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Edited by marshmellop: 1/5/2015 12:24:17 PM
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Destiny Custom Weapons - Fan Artists Welcome!

Hey everyone, You won't know this but I'm a graphic designer and 3d modelller. I wondered if you'd all be interested in trying something fun? [b]If you have weapon ideas, post them here with a sketch or without and I'll pick one a week to model and render out.[/b] You could use this format if you want to, I've left out things like Stability and Impact but feel free to embellish it and make it your own, along with names of sights it uses, materials needed to upgrade etc... [b]Weapon Tier: Exotic/Legendary/Rare/Common/Uncommon (Or make up your own!) Damage type: Arc/Solar/Void (Or make up your own!) Weapon Name: Weapon Type: Tagline: Major Perk 1: Major Perk 2: First Tier perk (If applicable) e.g. "This weapon can be equipped in the primary slot" or "This weapon can be fired in full auto mode"[/b] Here's an example from me: Weapon Tier: Legendary Damage type: Kinetic Weapon Name: Last Horse On The Sand Weapon Type: Auto-Rifle Tagline: "Without a rider, he still found his way home" Major Perk 1: Precision kills with this weapon grant bonus reserve ammo to you and those of your fireteam Major Perk 2: This weapon has increased stability Options: Perfect Balance/ Oversized Rounds/ Field Scout First Tier perk: N/A Looking forward to seeing your ideas!

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  • Edited by Stormforce VII: 10/11/2015 3:15:40 PM
    The last surosgjallarthornmoonaclast

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    • Edited by A Normal Warlock: 10/13/2015 2:02:06 AM
      [b][u]The Dispare[/u][/b] Burn:Arc charge rate: 35/100 Range:65/100 Impact: 40/100 Stability: 90/100 Reload: 45/100 Mag: 50(75 with enhanced battery) [i]I was alone. My mind, blank. There was only dispare[/i] First Teir perk:Dispare- when fully charged it shoots a single continuous beam of arc energy That overpenetrates enemies Major perk 1: rangefinder Selectable perks: Enhanced battery, flared magwell, QuickDraw Major perk 2:crowd control

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    • Edited by LittleLostPlanet: 10/11/2015 3:55:21 PM
      Past and Future Using Vex technology to travel through the vortexes of time can sometimes be, very disorientating. Stats Rate of Fire [|||| ] Impact [|||||| ] (3 shot kill for body, 2 shot kill for precision) Stability [||||||||| ] Range [||||||| ] Reload [||||| ] Mag: 5 Max: 30 Perks: Slug Shot: This weapon fires a single slug round Marked By The Void- Landing a body shot will cause the target to slowly be blinded by the void for 4 seconds. Effect can stack up to 2 times. Or Marked For Negation- Killing an enemy with a precision shot will cause them to cause a Finatic explosion, releasing a pool of negation. If an enemy steps in the pool, they become marked. Their avatar will be outlined through walls and any further damage done by this weapon to the marked enemy will cause x5 damage. Effect lasts for 10 seconds. Skill Tree: Extended Mag (mag: 7 max:42) Quickdraw Flared Magwell Full Auto Or Rangefinder Obtained by defeating Xylar in the Vault of Glass on level 44, light 320, and denying all Vex Desires.

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    • Boneyard

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      • This NEEDS to happen!

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        • Exotic auto rifle: apacolypse omen Damage type- void "An end will come. We will be there."- Xūr, Agent of the Nine. RoF: 88 Impact: 25 Range: 48 Stability:52 Reload:30 Mag: 45 Exotic perk: Doomsday- precision kills create small black holes that devestate anything in its range. Major perk- counterbalance Perk tree: field scout (increases mag to 56), perfect balance (increases stability to 77) and send it (increases range to 64).

