[i]Most players complaining about The Crucible's RNG reward system argue that it defeats the purpose of skill in matches.
Although players who play poorly, or do not have enough expertise playing Destiny, will argue that it would be unfair to rule out players just because they can't preform at the same level as other players. This is a solution to satisfy everyone![/i]
[u][b]The Crucible RNG Fix:[/b][/u]
Implement two types of loot; [b]Crucible Rewards[/b] [i](Weapons/Armor)[/i] and [b]Participation Tickets[/b] [i](Redeem at Tower).[/i]
[u][b]Crucible Rewards[/b] and how it works:[/u]
There are two kinds of matches, Large Games (6v6) and Small Game (3v3). Every game will guarantee loot to the top players.
In a [u]LARGE GAME[/u] (6v6) the [b]top 3 players of the Winning Team[/b] will receive 100% Crucible Loot; [b]The top 2 players of the Losing Team[/b] will also receive 100% Loot. The Rarity of the loot will be determined from [b]RNG[/b], the higher your position the better your chances.
In a [u]SMALL GAME[/u] (3v3) [b]the top 2 players of the Wining Team[/b] will receive 100% Crucible Loot; [b]The top player of the Losing Team[/b] will also receive 100% Loot.
[b][u]Crucible Rewards Specifics:[/u][/b]
[spoiler]
[b]Level Distribution:[/b]
[b]Level 1-10:[/b] Common & Uncommon [i](White & Green)[/i]
[b]Level 11-20: [/b]Uncommon & Rare [i](Green & Blue)[/i]
[b]Level 20-30:[/b] Rare, Legendary, & Exotic [i](Blue, Purple, & Yellow)[/i]
[b]Leaderboard Distribution [u](In Accordance with Level Distribution)[/u][/b]
[b]LARGE GAMES (6v6)[/b]
[b]1st Place (WIN): [/b][Common:40% - Uncommon:60%] [Uncommon:40% - Rare:60%] [Rare:90% - Legendary: 7% - Exotic:3%]
[b]2nd Place (WIN):[/b] [Common:50% - Uncommon:50%] [Uncommon:50% - Rare:50%] [Rare:93% - Legendary: 5% - Exotic:2%]
[b]3rd Place (WIN):[/b] [Common:60% - Uncommon:40%] [Uncommon:60% - Rare:40%] [Rare:96% - Legendary: 3% - Exotic:1%]
[b]1st Place (LOSE):[/b] [Common:60% - Uncommon:40%] [Uncommon:60% - Rare:40%] [Rare:96% - Legendary: 3% - Exotic:1%]
[b]2nd Place (LOSE):[/b] [Common:70% - Uncommon:30%] [Uncommon:70% - Rare:30%] [Rare:98.5% - Legendary: 1% - Exotic:0.5%]
[b]SMALL GAMES (3v3)[/b]
[b]1st Place (WIN):[/b] [Common:40% - Uncommon:60%] [Uncommon:40% - Rare:60%] [Rare:90% - Legendary: 7% - Exotic:3%]
[b]2nd Place (WIN): [/b][Common:50% - Uncommon:50%] [Uncommon:50% - Rare:50%] [Rare:93% - Legendary: 5% - Exotic:2%]
[b]1st Place (LOSE): [/b][Common:60% - Uncommon:40%] [Uncommon:60% - Rare:40%] [Rare:96% - Legendary: 3% - Exotic:1%][/spoiler]
[u][b]Participation Tickets [/b]and how it works:[/u]
Participation Tickets (Renamed to avoid confusion) will be handed out randomly to[u] ALL PLAYERS[/u] (Same as RNG Today). This is an alternative to how RNG is used today; Handing out "Crucible Rewards" Randomly across the board. [b]EVERYONE[/b] will have a chance at receiving Participation Tickets [i](Even the players who don't contribute much)[/i].
