamber on one bullet. This would only be in wide open areas, like sniping the walker in the House of Devils strike, sniping across the bridge, and cross-map shots on Bastion and First Light Special thanks to Cmdr X27 for the name, description, and exotic perk name. If someone could draw or model this gun for me that would be amazing. It should be black with some purple glowing, and look like it has a mini particle accelerator inside. The barrel should be long and bulky, and the magazine should also be pretty bulky and would glow a bit. While reloading, the purple glow all over the gun would stop until a new magazine is inserted (ok, I stole this part from a sniper that I have in borderlands 2). The scope should be black with purple lenses and be very long. These are just my suggestions, you can make it look however you like. Just make it look cool and futuristic looking.

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                    • Weapon Tier: Exotic Damage type: Arc Weapon Name: The Tesla Weapon Type: Fusion Rifle Tagline: [i]Shocking[/i] First Perk: Counterbalance Options: -Enhanced battery -Accelerated Coils -Perfect Balance Exotic Perk: Chain Reaction: When the beam come in contact with an enemy, it separates and attacks any other enemy within a 5 meter radius.

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                    • Catch me on pick my gun live now with great music

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                    • Patience and Ice Perk 1: Top of the Food Chain Gives third eye perk with active camoflauge Perk 2: Firefly Headshot kills make the target combust and explode Special perks without upgrades Adaptation: can switch between arc and solar damage types 3D Printer: the weapon regenerates ammo (in the amounts of 5) every 30 seconds

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                    • Edited by Smoke-952: 5/31/2015 5:46:12 AM
                      Weapon Tier: Legendary Damage type: Arc Weapon Name: Penny .01 Weapon Type: Hand Cannon Tagline: Every penny matters Perk Tree 1: TrueShot IS, SureShot IS, QuickDraw IS Major Perk 1: Precision shots deal damage over time Perk Tree 2: Snapshot, High Caliber Rounds, Reinforced Barrel Major perk 2: Round Return-Precision kills return one bullet to the reserve ammo First Tier perk: You can equip this weapon in the secondary slot Mag: 5 Other stats same as The Fulcrum Raid Hand Cannon

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                    • Edited by maxgm0ney: 5/20/2015 4:22:17 AM
                      [u][b][i]Diamond in the Sky[/i][/b][/u](Exotic Pulse Rifle) [i]"Twinkle twinkle little star..."[/i] -[b]Scope:[/b] unique -[b]Magazine size:[/b] 27 [b][u]Key Perks:[/u][/b] -Hot Fusion: The lower the ammo count the higher the stability. -Starry Night: Precision kills send out three solar tracking rounds. [b][u]Description:[/u][/b] The gun speaks, but all it says is "For my part I know nothing with any certainty, but the sight of the stars makes me dream." Design is after the Starry Night painting.

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                      • Weapon tier:exotic Weapon type: pulse rifle Name:the reaper Tagline: death can't be stopped but it can be used Damage type:DARKNESS Major perk: lower rate of fire but increased impact Unique perk:your time is up-being shot by this slows down healing,max speed, and lowers damage(effect cant be stacked)

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                      •  When punished for giving us fire, Prometheus could not unleash his wrath. So now you must do it him. - Warlock Scholars Step 1: Awakening Step 2: Sacrifice to the Gods Step 3: Ancient Intelligence  Step 4: Fiery Wrath Step 5: Godly Power 1: Awaken Prometheus' power of fire by getting 100 solar kills in a row and never getting below half health. 2: Sacrifice any guardians via the power of fire and get killed or kill 500 times with solar damage. 3: Go against the vanguard and seek out a guardian-less ghost on Earth that has gone crazy and believes what post golden age ruins have taught him about ancient Titans and gods. 4: Prove yourself worthy of using Prometheus' power of flame by getting killing 2 or more beings at a time with a solar damage rocket launcher. 5: Float on air in the tower to achieve a height high enough to connect to the heavens and gain Prometheus' Wrath so that he can unleash his wrath, through you. The drawing is bad especially the rip on the side and back end although the barrel looks how I intended http://imgur.com/gIl15Vr Tier: Exotic Damage Type: Solar Weapon Name: Prometheus'Wrath Weapon Type: Hand Cannon Perks:  Perk Branch 1: FastDraw IS, Red Dot-ORS1, Aggressive Ballistics      Major Perk 1: Third Eye      Perk Branch 2: Perfect Balance, Hip Fire, Firefly      Exotic Perk: Inverse Flame          After dying, the enemy will slow down, then implode destroying nearby void and arc shields but doubling solar shields as well as dealing arc and void damage to nearby enemies. It is a dark grayish pistol with a slightly red tinge, fiery curved spikes going along each side on the top until they reach the end of the barrel, the sight seems to be flames released from the spikes' tips with a fiery red dot in the middle, and a rip down the barrel's side that expose flames bursting outward from the inside out through the rip. Rate of fire: 33/100 Impact: 88/100 Range: 36/100 Stability: 13/100 Reload: 15/100 Magazine: 9 Is an Xbox Exclusive

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                        • Edited by Ace: 5/31/2015 3:04:04 AM
                          1
                          Tier -Exotic Damage Type-Solar Name-Napoleon Weapon Type-Scout Rifle Tagline- "Reign over all who shall challenge thou!" Mag Size- 15 Main Perk 1-Full Auto- this weapon can be fired in full auto mode Main Perk 2-Bonaparte- One random bullet in the mag will deliver a shocking, explosive blast if the bullet has hit an enemy. Three Perks- Armor Piercing Rounds, Snapshot, and Explosive Rounds

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                        • Hymn of Revolution Hand Cannon (Exotic Special Weapon) [i]"The shot heard around the world."[/i] Attack: 334/365 Rate of Fire...[****..........................] 20 Impact...........[********************] 100 Range............[******.......................] 30 Stability.........[****..........................] 20 Reload...........[****..........................] 20 Magazine: 1 Reserve: 19 -Kinetic Damage -Sidearm (Exotic Perk): This Exotic Hand Cannon can be equipped in the special weapon slot -Ascend -Call to Arms (Exotic Perk): Precision kills increase damage dealt by your fireteam for a limited time (5% damage increase for 10 seconds, stacks with weapons of light in PvE) -----Steadyhand IS (+6 Stability, +8 Reload) -----Quickdraw IS (+15 Reload) -----Focus Lens FLA5 (+10 Range) -Final Round (Final round in your magazine deals 33% additional damage) -----Speed Reload (+50 Reload) -----Single Point Sling (Switch weapons faster, move quicker while aiming) -----Hammer Forged (+40 Range, -10 Reload) - Third Eye (Radar stays active when aiming down sight) I imagine its appearance being akin to a flintlock pistol but with a Destiny twist to it. Its design would be similar in concept to The Last Word, No Land Beyond, and The Fourth Horseman in that they are a sci-fi take on historical firearms.

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                        • Edited by Omolon Juice: 5/30/2015 2:35:47 PM
                          Weapon Tier: Exotic Damage type: Solar Weapon Type: Fusion Rifle Description: "Legends tell of a man and a machine, who together turned the tides of a devastating war. Live the legend." Weapon Name: [b]Spartan Fury[/b] Tier 1 perk: This weapon is equipped in the Heavy slot. Major perk 1: Hidden Hand (This weapon gains better target acquisition) Major perk 2: Spartan Fury (Rounds over-penetrate targets and cause them to explode) It's basically the Spartan Laser from Halo 3. It would look like one and have an identical charge rate and sounds. I know the Spartan laser didn't have a reload, but I guess you could just replace the Spartan Fury's battery after 2 charges or so.

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                        • A DMR

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                        • story maker [i]what is this?!its not in Destiny. [/i] Weapon type:book Main perk-story book:Gives destiny story

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                        • Name: Energy Overload Tier: Exotic Type: Pulse Rifle Tagline: "WARNING: Energy Core has been corrupted. Replace immediately. Do NOT operate until Core is replaced." Damage: Arc Preset Perks: This weapon regenerates ammo over time. This weapon fires in full auto mode. Sights: Red Dot-ORS, Focus Lens FLS2, QuickDraw IS 1st Perk: Glass Half Full Perk Tree: Explosive Rounds, Skip Rounds, Field Scout Exotic Perk: Overload: Precision kills with this weapon regenerate abilities 2X faster. This can stack up to three times.

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