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          • Edited by A Beaver: 11/1/2015 2:12:53 PM
            Exotic auto rifle: The Dragon's Caster Solar Damage [i]"Are you out of your mind? Controlling this beast is impossible!" Sunsinger Geryn Massignan to Nightstalker Benjamin Morpheus. [/i] Rate of fire: [||||||||||||||||||||||] Impact: [||_______________] Range: [|||||||||||________] Stability: [||||||||||||||||||||__] Reload: [|||||||||__________] BARREL MODIFIERS: Aggressive Ballistics (More predictable recoil, enhanced impact, shorter range and more recoil. CQB Ballistics: Greatly reduced recoil, significant penalty to range. Soft Ballistics: less recoil, penalty to impact. PERK 1: Spray and Play: Increases the reload speed of this weapon when it's mag is empty. MINOR PERKS: Fitted stock: Increases weapon stability. Extended Mag: A larger magazine. Speed Reload: Reload this weapon quickly. EXOTIC PERK: The Dragon's Wrath This weapon fires fiery rounds that deal lingering damage, and leaves a burning trail on the ground that deals lingering damage. (So basically if you shoot the ground it starts burning in that spot) HIDDEN PERK: Unflinching: It's easier to aim while under fire with this weapon. It looks like a normal auto rifle, but it's infused with the soul of a dragon, so it has a sort of fiery aura around it and anything exposing the interior is pouring out solar light. Their is a dragons face burned into the side that glows brightly. The sight is a holographic sight similar to Smite of Merain's, (haven't done the raid yet so I don't have a very good idea of what it looks like, but I'm pretty sure it's what I'm going for.) but looks like it's made completely out of solar light. Basically what I was going for when I made this was a high RoF, high stability auto rifle that's easy to chain high-speed headshots. The Necrochasm, one of the fastest firing exotics in the game, (never got that gun either lol) just didn't have enough stability. The Hard Light is going on the right direction, but just didn't have enough rate of fire. Please comment any changes or balancing stuff. (I can already imagine all of the nerf complaints... If this weapon was real, that is.) DaBeav, out!

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          • Edited by SickLD: 8/4/2015 6:16:26 PM
            Banshee-7

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            • Edited by Toometh: 5/31/2015 4:44:46 AM
              A auto rifle. Post the perks and stuff down below

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            • Basic concept: Rocket launcher that increases in blast radius and velocity the longer the warhead is airborne.

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            • [b][i]Chance For Overcast: Exotic Rocket Launcher[/i][/b] [i]And there's a slight chance for overcast, with a one-hundred percent chance of death.[/i] Arc Damage. -Tier One, usual rocket modifiers. -Tracking -Damage -Tier Two, Speed Reload, Increased Stability, Javelin -The Cloud (After the rocket hits it leaves a poisoning cloud.) -Four Damage Upgrades.

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              • Concept artist here. Was actually planning on doing a bunch of weapons this week for practice. Someone reply for later please!

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                • Ironwill Fieldplate Exotic Titan chestplate "Sometimes you don't have to hold the line, you have to BE the line" Defense:331 Exotic perk: moving wall: while the ward of dawn is active, the Titan can hold RB and LB to move the ward of dawn, at the exchange of not being able to sprint or use weapons

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                  • Night and Day [i]When opposites come together, they make great weapons[/i] Exotic Handcannon Rate of Fire - 23 Impact - 83 Range - 41 Stability - 39 Reload - 42 Magazine - 11 Major Perk 1 (choose one) Night - This weapon deals void damage. Precision kills with this weapon activates Energy drain (no stacking) Day - This weapon deals solar damage. Precision kills with this weapon increase weapon range, rate of fire, stability, and reload speed. (Stacks x3) Major Perk 2 (choose one) Flared Magwell Single Point Sling Field scout Grimoire: Forged by a warlock and a hunter in an attempt bring these classes closer, this weapon combines godly powers with practical skills. (This weapon is silvery and purple when Night is active and golden and red when Day is active)

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                    • Hands of the pickpocket "What's yours is mine" Exotic hunter gauntlets 331 defense Exotic perks: Pickpocket: killing an enemy with melee will steal ammo from them

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                      • [b][i]This Shouldn't Be Allowed: Exotic Titan Boots[/i][/b] [i]"Who said Titans shouldn't be allowed to Blink?"[/i] -Deestrus-17 -Increased melee speed -Armor -Increased grenade throw distance -Defy Training (Any Titan subclass now gains the ability to blink instead of glide.) -And then the four armor upgrades

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                      • [b][i]Freeze Factor: Exotic Warlock Boots[/i][/b] [i]And he jumped, and when he landed, the cold realization was upon them.[/i] -Carry more ammo for heavy weapons -Below Zero (After you land your jump it emits a freezing AoE effect, in PVE it would completely freeze low tier enemies such as vandals, goblins, etc. Larger tier enemies and enemies in PVP are only slower.)

