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Edited by marshmellop: 1/5/2015 12:24:17 PM
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Destiny Custom Weapons - Fan Artists Welcome!

Hey everyone, You won't know this but I'm a graphic designer and 3d modelller. I wondered if you'd all be interested in trying something fun? [b]If you have weapon ideas, post them here with a sketch or without and I'll pick one a week to model and render out.[/b] You could use this format if you want to, I've left out things like Stability and Impact but feel free to embellish it and make it your own, along with names of sights it uses, materials needed to upgrade etc... [b]Weapon Tier: Exotic/Legendary/Rare/Common/Uncommon (Or make up your own!) Damage type: Arc/Solar/Void (Or make up your own!) Weapon Name: Weapon Type: Tagline: Major Perk 1: Major Perk 2: First Tier perk (If applicable) e.g. "This weapon can be equipped in the primary slot" or "This weapon can be fired in full auto mode"[/b] Here's an example from me: Weapon Tier: Legendary Damage type: Kinetic Weapon Name: Last Horse On The Sand Weapon Type: Auto-Rifle Tagline: "Without a rider, he still found his way home" Major Perk 1: Precision kills with this weapon grant bonus reserve ammo to you and those of your fireteam Major Perk 2: This weapon has increased stability Options: Perfect Balance/ Oversized Rounds/ Field Scout First Tier perk: N/A Looking forward to seeing your ideas!

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  • Exotic Scout Rifle "Valfathers Gaze" Damage type: Solar/Arc Tagline: "All encompassing, all consuming" Major Perk 1: Enemies set ablaze/electrocuted while ADS dealing small amount of damage Major Perk 2: All enemies highlighted (through walls, floors, ceilings, obstacles etc) Secondary Perks: Field Scout, armor piercing rounds, snapshot Selecting Solar or Arc damage adusts RoF or Impact alternatively. Solar stats are that of Gheleons Demise Arc stats are that of B-Line Trauma

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    • Exotic Hand Cannon Solar damage Name: Cranial Percussion Description: Percussion (n): the striking of one body against another with some sharpness [spoiler]Looks similar to ill will or timur's lash, very bulky, and the barrel is reinforced with metal plates bolted on[/spoiler] Can be equipped in the secondary slot 6 round mag RoF: 10/100 Impact: 95/100 Range: 35/100 Stability: 20/100 Reload: 50/100 First row perks: +5 impact, +2 range, -5 stability -2 impact, +2 stability +5 reload, -5 stability Flared Magwell Third row perks: Explosive Rounds Snapshot (the base ADS time will be low) Smallbore Exotic perk: Blunt Force Trauma Higher precision damage, precision hits increase armor by 3, similar to Lord of Wolves, but also affects the user.

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    • Edited by Riptide 776: 6/9/2015 7:57:10 PM
      Exotic Scout Rifle: Black Magic "[i]It is not enough to harness it, you must feel it, absorb it.."[/i] Void Damage First Perk Row: Red dot Marksman Ranged scope Major Perk Row 1: Full auto/ Burst Fire/ Default Fire(normal scout rifle firing mode) First Perk Row: Perfect Balance/ Field Scout/ Firefly Major Perk Row 2: Outlaw Exotic Perk: Black Magic Every kill increases rate of fire and increases damage (stacks up to 3 times) Rate of Fire: 53 Impact: 67 Range: 76 Stability: 54 Reload: 77

