What do you want to be included in the House of Wolves? What improvements or realistic features must Bungie implement?
Edit 1: Thanks for the responses everyone! There are a few common themes throughout the wants and needs of House of Wolves:
1. Story, story, and story- this is an obvious one. There needs to be an effort to tell and write a better storyline. The Dark Below had a few new approaches that sort of worked, but only a very little. It just needs to be fleshed out more and there needs to be worthy cutscenes that explain what the heck is going on.
2. A better Raid- it seems that people have enjoyed Crota's End, but feel that it is too short or doesn't have enough substance compared to Vault of Glass.
3. A horde/firefight mode- this is something I've been a supporter of for quite sometime. They have the assets for this, considering have of the missions are nearly this anyway. Just add a score mechanic, waves of different enemy types, etc.
I think we all want Bungie to be Bungie. Obviously this isn't the same exact Bungie that created the Halo games, but there's still enough veterans here, especially at leadership positions, that they can improve this decent/good game into a great game.
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#Destiny
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It's entirely too late for a coherent story in Destiny 1. All such expectations should be abandoned. There's really nothing that can save this game aside from making a new one
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A boss servitor and giant captain at the same time to make it really hard
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Edited by ExelArts: 12/20/2014 5:15:57 AMCinematics for the so called story missions they cooked up for us EDIT: and to bang the queen and kill her brother
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A sparrow racing mini game with maybe some currency betting. I loved the pod racing in that old star wars game lol
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More story.
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In the raid have like 5 doors its rng if u pick the wrong one a bunch wolves come out and -blam!- shit up lol
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I want it to be more CQC. Consider it. The fallen are weak to ark damage. Bother arc damage subclasses are more CQC oriented. Both are seen as somewhat obsolete in end game PVE content. It would be nice for us strikers and bladedancer a to get right up in the fray where we belong.
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To stop making titan helmets with spoilers on the back. What is function of that?
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An actual house full of wolves
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Exo whorebots.
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i want the last 75% of the game that we should have had at launch
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The raid is called the arena. I'm expecting that horde mode with THoW
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An actually [u]social[/u] area with talking allowed, within a certain distance so not everyone hears. High level Patrol area with a reason to explore every corner (Chests, random gains, Idk) Sparrow activities (Races, Tag, trick competitions) [u]FACTION WARS[/u]
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No op tower gear. I want to be barely strong enough to make it through on normal for 33 gear and then hard with that gear for 34 gear. That's right. I want 2 sets of raid gear. I want old raid guns to be upgradable and not retarded expensive to do so, I already have to re level them
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A house full of wolves
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Actual raid mechanics and not just artificial difficulty (levels above max level).
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I want the vanguard to not sell level 33 worth gear when the DLC drops
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Some hunter exotics comparable to symbiote
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Everything u said n more! This is just recycled content. Disc locked content! All this crap was already there they jus made so much money from it by making it DLC. Give more strikes! 5 drops from raid. More challenging. More exotics like only 5 in db how better have more better weapons. I don't like any of the vanguard weapons no crucible. The others were way better. I don't hate the DLC btw just upset bc it can always be so much more.
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Edited by ezbeats1: 12/20/2014 3:54:57 AMI'd like to see multiple bosses in the raid, like 4 or 5 with stuff between to figure out. My group got to crota about 3 hours into the raid the night it came out. Once we had a 31 he dropped that day. Way too easy IMO. I know it's the normal and not hard, just wish there was a lot more. More terrain, not icons on the same terrain maps with a new building to explore, like new zones to visit. I would enjoy some non faction style enemies such as wild animals between bases to fight to and such, would make the world seem much bigger. A pvp closed match for just friends with no bounties allowed or rewards, just debt settling amongst friends and such. Enemies that fly, would add a whole other element to the matches (the hive wizards more hover than fly) More emblems, shaders, and personalization, more specifically transmogrification. Sparrow skins, I love the tumbler but the blue with flames looks adolescent or redneck, which I am neither. I like the new ship variety and hope more is to come.
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That bad ass exotac angel helm
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So agree with #2. VoG is way more fun. I still do it every week for materials and the fun of it.
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A big throne with a Dreg sat in it.
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A colour wheel for shaders; Zone A:red Zone B:white Zone C:black Pattern: tiger stripes, squares, circles etc. Or maybe even a clan shader, leader designs and postmaster/special order delivers it to clan members.
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I want 20$ worth of content Something The Dark Below didn't bring
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well, in short.... everything that was cut from the original game. to make a list, that would just take too much damn time!! but here are a few. new planets. new missions. a clearer story progression. the ability to alter character appearance. more vendors at the Tower (trade?). customizable Sparrow. a reason for having/using a ship other than to just get around and look cool. maybe space battles with pvp or for pve fighting off invading factions. a reason to WANT to belong to a faction. enough?? okay