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                      • [b][i]Unstoppable Force: Exotic Bounty Shotgun[/i][/b] [i]Let the Fallen come! We will stand tall! We are Titans! We are an unstoppable force![/i] -Unknown Titan at Twilight Gap -Tier One, usual shotgun upgrades. -Full Auto -Damage Upgrade -Tier Two, Field Scout, Flared Magwell, Send It -Unstoppable Force, (Killing someone with a headshot gives you an over shield and a 75% melee damage bonus for five seconds.) -Four Damage Upgrades

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                      • I've got some solid concept ideas right here [i]The Shrekinator[/i] [b]Exotic Pulse Rifle[/b] Special Perks in far left column [i]Third Eye[/i] [i]Ogreshield[/i] Bungle can't nerf this gun [i]full auto[/i] [i]Maxed Stats[/i] [i]TripleShrek[/i] This weapon deals Kinetic, Solar, Arc, and Void damage at the same time [i]Swamp Odors[/i] Enemies that melee you are insta-killed by Shrek's nasty farts [i]Its all Ogre[/i] When you melee an enemy, you are powered by the divine Shrek and you get some nice, meaty ogre hands that Insta-kill Perk 1: Ogredrive Killing enemies turns them into Onions. Pick up the Onions to gain huge agility, armor, recovery, and damage buffs. Stacks up to 5 times. Perk 2: This Is My Swamp This weapon deals splash damage similar to a rocket. However, it leaves behind a green slime that is Shrek's Swamp. It lasts for 30 seconds and is an insta-kill That should do it

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                        • This post is amazing

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                        • Edited by GemCutter: 8/18/2015 9:11:44 AM
                          Weapon Name: Crystal Katana Weapon Type: Hybrid (in this case a hand cannon with a shoulder stock, combining HC with scout rifle.) Primary Perk: "[b]Versitile[/b]: This weapon may be equipped in either the primary or secondary slot." Tagline: "Bad tools get worse, good tools get better. --JS-7116 to Colcas." Major Perk 1: "[b]Prism[/b]: when equipped as a primary, this weapon increases zoom over time while aiming down sights." (Hidden perk: hidden hand.) Major Perk 2: "[b]Pistol Whip[/b]: When equipped as a secondary, this weapon has increased damage (25%) and if this weapon has no ammunition it will be used as a melee weapon, granting a 10% boost to melee range. (Hidden perk: melee kills with this weapon grant slightly increased super energy.)" Magazine/reserve size: Primary: 17 rounds/240 reserve Secondary: 7 rounds/14 reserve

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                        • Name: [b]Ebony and Ivory[/b] Description: [i]"Jackpot!"[/i] Type: Exotic Sidearms ( Kinetic ) Tier 1 Perks: [b]Cowboy[/b]: Allows dual-wielding of Ebony and Ivory. RT fires Ivory and LT fires Ebony. ADS disabled. [b]Primary Slot[/b]: This weapon goes in the Primary weapon slot. Tier 2 Perk: [b]Double Luck[/b]: One random bullet in both weapons' magazines will deal more than normal damage. Exotic Perk: [b]Jackpot[/b]: Holding down the triggers allows for a charged shot, dealing 2x damage. Firing this charged shot expends half your super bar. Can only be activated if the super bar is full.

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                          • M3 Field Medic Exotic sniper rifle "Sometimes the most important job isn't being the strongest soldier, but being the one who keeps them alive." Stats Fire rate: low Impact: medium Range: high Stability:high Reload speed: medium Exotic perk: Field medic: natural health regen will occur faster when holding this weapon, shooting a teammate will restore about 1/4 of their health