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    •  When punished for giving us fire, Prometheus could not unleash his wrath. So now you must do it him. - Warlock Scholars Step 1: Awakening Step 2: Sacrifice to the Gods Step 3: Ancient Intelligence  Step 4: Fiery Wrath Step 5: Godly Power 1: Awaken Prometheus' power of fire by getting 100 solar kills in a row and never getting below half health. 2: Sacrifice any guardians via the power of fire and get killed or kill 500 times with solar damage. 3: Go against the vanguard and seek out a guardian-less ghost on Earth that has gone crazy and believes what post golden age ruins have taught him about ancient Titans and gods. 4: Prove yourself worthy of using Prometheus' power of flame by getting killing 2 or more beings at a time with a solar damage rocket launcher. 5: Float on air in the tower to achieve a height high enough to connect to the heavens and gain Prometheus' Wrath so that he can unleash his wrath, through you. The drawing is bad especially the rip on the side and back end although the barrel looks how I intended http://imgur.com/gIl15Vr Tier: Exotic Damage Type: Solar Weapon Name: Prometheus'Wrath Weapon Type: Hand Cannon Perks:  Perk Branch 1: FastDraw IS, Red Dot-ORS1, Aggressive Ballistics      Major Perk 1: Third Eye      Perk Branch 2: Perfect Balance, Hip Fire, Firefly      Exotic Perk: Inverse Flame          After dying, the enemy will slow down, then implode destroying nearby void and arc shields but doubling solar shields as well as dealing arc and void damage to nearby enemies. It is a dark grayish pistol with a slightly red tinge, fiery curved spikes going along each side on the top until they reach the end of the barrel, the sight seems to be flames released from the spikes' tips with a fiery red dot in the middle, and a rip down the barrel's side that expose flames bursting outward from the inside out through the rip. Rate of fire: 33/100 Impact: 88/100 Range: 36/100 Stability: 13/100 Reload: 15/100 Magazine: 9 Is an Xbox Exclusive

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      • Edited by cookies4u: 6/9/2015 5:48:37 AM
        Exotic pulse rifle, kinetic Name: The light Description: you know what they say about walking towards it, the same applies here Perk 1: Icarus Perk chain: high caliber rounds, counterbalance, snapshot Exotic perk: dazed and confused; Landing all three bullets of a burst as precision hits while in mid air will somewhat blind all nearby enemies except the target, and will suppress only the target

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      • Edited by Gitsum Gitsum: 6/6/2015 10:35:00 PM
        [b]Tagline: [i]"I am ruler of all that I see. I see you![/b] or [b]I am ruler of all that I see. You are in my sights![/i][/b] [b]Weapon name:[/b] Blessing of the gods [b]Type:[/b] Scout Rifle [b]Slot:[/b] Secondary [b]Rarity:[/b] Celestial (new) [b]Damage type:[/b] Rotating Arc/Solar/Void/Acid (Acid is a new burn - similar burn as Thorn) each round fired is a different burn type. [b]Attack:[/b] 334/365 [b]Rate of Fire:[/b] 64 (hair trigger) [b]Impact:[/b] 67-76 [b]Range:[/b] 85-100 [b]Stability:[/b] 20-58 (variable- *[b][i]Be careful what you wish for[/i][/b]) [b]Reload:[/b] 90-100 [b]Magazine:[/b] 36-45 [b]Fire Mode:[/b] Single/3 round burst - selectable! - Killing an enemy has a chance to grant ammo to teammates - Shooting teammates has s chance to regenerate teammates health - Shooting ammo has a chance to pick up that ammo type - *[b]Be careful what you wish for:[/b] Rifle has a tendency to overheat when rounds are shot rapidly, causing instability and damage to wielder.

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        • Exotic void scout Main perk: black hole Rapidly landing 5 precision causes a vortex Other perk : full auto Lol

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        • Weapon tier: exotic Weapon type: auto Weapon name: IV Remedy [i]Now with 90% less chance of an overdose[/i] Mag size:31 First perk, life support Perk tree: hammer forged, Ap rounds, field scout Exotic perk:Life support overdrive When shot at a teammate with low health, teammate will gain health depending on where they are shot(works once per full magazine)

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        • Heavy sniper rifle, use your imagination and make it thunderlord ish if possible

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        • Edited by Doc: 6/7/2015 7:04:31 PM
          1
          Tier: Exotic Name: Eao's Fortune Type: Machine Gun Description: It's not enough to merely accept a gift, one must embrace it. Elemental Damage: Void Mag: 45 First Column: Explosive rounds Second Column: Fitted Stock, Field Scout (65), Flared Magwell. Exotic Perk - Eao's Gift: Stacking multiple kills grants the player with a 7 second shield. Stability: Medium to High Rate of fire: High Reload: Low Impact: Medium Range: Medium Looks: This gun is entirely made of bones, it has a giant bone spike on the bottom at the front, with numerous other bone spikes pointing out of either side on the top, in the middle shows a purple ring with streams of purple circulating throughout the gun. When the gun is at a point of constant firing, it will sound like numerous bones dropping on the floor. Grimoire: [i]A gun that holds immortal secrets, secrets to life it's self perhaps? Maybe, it's hard to tell a man by his gun, who could possibly know it's background? Where it's been....what it's done....[/i]

