I really like the raids.
BUT PLEASE BUNGIE
Make the new raid Boss look TOTALLY different.
Dont make him look like a giant fallen captain or some old enemy
Please bump so that deej will notice
Edit: some of your suggestions for the Boss are just too funny =)
Thanks for your Support, I would have never thought so many people are interested in the topic
Lets hope deej will answer eventually =)
Edit 2: thank you all for your Feedback and participation in the discussion, I really appreciate it.
I hope deej will take the demand for a unique Boss into account
Cryptarch =)
English
#Destiny
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Looking at the content from the HoW, the raid armor for Titans is based off of a Walker, an Archon for Warlocks, and a Kell for Hunters.
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Edited by ginga28ninja: 5/4/2015 5:03:37 AMBump for the Lols
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39 RepliesEdited by MakkinjeM: 4/15/2015 11:30:12 AMSince the usual tendancy is to make raid bosses to be gods or semi-gods, I decided to do some research into the Fallen Grimoire, which i've collected for so far. In here, i found a few subjects which might clear out a thing or two. Two quotes out of the Sepiks Prime grimoire card said the following: [i]''Floating, emotionless arbiters of life and death, Servitors are quasi-religious automata defended by the Fallen with zealous ferocity. '' ''While the Kells are the political leaders of the Fallen, Servitors are said to be their gods - and the source of their life-sustaining ether.''[/i] Following the usual tendancy, this would mean that a Servitor, would most likely become the next raid boss, therefor not a lame übercaptain. This made me look into more of the fallen grimoire cards, to see if they were speaking of some sort of ancient god-like Servitor, which eventually lead to one result: [i]''AKSOR, ARCHON PRIEST A disciple of the Prime Servitor Kaliks, Aksor initiated brutal crusades against human settlements beyond the City and ravaged countless Awoken enclaves throughout the Reef''[/i] Since we all know by now, most of The House Of Wolves will take place in The Reef, and as said, the usual tendancy of bungie is using gods as Raid bosses, I think it's highly likely, that we've just found our new Raid boss: Kaliks Prime (Servitor). Although it sounds pretty lame to make a Servitor a raid boss, I think if they give it unique features and battle moves, and give it far more advanced asthetics than Sepiks, they can most definitely create a über Fallen god out of this one! It might even give you the feeling, you're actualy fighting a planet or something alike. Beats the idea of fighting a übercaptain for me at least..! Edit: Take a look at the picture, released for The Prison of Elders. This might just be Kaliks Prime Servitor (it looks really sick, even cooler than I expected!!) On the other hand, I do kinda hope Kaliks will be battled in the raid that comes later this year. Anyhow if this is Kaliks, it absolutely exceeds my expectations!
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It will be an empty room with a big billboard that reads "coming soon but probably later....much later".
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No raid.
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They are probably making a raid later in the year and the arena is pve related so ppl calm your tits
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8 RepliesOh you guys want a raid? We thought you guys loved pvp. #dealwithit -Activision
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2 RepliesI JUST FOUND OUT THAT THEIR IS NO RAID!!!!!
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Necrobump :)
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3 RepliesDo what they did with Atheon. Make him fit along a theme but, while he is similar, he is not the same as any other enemy. Also it would be so satisfying to have some dorky little dreg in a giant computer room controlling a giant robot, and then once we kill the robot we storm into the room, kill the dreg, and receive all our rewards from some special chest/opening in the roof that spills out legendary engrams/exotics engrams that turn into weapons and/or armor.
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Looks like he will be Aksor with a different color scheme.
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Wow this got necroed. So sad it won't be Randal.
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2 RepliesIt's going to be a big ugly house with a bunch of wolves inside
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It is a giant fallen a Kell to be exact what do you expect ? Chuck norris?
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LOLOLOLOLOLOLOLOLOL ARENA FTW BEEYOTCHES
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2 RepliesIts going to be that purple ball reskined and we have to get it up that tree 50 times
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There's not even a new raid with the new DLC
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4 RepliesIt will be a battle ATOP a giant shank. In the first stages of the raid you have to kill some ads, drive your sparrow through a maze while being chased by a squad of invincible pikes. You end the maze (there are 2 hidden chests inside) when you jump an abbys over which the pikes can't follow ... ... And are confronted with 2 spider tanks standing guard in front of a giant door. Your group fights the tanks while you are under constant fire from the invincible pikes which dtand on the other side of the abbys. [spoiler]The trick is to kill (explode) one spider tank near the pikes so they are destroyed and the other tank near the door so it is destroyed (beware of shrapnel).[/spoiler] Once the tanks and pikes are gone you enter the hall through the now-open door ... It is a big hall like in the Mines of Moria with an eerie silence ... You only hear drops of water now and then ... Then the next encounter starts. It has 3 phases that happen in random order. Your group has to move constantly to the other side. The longer you take, the more events happen/ get repeated faster/ with more troops. [spoiler]1) Stealth vandals attack your team. 2) Vandals swarm you 3) snipers shoot you[/spoiler] So if you are too slow you'll be swarmed, sniped and meleed to death. Sounds like a challenge? Once you reach the end of the hall you enter a giant hangar. You seal the doors with ALL of your ghosts which you have to protect from the enemies of the great hall. After that you see the glimpse of a great servitor higher up in the hangar. To reach him you follow a winding trail up to a platform ... On it a servitor and archon priest await you. The servitor is destructible by weapon-fire, but the archon only takes damage from the servitor's attacks. [spoiler]Every minute or so one member of your group gets caught in a ray-shield and the archin strides to him. If the archon reaches his target, the player is drained of light and dies. To prevent this your group has to destroy the 6 generators of the ray-shield quickly. Otherwise: You have to lower the servitor's HP by shooting it AND you have to kite the servitor's blasts into hitting the Archon. Both enemies have to in a 10 second time-frame or one of them will sacrifice itself in a giant inferno that wipes your group.[/spoiler] Having their leaders killed brings motion to the hangar. Dropships are stirring and evacuating the hangar. Then a loud humming sound erupts and you see it ... [b]A GIANT SHANK![/b] As it notices you it starts shooting your group but it is too big to get at you. Instead, you have to traverse the backs if the dropships - which are moving / shank shoots at you - to get to the shank! When you reach it, you jump on its back and the final encounter starts. [spoiler]Phase 1: The shank starts to rise and tries to shake you off (double-jump to avoid sliding off). There seem to be maintenance-hatches on its back - your group opens them ... Phase 2: Upon noticing that the hatches have been opened the shank accesses the hangar defenses and is trying to shoot you off - still turning and flying). Big cannons shoot energy blasts at the shank (target-areas indicated by laser-beams). You shoot into the hatches to damage the shank. Phase 3: Your shooting makes the shank desperate! Drooships let a hale of grenades fall onto the shank to wipe you out! Titans! We need your ward of dawn. Phase 4: the shank powers up and races in the hangar. While it is close to the wall there are 5 possible 'relics' to pick up (they're grenades, but let's just continue relic-tradition ;). Your group has to position 3 men on every side and pick up at least 3 relics! Attacks from former phases still continue! Phase 5: platforms appear under the shank. You throw the relics into the hatches and jump off the shank onto a platform. [/spoiler] The shank is defeated! But what is that? The blasts have destabilized the hangar ... [b]It's falling apart![/b] So you get on your sparrows and race towards the exit. Debris falls from the ceiling, burning dropships threaten to block your path. The whole hangar is groanung, you hear the sound of explosions ... Nearer than you'd like! [spoiler]You can pick up 1 exotic chest on the way - but 3 group members will have to sicrifice their life and light to stop the ceiling from crushing you all after you looted the chest. You have only 1 try for the race if you looted the chest at any point.[/spoiler] The rest (or whole) team makes its way to the exit, avoiding falling objects and ships. Once you reach the exit point you can loot a chest containing one (guaranteed) upgrade for your sparrow. [spoiler]1) Better Drives - Heightened speed 2) Stealthing Device - stealth for some seconds. 3) Armor Plating - your sparrow can take more shots 4) Teleport - Your sparrow can teleport a short distance 5) Mine - You drop a mine that slows enemies down 6) Colour Package - Allows for custom colour (can be applied with another upgrade). All sparrows can only use one upgrade 1-5 plus upgrade 6. [/spoiler] The ground shakes and you fear your death is near ... But then your chosen fraction (war-cult, dead orbit, new monarchy OR crucible/vanguard) drops by with one of their ships, you jump aboard and fly away. In the distance you hear (see) a giant explosion. --- Loading screen --- You are back in the tower at your faction's quarters. The faction leader gratulates you on your success and grants you a faction-package aling with some faction reputation. This package has an increased chance to award a faction-ship or shader, but everything is possible ... --- The End --- [spoiler]Loot: - all types of weapons with special perks. - raid weapon: the destroyer. A sniper-rifle which lets an arc-flare (like solar grenade) in its wake when an enemy is killed with headshots only. - raid-sparrow: the machine. Drops from all chests / hightened chance to drop from exotic one. - special raid-sparrow: salvaged pike. It has guns like a normal pike but only limited ammo per use. Can be upgraded via raid-upgrades.[/spoiler]
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Raid Boss is Currently having a Lunch Break. Please pay us $20 in advance to see him when he comes back to his shift later this year.
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hrmmmmmmmm..... well I guess they must have listened.
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No raid:( I'm quiting this game
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The raid boss is Bungie
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1 ReplyThe boss is a wolf a animal this time. You will see
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12 RepliesPlot twist; Fight BOTH a uber captain and uber servitor!
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1 ReplyJokes on everyone Randall the vandal was the hidden boss
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If I had to guess it'll just be buffed up versions of enemies already in the game. Rd 1: Captain Rd 2: 2 captains Rd 3: Bad ass captain Rd 4 2 bad ass captains Rinse, repeat...