So, let's review this helmet. We assume 36 light level. It's Titan class restricted, specifically benefitting the Striker subclass more than Defender. Offers approximately 90-120 Discipline.
Let's run down the abilities first:
- Infusion | Replenishes health each time you pick up an Orb of Light.
This ability is decent. As we'll learn, the Insurmountable skullfort focuses on melee with its Exotic ability, so you're likely to be taking damage from enemies and be in the middle of the fray. Useless in solo play.
- Impact Induction | Causing damage with a melee reduces your grenade cooldown.
An okay ability. Again, it assumes you'll be using your melee quite often and wants to give you the benefits from doing so. Grenades are usually more useful than melee, so decreasing your cooldown for it whenever you use your melee is very welcomed.
[b]Improved Transfusion[/b] | Kills with Storm Fist (striker titan melee ability) immediately trigger health regeneration. You also respawn with full Melee energy.
This effectively gives you the Transfusion ability from the Striker titan skill tree, opening you up to being able to use Headstrong and Aftershocks while having Transfusion active. Does not stack with Transfusion ability. Unfortunately, both of those ability augment grenades and/or Fist of Havoc, and don't interact with the Striker's melee abilities. Full melee energy on respawn is typically only useful in PvP.
So, the bottom line is this:
You've got a helmet that is trying to do too many things and it doesn't accomplish anything unique. It focuses on melee by granting you Transfusion and full melee energy on respawn, yet gives you Intellect instead of Strength (which I assume is so because if you die often enough, you'll always have your melee ready.)
It tries to keep you alive through regenerating your health with orbs and melee kills, yet assumes you'll be dying to regain your melee ability. Because of Transfusion's location on the skill tree, this helmet doesn't grant unique combinations.
Overall, I would rate it 5.5/10. It's better than a legendary helmet, and that's the most I can really say about it.
[b]Upgrade 1:[/b]
How would I improve it? Well, the helmet's name is An Insurmountable skullfort, so we're going to try to keep the Titan alive.
I would begin by replacing the Helmet's Discipline rating with Strength, and removing the "Respawn with full melee energy ability."
Then, in addition to Transfusion, I would have it grant the Juggernaut ability.
Juggernaut is described as follows, "After sprinting for a short time, gain a protective shield."
This would allow the Striker titan to utilize both Shoulder Charge and Juggernaut at the same time. A unique, and in theory, powerful combination. While being difficult to kill, you charge your enemy and health regeneration is trigger on their death.
[b]Upgrade 2:[/b]
How would I improve it? Well, at the moment the melee is only reusable after death. This can be somewhat mitigated by using the "Overload" ability, which grants the Striker a chance to immediately reset Storm Fist's cooldown whenever you hit an enemy.
Because Overload and Transfusion can already be used together (which is a good but unreliable combination), I instead propose that An Insurmountable Skullfort offer an ability similar to the Hunter "Gambler's dagger", which allows the hunter to carry two throwing knives.
While wearing An Insurmountable Skullfort, you will have the ability to throw two Storm Fist boosted melee attacks. And continue to do so every life.
Those are my opinions, suggestions, and my feedback for An Insurmountable Skullfort. If you have any other suggestions or would like to offer feedback on ones that I have offered, I would be very happy to hear it. Please take the time to vote on what you think would be best for An Insurmountable Skullfort.
English
#feedback
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3 RepliesI believe it would be beter if it granted shoulder charge too(ofc then it shouldnt also provide juggernaut but one can still select juggernaut from subclass) (this way we can go both ways)
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I love these ideas.
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Just saying that shoulder charge and juggernaut in PvP will make cry baby's nightmares worse
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2 RepliesI think you made it worse. it has a great combination of grenades and melee. it gives transfusion which is much easier to trigger with overload?(the aoe one). it also lets you take aftershocks and combined with aftermath and pulse grenades it gives great crowd control and extra dps for concentrated damage.
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1 ReplyIunno.. When I heard the name I thought the unique perk would have to do with protecting the head, you know, like preventing precision shots on you? Maybe that's just me though..
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Not bad
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1 ReplyUpon posting this thread, I realized I had actually built The Great Wall of Text. I went and bolded the Exotic specific traits and sections where I detailed the changes I would make it. Hopefully makes it a more friendly read.
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1 ReplyIt would be right up there with saint 14 and the armatarium if it could do that
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