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        • Edited by rapping cow2547: 6/7/2015 6:27:16 PM
          Gun name: Wolves Bane, Exotic Machine gun "To wield power, you must have the power to wield it" First perk: Muligan: missing has a chance to return ammo yo the mag. 3 perk tree: Single point sling Flared magwell Explosive rounds Exotic perk: Killing enemy's increases all base stats by 2. It can be stacked and has a cool down of 6 seconds. Ex: Rate of fire base stat 46. With a kill it makes the rate of fire go to 48 and so on. It does this with all the other base stats, but after 6 seconds of the first kill, the stats will go down by 2.

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        • Edited by PegaSorcerer99: 6/5/2015 5:48:18 AM
          Exotic Pulse Rifle Solar Damage "The Path To Victory" [i]First starts with defeat.[/i] Major Perk 1: Headseeker Major Perk 2: Relentlessness- Every shot missed in a burst doubles the amount of damage per bullet in the next burst. Line of 3 Perks: Field scout, Flared Magwell, High Caliber Rounds This weapon focuses mainly on its impact and range stats. It has ok reload speed, 33 in a mag, good stability, and below average ROF. If you guys like this Idea I will include a rough sketch sometime tomorrow.

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          • Tier-exotic Type-hand cannon Name-eyes up, guardian Tag-"[i]golden or not-humanity will always be on the brink[/i]" Exotic perk-Old Timer- Causing damage disoriantates enemies for a breif period of time. One bullet in the magazine has a chance to freeze an enemy (if hit with percision) Looks- old wild west revolver with a light green/purple hue pulsing from the mag. Stats- Medium RoF V. High Impact Medium range VERY high stability (full with perfect balance) VERY low reload :)

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          • Edited by cvg001: 6/6/2015 8:06:49 AM
            For gags but Exotic Sniper "From Another Universe" HALO Sniper Rifle. For real Exotic Auto Rifle or Scout Rifle (maybe even a mix!?!?!) "I'll Have Everything" Special Perk Matches the elemental damage of an enemy's shield/weakness (shoot an arc captain, weapon gains arc damage, shoot a praetorian gain void) Stats 45 FR 30 I 55 R 50 S 70 RE Perks Lightweight Field Scout Hammer Forged Special Ability Full Auto Resembles MIDA but angled foregrip, RDS like JuJu w custom reticle, has a circle on the side w red blue and purple triangles, painted in black and red.

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            • For a long time I've felt that Patience and Time should have been Void so as to free up a spot for: Circuit Breaker Arc Sniper "[i]Overload. Bolts Unpredictable.[/i]" 5 Rounds in the Magazine/15 in Reserve Outlaw Flared Magwell/Field Scout/Perfect Balance Broken Circuit - Kills with this weapon have a chance to produce an arc bolt that chains damage on nearby enemies. Critical hits have a higher chance of producing this effect. With so many guns and pieces of armor featuring "Breaker" somewhere in the game, I think it would be cool for Icebreaker to have an arc counterpoint.

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            • [b]Gjallahorn 2.0[/b] Exotic perk: [i]the op launcher[/i] (Gjallahorn 2.0 regenerates rockets and obliterates every enemy on screen when fired