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                            • *Updated* 'Forgotten' [i][b]"I AM STILL HUMAN"[/b] -Jenni Hale[/i] Exotic; Scout Rifle Damage Type: Kinetic Rate of Fire: 56 Impact: 85 Range: 64 Stability: 87 Reload: 10 Magazine: 3 [b][i]Intrinsic Properties:[/i][/b] [i][u]Shoot to Loot:[/u] Shooting any type of ammo picks it up.[/i] [b][i]Sight Upgrades:[/i][/b] [i][u]Truesight IS Ranged Lens RLS3 Red Dot-OES[/u][/i] [b][i]Perk 1:[/i][/b] [i][u]Luck in the Chamber:[/u] One random bullet in the magazine causes considerable bonus damage.[/i] [i][b]Stat Upgrades:[/b][/i] [i][u]Flared Magwell:[/u] Reload this weapon even faster.(+15)[/i] [i][u]Lightweight:[/u] When held, this weapon grants +2 character Agility.[/i] [i][u]Smallbore:[/u] Increased Range(+14) and Stability(+10). Slower Reload(-5), Reduced Magazine Size(-1)[/i] [i][b]Exotic Upgrades[/b][/i] [i][u]'Forever':[/u] When landing a hit, a round is returned to the magazine.[/i] [i][u]'Found':[/u] When landing an ability, 4 rounds are returned to the magazine.[/i] [b][i][u]Weapon Description[/u][/i][/b] Standard scout rifle. Along the lines of [i]'Trax Mallus II'[/i]. Base colour is dark maroon, with a wooden accent. Barrel is longer than example given. Outer handle is wooden, stylized to be like a leaf. Clip is only 2/6 the size of example given. Blue streams of light pulsate along the length of her. Has [i]'Jenni Hale'[/i] on side of the chamber (AI that's in the gun). When equipped, the HUD changes. It adds a line of old computer 'start-up~ish' text in the top-left corner. [i][u]Some[/u][/i] things she can say: [spoiler]Note: All text has multiple versions.[/spoiler] [spoiler][i]When equipped: [/i] Oh! You… haven't forgotten about me. Nice! [i]Putting in Vault: [/i] Please come back… [i]Taking from Vault:[/i] Yay! You're back! [i]Readying gun:[/i] You ready, [i]~insert class name here~[/i]? [i]De-equipping:[/i] Don't forget about me... [i]Swapping out:[/i] I'll be right here, if you need me! [i]Killing Fallen:[/i] ~Take that, you four-armed bastards! ~How do [i]you[/i] like dying? ~This was more fun when I was alive. [i]Clip empty (sometimes):[/i] Hurry, hurry, hurry! Reload! [i]Dismantling (1/2 way):[/i] No! Wait! Please! Don't do this! [i](dismantled):[/i] I thought we were friends... (-10,000 glimmer) (You can give it to the gunsmith too, not lose any glimmer, and get an exotic shard) [i]Leaving at gunsmith:[/i] It's been fun, [i]~insert class name here~[/i]… [i]In inventory with Super Good Advice:[/i] Oh, nice! Someone I can talk to! (They continue to have a conversation in the background) [b][i]Rare Dialogue:[/i][/b] [i]Exotic perk 'Forever' occurs:[/i] I wonder how I did that... [i]Exotic perk 'Found' occurs:[/i] Yeah! Let's get em'! [i]Changing Armour:[/i] Oooh! I like that one! You look good in it. Note: This is only some of the dialogue, there is a [i][b]ton[/b][/i] more, that happens randomly.[/spoiler] [b][i]Exotic Bounty[/i][/b] [spoiler]Step 1: Obtain bounty from Xander-44. Step 2: Talk to speaker. Step 2.1: Search speaker's library, find note of weapon. Step 3: Go to cosmodrome to look for clues. Step 3.1: Find small, traveling band of humans. Step 3.2: Ask about weapon. Step 3.3: Learn of Old Toronto. Step 4: Travel to tower to inquire if old Toronto, in the Canadian Hazard Zone, is still off-limits. Step 4.1: Learn that it is, but go anyway. Step 5: Land in special, small area of 'old Toronto'. Area is a dense forest, and has debilitating skyscrapers. Step 5.1: Find average, but withered house. Enter to trigger a cutscene. You scan the room, and see a gun. You first read the note on the table. Refer to lore below. As you reach for it, A ton of fallen appear outside. Including: A spider-tank, an archon, a prime servitor, and a Kell. Along with an armada of fallen troops. Step 6: Fend off enemy waves (7 waves total; turret upstairs) Step 6.1: Kill archon, Kell, servitor, and spider-tank. In that order. Step 7: Return to gun. Trigger cutscene. Gun appears to have shot on its own. Look around, notice a skeleton in the corner, hooked up to a machine. Ghost scans it. You notice a cord hooked up to the gun. You reach for the gun. Step 8: Mission end. First text from gun seen in top left corner of screen. Step 9: Return to tower. Vanguard punishment for disobeying orders: complete 10 bounties you get no rep or experience for. Step 10: After completed, Obtain gun from Cyade-6.[/spoiler] [i][b][u]Lore[/u][/b][/i] I found it in the forests of [i]Old Toronto[/i]. It was in a withered house. A struggle seemed to have happened, with upturned furniture, and a blood-stained floor. Everything in the house indicated it was a makeshift laboratory. I found the gun lying on the floor, looking as if it was… mad. Heat was radiating from it, and the floor looked melted away. When I approached, the gun's emanating heat was instantly gone, and it felt calm. And happy. It turned a comforting warm. I was puzzled at this strangeness. I noticed on the table, a note. It read: [i]I am a lost survivor of the collapse. Those four-armed soldiers are outside. I have nobody to be comforted by. Nobody to be loved by. I have made my last stand. I am bleeding out. If you read this. [b]I AM IN THE GUN... I AM STILL HUMAN.[/b][/i] I reeled at this note. Somebody... in a gun? The note was hastily written, old, I must have misread something. But, then I saw them: the three rounds, only could have been made by where the gun was lying. Like in a desperate attempt to move. The gun then felt... concerned. Like it was afraid I was going to leave it. I wasn't going to. Audibly, I said so. I asked my ghost to scan the weapon, and said it held an A.I., which was along the lines of an Exo. I smiled. I had just found a new friend. TL;DR Version: Holy crap I found a weapon with a person inside. [i][b]Grimoire Version[/b][/i] [i]I sit here, alone. The enemies at my doorstep finally got the better of me. My final moments were painful. Very, [b][u]very[/u][/b], painful. Now, I just sit, wait, and think. I think of my loneliness, of my past life, of the hopes of somebody finding me, and, of course, my hatred for those four-armed, god-*zzzt* AHHH! WHY? WHY MUST IT BE ME IN THIS BODY!? WHY NOT THEM?! WHY NOT HIM!? WHY NOT-*zzzt* *zzzzzzt*[/i]

