In MMO type games, you level your Avatar to be able to get better items. When an expansion comes out, you level yourself up(using time and materials), you raid(using time and materials, and 20-30 people) to get the item you want and then you simply destroy the old item.
Here you are given an option to upgrade an item you already have, rather than destroy it. You grind to get the item to where it is(originally), and again to get it back up on the new item. It's the same as going from level 50 to level 60, and then getting level 60 items. You had to work to get those level 50 items, and now you have to work to get those level 60 items.
In Destiny it's not so drastic. You don't have to go out and "Get" new items, or grind new levels to get it...you already have it. You just need to put in a little time to upgrade it to the standard of the new weapons of the expansion....and you don't even have to do that if you don't want to.
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I don't play MMO games because they have stupid time suck tropes built into the game design to keep players grinding and wasting time. In a game like Diablo where you chuck old weapons as soon as you get something with higher stats... umm... it doesn't matter. The old weapon had nothing special about it. You didn't play any differently based on your weapon. Heck even the animations were never based on weapon. I assume MMO are more like Diablo where the weapon is just a skin for the same animation and effects your character does regardless. I don't think its a fair comparison to Destiny where the weapons do matter, and they do play differently, and it was the weapon itself that was upgraded by XP grinding the Weapon.
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Edited by JD: 12/4/2014 9:45:12 PMThen this isn't a game for you. Diablo isn't a MMO.
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The amount of time I have played and enjoyed Destiny disagrees with you that "this isn't a game for you" It would be why I am bothering giving my feedback in these here Bungie forums to prevent the game from becoming something I wouldn't play, just on the hack notions of player time disrespecting game design tropes that are accepted by MMO game players.
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And neither is Destiny....
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It has MMO type features. I've known this since the first reveal.
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you've overlooking that in MMO's the push to get new leveled gear/weapons and destroy old ones doesn't come 3 months after launch
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Edited by AnyOLName: 12/4/2014 9:42:25 PMEQ and WoW would have DLC and patches every 3-6 months, with a major expansion every year to year and a half. While they were not replacing top end items, they were replacing items... Plus here you not replacing anything, you're upgrading..
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Edited by tombok90: 12/4/2014 9:11:55 PMi've played mmos, from eq to wow, when you have to go get your new items that make your old ones obsolete, its backed by 3 yrs of content and adventuring. destiny resets are not like that. ya we don't pay month to month, but instead of 30 dollars worth of content, they are giving us 5 dollars worth of content, and the rest, time sink
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When those game first came out, and I was there for that, where was that 3 years of content and adventuring? Every game has a start somewhere. Plus, those game now instantly make you level 90.
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thats for chumps who were buying ebayed characters in eq. don't compare any mmo's content with destiny. destiny without pvp is 6 hrs of content.
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Edited by Din: 12/4/2014 8:34:04 PMOnce in a while someone shows up that "gets it". Good work. Hopefully this attitude is contagious.