Or maybe take a completely different approach to this system; no classes, only stat points and equipment.
Each piece and skill has a stat threshold until it becomes usable and one where you master it. The system's prominent in Dark Souls for example.
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While I wouldn't have a problem with that, my brother would throw a fit if he didn't have a party consisting of a Minotaur Paladin, a Gnome Assassin, and a Neko Engineer. Lol
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They can be that - they just have to have the right stats and equipment.