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                              • Edited by Gideon7: 7/15/2015 4:06:25 PM
                                All hail the Gjallarhawkfatebreaker! Weapon Tier: Legendary Damage type: Arc, Solar, and Void Weapon Name: Gjallarhawkfatebreaker Weapon Type: All of them Tagline: "Let's face it. It doesn't matter what you do. You're. Just. Dead." Major Perk 1: Grants invisibility when this weapon is held Major Perk 2: Killing a single enemy with this weapon will also kill the rest of the same enemy type on-screen First Tier perk: This weapon really doesn't need anything else to make it more boss than it already is :p

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                                • Edited by God of Ch33s3: 6/26/2015 5:53:02 PM
                                  Now we all know that No Land Beyond is a piece of garbage for most people, but I think it could be the start of something I like to call, "Ancient Weapons". You see, the No Land Beyond is most likely based of the Mosin–Nagant, a rifle that Russian Snipers used. A good idea for the next Ancient Weapon could be called, "War Winner". It is a M1 Garand from WW2 that will count as a Scout Rifle and the description reads, "If this weapon won a terrible war in the past, then this should be no problem". The stats go as follow; Rate of Fire: 42 Impact: 61 Range: 84 Stability: 41 Reload: 100 (If mag is fully emptied) 42 (If mag is partially emptied) Magazine Size: 8 Perks are as follows; Upgrade Column 1; CQB Ballistics Aggressive Ballistics Soft Ballistics Upgrade Column 2; Lightweight Send It Perfect Balance Unique Perk; War Winner: Precision kills with this weapon will increase Damage and stability drastically and can be stacked up to 3 times. This is actually from a post I made a few months ago on the forums. But when I saw this post, I had to put it here. Fun Fact: The reason why I called it War Winner is because the nickname of the M1 Garand after WW2 was "The Gun That Won The War".

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