These tickets are stored and can be redeemed at the tower. You will be able to turn in Participation Tickets to receive your choice of [b]Glimmer, Planetary Materials, Class Materials, Crucible Marks, and other Cool Stuff.[/b]
[u][b]Participation Rewards Specifics:[/b][/u]
[spoiler][i]It is randomly distributed to all players in quantities of 1, 2, and 3. (This is RNG).
Redeeming your ticktets is simple, they act similar to strange coins and Xur (Except you won't have to wait until the weekend).[/i]
[b]Items available for trade:[/b]
[b]Spinmetal (20):[/b] 40 Tickets
[b]Helium Filaments (20): [/b] 40 Tickets
[b]Spirit Bloom (20): [/b] 40 Tickets
[b]Relic Iron (20): [/b] 40 Tickets
[b]Primary Ammo Synthesis (3):[/b] 1 Ticket
[b]Special Ammo Synthesis(3): [/b]2 Ticket
[b]Heavy Ammo Synthesis (1): [/b]3 Ticket
[b]Glimmer Exchange (300):[/b] 1 Ticket
[b]Hardonic Essence (2): [/b]1 Ticket
[b]Plasteel Plating (2):[/b] 1 Ticket
[b]Sapphire Wire (2):[/b] 1 Ticket
[b]Crucible Marks (5):[/b] 20 Tickets
[b]New Emblems: [/b]50 Tickets
[b]New Shaders: [/b]50 Tickets
[/spoiler]
[u][b]Distribution of Rewards:[/b][/u]
There are two slots available at the end of every match to receive loot. If you place high enough on your team, you receive 100% Loot (Only 1 item). Everyone will roll for Participation Tickets (1-3 Tickets).
Let's look at it through another perspective. Every other game you get a rare item, you end up dismantling it for class upgrade materials or weapon parts. Nothing special. Compare that to the rewards you can cash in from the participation tokens. The RNG tables would be the same. So in the end you are just adding guaranteed loot (rewarded for skill) on top of the participation ticket disbursement. It all boils down to wether you prefer class materials or loot from tickets. I see it as a win for everyone (including those who don't win often).
[u][b]TL;DR[/b][/u]
[spoiler]TL;DR (Too Long; Didn't Read)
Two Separate loots; Guaranteed and Participation Tickets. Top players in every game get guaranteed loot (Weapons/Armor), EVERYONE undergoes RNG for participation tickets used to by cool stuff (see Participation Rewards Specifics). This way, players can actually receive Weapons/Armor through skill, and even players who did not contribute as much can still reap the spoils of RNG.[/spoiler]
[i][u]NOTES: [/u]
-Changed "Participation Token" to Participation Ticket" to avoid confusion. This is placed in the "Mission" Section of your inventory (Same as Iron Banner Token).
-Congratulations everyone, we've reached 200 likes!
-We hit 250 Likes![/i]
Thanks for reading!
[i]I invested a lot of time on this post, If you agree with what i wrote here, [u]please show your support[/u] by [b]Liking[/b] this thread and leaving some [b]feedback[/b]![/i]
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3 RepliesThe Crucible reward system is such a joke. Just terrible. I have 3 characters that are leveled up in Crucible and the only good reward i have ever received was a Legedary hand cannon in the new Iron Banner. Aside from that, my best reward would be a Strange Coin..... Rare guns/armor i dismantle right away as i have no use for it. That's why i no longer play it. Tiger Strike playlist is great with good reward system. Have received many Legendary & Exotic guns/armor. And the Daily/Weekly/Nightfall/Raid. #CrucibleIsGarbage
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1 ReplyI got truth from skirmish really happy
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2 RepliesI like it. Let's keep making noise so Bungie can't avoid us ...
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Sounds like a lot of work...
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1 ReplyWait, you're saying to reward players that perform well in a competitive environment? That they should have some form of compensation for their strenuous efforts? THAT SOUNDS LIKE HERESY TO THE WAYS OF DESTINY'S INGLORIOUS RNG, OP.