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              • Edited by A Pumpkin Spice Bagel: 6/2/2015 10:22:25 PM
                Name: A Long Lost Friend Flavor Text: An ancient weapon, recently renewed - Perhaps it's been waiting for you Stats: Type: Auto Rifle Parent Type: Primary Weapons Weapon Tier: Exotic Attack: 365 Rate of Fire: 62 Impact: 76 Range: 24 Stability: 45 Reload: 52 Magazine: 32 Perks: Column 1: Kinetic Damage Column 2: Linear Compensator, Smart Drift Control, Aggressive Ballistics Column 3: Life Support Column 4: Armor Piercing Rounds, Lightweight, Appended Magazine Column 5: A Long Time to Wait* *This weapon grants +2 armor and recovery when held and deals extra damage after a kill Appearance: Visually similar to the khvostov 7g-02, Platinum lower receiver and attachments, cracked sight, glowing faintly from the inside to provide a light infused effect

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                • Exotic heavy machine gun- Secondary Name-All Da Bullets There is only 100 bullets in the magazine but as the bullets are being shot bullets are created in the advanced magazine. 1st perk-Zen moment 2nd perk-single point sling,high caliber rounds, flared mag well 3rd perk- every 3rd headshot sends 1 bullet to the magazine. Increases amount of special ammo carried to 400. Rate of fire-100/100 Impact-10/100 Range-40/100 Stability-30/100 Reload-50/100 Magazine-200 EXTRA NOTES so this gun starts out with 200 bullets in the magazine and 50 spare so essentially 250 bullets overall. With the final perk provides a full extra magazine in reserve for 400 bullets overall. The purpose of this weapon would be to pull it out when there is 20 thrall or 10 stealth vandals in your face and just give them all the bullets

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                • Edited by Kell in a Cell: 6/8/2015 1:00:35 PM
                  Weapon Tier: Exotic Damage type: Solar Weapon Name: Minimal Collateral Weapon Type: Rocket launcher Tagline: "Based on principals from when humans still fought each other, this weapon is focused annihilation." Major Perk 1: Tracking Major Perk 2: Shaped Charge: This weapon has no blast radius, instead over-penetrating enemies and dealing four-times damage. Options: Javelin/ Speed Reload/ Field Scout First Tier perk: N/A RoF: 15 Blast Radius: 1 Velocity: 85 (105 with Javelin (because why not)) Stability: 10 Reload: 45 (80 with SR) Mag size: 1 Reserve: 3 (5 with FS) I'm surprised no one has suggested something like this, especially with Celestial Nighthawk around. Oh well. :P Edit 1: Modified a bit to show the effects of the selectable perks. Edit 2: More explosions! :D Weapon Tier: Exotic Damage type: Arc Weapon Name: The Triplets Weapon Type: Rocket launcher Tagline: "The more, the merrier." Major Perk 1: Tracking Major Perk 2: The Triplets: This weapon holds three rounds in the tube and fires all three when the trigger is pulled Options: Javelin/ Speed Reload/ Field Scout First Tier perk: N/A RoF: 15 Blast Radius: 60 Velocity: 75 (95 with Javelin) Stability: 10 Reload: 65 (100 with SR) Mag size: 2 (3 with final perk) Reserve: 4 (6 with FS (because why not))

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                • Edited by Evilman520: 6/2/2015 7:45:32 AM
                  Name: Fear Itself [i]The only thing left to fear...[/i] Rarity: Exotic Hand Cannon Fire Rate: 40/100 Impact: 70/100 Range: 50/100 Stability: 55/100 Reload: 0/100 Magazine: 1 Perks: Bottomless: This weapon reloads instantly Void: This weapon causes Void Damage Zen Monent: Causing damage with this weapon increases its stability. [b]Fear Itself[/b]: Hits from this weapon have a chance to cause enemies to cower in fear. (Enemies will duck down, as if bracing for a grenade. Ultras are not effected, as they are supposed to be the "fearless" leaders. In PvP, Fear Itself will instead cause opponents to stagger much more when struck, and will leave a shadowy effect on their screen, similar to Thorn's burn effect.)

