JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by DeeJ: 10/28/2014 3:38:45 PM
3117
123
DeeJ

Thoughts and Opinions about Atheon's Revenge.

So, the update just went live. Atheon can no longer be pushed off his platform. He'll also select people at random to be thrown across time. He's a real bastard, eh? I talked a lot to the developers about your opinions on the matter. You don't want to be selected at random. You want to choose who gets to fetch the Relic under fire from those nasty Oracles. I spoke on your behalf. Your voice was heard. We discussed your concerns. I even said "Why not just change Hard Mode and leave Easy Mode alone?" I was told "The Raid is never supposed to be easy." At that point, I recalled all the times I stood and delivered the line "...the most challenging encounter we've ever created." It was hard to disagree. As a veteran of Cairo Station on Legendary in Halo, I had to admit that I had been carried through the Raid like luggage assigned to my clan. I did my own carrying later, but carrying had been done. This is an activity that was designed to be undertaken by a hardcore team that is ready and willing to adapt and improvise to changing battle conditions. Like the moment when the Templar shields random players, the Final Boss was supposed to be extremely dangerous. While we've been working on some of the other things for which you've been asking (i.e. better exotics, voice chat in matchmaking, more bounties), the designers who made the Raid have plugged the holes that you showed them. If you got in on the ground floor of this thing, we thank you. If you understand the mechanics for how to beat Atheon, it's still a thing you can teach your friends. If you're all up to the challenge, the Raid is waiting for you. Let's talk about it. Please sound off in this thread, and know that I'll be reading.
English
#Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by sooks: 12/5/2014 3:41:24 AM
    I love this game and I love how rewarding beating Atheon hard mode is. I believe we should keep atheon teleporting random players because I believe only dedicated destiny player, not people who will play destiny a month and quit, should develop their skills to carry their friends or help other group beat Atheon Hard mode. I also like the fact that other people are figuring out how to beat atheon without pushing him off the edge. However, it does become annoying and worth quitting if destiny developer keeps nerfing the "cool"/end game weapons. Beating atheon hard mode become fun is one thing, but spending the time and effort beating atheon hard mode when the reward starting to suck is another thing. I just wish that Vex wasn't so weaker than other weapons and more OP, atleast for PVE. I have been using fatebringer for pve because it seems more OP for raids and strikes. There was one hard mode raid I decided to use a blue/rare hand cannon for fun and took out more enemies than the vex mythoclast at maxed upgrades. To me and probably other dedicated destiny player might see something is wrong with the vex mythoclast. (this is after the new patch 1.1 when vex has 323 max attack).

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon