They teleport too often and too close yo you, they should do this less
English
#Destiny
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This is a joke I hope
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Void auto-shotgun, or any maxed legendary shotgun will drop them in seconds. The stun effect of shotguns is also useful for creating distance after you've staggered them.
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Edited by GalvatronVTS: 12/7/2014 8:41:06 PMThe Grimoire says they get aggressive with it once they take damage. It doesn't lie.
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I find minotaurs the oddball enemy in the game. Every enemy has certain traits to it but the minotaur has.. too many It has a shield that can regenerate It has no crit spot It can teleport I know its only 3 things but compared to pretty much every other enemy they are more powerful
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Weapons with that high impact
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switch to special/heavy or use abilities to down one. Won't be able to down one getting a few primary shots off. I use a fusion and time the shots in between teleports
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A maxed Found Verdict up close and personal works a treat.
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They do and it is a pain but it adds to the challenge. Makes you think about how you approach enemy forces
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Naw, they are fun. Especially using tlw
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Why don't you try moving?
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Aw, is the game too hard for you?
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LOL every damn time Im trying to land a shot, its between teleports and before I know it SLAM - dead :(
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I use my suppressor grenade on them. They walk super slow when suppressed.
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2 RepliesI can see someone uses a fusion rifle and they teleport right before you fire everytime. I know the pain.
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5 RepliesPop the head off. Vex can't use abilities without their head. Hobgoblins don't turtle and Minotaurs don't teleport.
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Guess it makes me feel good as a titan with the saint14 helm. They just walk right into it
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Sometimes you can't hit them until they have blink about 5 times in a row. I can only blink 3 times in a row.
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Yaaaaaaaaaaaaaasssss!!!
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[quote]wahhhh! Waaaaahhhh! Waaaaahhhh! [/quote] Really? Stop crying, the game is easy enough as it is.
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2 RepliesThere should definitely be a recharge time to the teleport. They shouldn't be able to teleport 4 or 5 times a row and be able to cover huge distances without remaining corporeal for a fixed amount of time. All of our Guardian's special abilities have a recharge rate on them, the same should be true of our enemies.
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Minotaurs need nerf'd
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7 RepliesEdited by i love trees: 12/7/2014 5:19:54 PMminotaurs are the most op enemy: teleport super aggressive powerful melee powerful gun shields
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Lol they are rarely an issue for me, it's meant to be an enemy that overwhelms you, just take different tactics in your engagement
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Suppressor/flashbang
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they are easy melee grab agro dodge his melee run around him close quarters with a shotty
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Why not just make them with no shields and half health? It would be way easier