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                  • Edited by A Pumpkin Spice Bagel: 6/2/2015 3:41:25 AM
                    Weapon Tier: Exotic Damage type: Kinetic Weapon Name: The D.O.C. Weapon Type: Fusion rifle Tagline: "Directing obliteration is a fine art of picking up this cannon and pulling the trigger" Major Perk 1: Army of one Major Perk 2: An apple a day - This weapon ignores shields and over penetrates targets Options: Accelerated coils/ Hammer forged/ Injection mold First Tier perk: Heavy power - this weapon is equipped in the heavy weapon slot and fires a single round when charged Stats Magazine size: 1 Impact: 100 Range: 73 Stability: 34 Reload: 23 Charge rate: 13 Aim assist: 30 Equip speed: 12 Recoil direction: 73 zoom: 25

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                    • Edited by ZoniCat: 6/4/2015 10:21:34 PM
                      name: doomsday tagline: "without hope, no weapon can save someone" rarity: Exotic Hand cannon damage: solar (although the trail following the bullets appears to be pure red) rate of fire: 35 impact: 94 range: 34 stability: 34 reload: 46 aim assist: 84 (average for handcannons is around 80) mag size: 7 first tier perk: hidden hand (+4 aim assist) first perk: focused fire perk tree: field scout (+3 mag size) speed reload (+14 reload speed) armor piercing rounds (+6 impact as well) exotic perk: ragnarok this weapon increases firing speed when zoomed in (just enough to increase to as if it had the same rof of not zooming in WITH focused fire), and increases reload speed if you get a kill with the last round in the mag, and killing something with this gun increases damage for a short time. (FYI: this gun is designed to be a two hit precision kill in multiplayer UNDER the right conditions.) now for an appearance description. for starters, lets take the red hand IX base. make it entirely silver, except for a few red glowing stripes along the top and sides. shorten the barrel on the front by about 65% make the barrel perfectly round, similar to fatebringers, and have it have red lines on it in the form of random electrical beams. (in game these would move around in zigzag patterns, and when the gun was fired it would cause a burst of red electricity to emit from the barrel.) have the ring around the trigger to connect all the way to the grip on it's bottom strand, forming a hand guard like effect, similar to looking like this; (_"[]

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                    • Edited by Vemonrock101: 5/27/2015 1:54:16 AM
                      Appearance before unlocking the main perk: A blue hand cannon with the Cryptarch's face along the side Weapon Tier: Exotic Damage type: Arc/Solar/Void/Kinetic Weapon Name: Cryptarch Weapon Type: ? Tagline: Just roll with it Major Perk 1: Clown Cartridge Major Perk 2: The Cryptarchening: Every reload changes this guns weapon type and tier. Ex: You reload and get a hawkmoon, reload the hawkmoon and get an uncommon sniper.

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                      • Weapon tier: Exotic Damage type: Kinetic Weapon type: Scout rifle Weapon name: Monumental Sin Line: "...I...AM...YOUR...FAILURE...AND...SUCCESS" Perk 1: Full Auto. (It explains itself) Perk 2: Regret and Confidence (Each bullet fired that hits it's target drains life from them and gives it to you, however missing any shot will Deplete your health and deplete your grenade, Melee, and Super)

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                        • Weapon Tier: Exotic Damage type:Solar Weapon Name:the Nemesis Weapon Type:Handcannon Tagline:"I have no nemesis, only enemies." Major Perk 1:army of one Major Perk 2:Nemesis: get a 5%bonus damage every time you get killed twice by the same enemy, can stack up to 3 times. Weapon Tier: Exotic Damage type: kinetic Weapon Name:Roulette Weapon Type:Handcannon Tagline:"skills area only a matter of luck" Major Perk 1: Middle perks:Flared Magwell, Armor Piercing, Field Scout Major Perk 2:RussianRoulette:one random bullet in the chamber has a chance to deliver higher damage, one random bullet in the chamber HAS A CHANCE to deliver a portion of the damage to the user. magazine size:6

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                          • Rarity: exotic Type: Pulse rifle Damage type: Arc Name: Kell of Kells (Drops on chance from skolas) Tagline: He used to be just a regular Kell, but it looks like he's given himself a promotion -Petra Venj First major perk: Crowd Control (Kills with this weapon increase damage) Minor perks: Hammer Forged, Field scout, fitted stock. Second minor perks: Rangefinder, grenadier, secret round. Exotic perk: Kell's bane Kills with this weapon leave arc flares (like dragons breath, but arc) on the ground, and kills regenerate health (like red death/SUROS).

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