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The biggest problem with your suggestion is that people would quit matches WAY MORE OFTEN if they aren't doing well. However, I do like your idea and would like to see Bungie implement this IF they also took away the option to "go to orbit" in crucible matches. This way people would have to log out of Destiny and log back in if they really wanted to quit.
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2 RepliesThis is a much better solution than the current crucible. But what would you consider a better player? I play with a guy who normally is on the bottom of the list, but his k/d averages 3.0+ normally
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1 ReplyAll the people replying that this would be "unfair" because they think everyone should get a participation trophy... Honestly this is what America today has taught us... Don't work hard to improve and become better than anyone at anything because you won't be rewarded for your efforts and you could just be a bum and get free handouts instead... Hmmmm sounds kinda like all these bums on welfare who get paid more than minimum wage to sit on their ass all day. I don't want to spark a political debate here but it's ridiculous that people want to put in zero effort and get the same or more than someone who puts the time in, carry on.
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I like the randomness of the loot drops. It's same odds for everybody. Plus it deters cheating since the rewards are random.
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30 RepliesThis is dumb. Would you shut up?
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Totally agree man
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O ma guard...... THIS IS NEEEEEEDDDSSSS TO BEE SEEN BE WHO EVER THE HELL MAKES THESE UPDATES AND THEY NEED TO MAKE THIS HAPPEN
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This may be the greatest post I've ever seen, I 100% agree with this!
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You are a genius!!!
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agree, postin this for numbers
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1 ReplyThe post is well thought out but it completely ignores the fact that the whole game is RNG. You really can't implement something like this in one small part of game. If anything, they should probably mirror the rewards similar to the level 24 strike playlist. I do agree that there should be more "earned" rewards in every facet of the game. Earned rewards are typically achieved fastest by the best players but anyone can earn them over time.
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I agree, just I think that for PTs, you need to increase the price of synths, because they seem way less expensive than other items compared to the percentage difference of buying them with glimmer
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100% agree with this post, no one should be able to dance through crucible to get good gear.
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I like it :D
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6 RepliesI disagree, bad players still deserve a chance at earning something worthwhile. Your consolation prizes are pretty crap. Most people by now should have no reason to desire a ticket that grants nothing worthwhile. Bad players should have decreased chances for rewards but not zero.
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Edited by The Red Narwal: 12/1/2014 11:57:03 PMYessss. Bungie do this
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Bump, bump and bump again !
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5 RepliesCrucible is for fun not to get gear, devs have been saying this since day 1, gear from crucible are "random gifts", anyone using crucible to grind for gear are playing the game completely wrong
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I agree signed
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While this sounds interesting, and I surely support the notion of giving players more incentive to actually do good, I for one am opposed to the thought of guaranteed loot for the top players, or relegating lesser skilled players to "mundane" rewards. The whole point of RNG rewards is that even people that don't do well have a chance at getting something really good. While this is by far not a perfect system, it does encourage everyone to play Crucible, even people that don't enjoy it enough to actually try and get good at it. People that join friends in a match. People that just got the game. People that simply are not that interested in PvP, and prefer to mix it up with the AI. Now, the latter already have "a bit" of an issue with the way Factions only sell the good stuff for Crucible marks - not to mention the Exotic Bounties that require PvP. And while you can certainly manage to get Marks, I know a few people that kinda gave up on the Thorn and Bad Juju bounties, but that's not really the point. Yes, if you should do well, you should be rewarded, but if you don't, there should be a chance you could be rewarded as well. That way, even people struggling with the PvP have an incentive to keep on playing, and even more incentive to get better. I think that your CHANCE at getting quality loot should increase depending on your performance - and preferably both your personal performance judged by your previous performance, and compared to other peoples' performances. If you break a personal record in a Match, you should be rewarded. If you're the best around, you should be rewarded. If you have your first 10-Killstreak, you should be rewarded. If you have the best game you ever had, but still end up in the middle of the scoreboard, you should be rewarded. Destiny tracks so many stats, it shouldn't be too hard to determine when someone had a good game, and then using that to increase the likelihood of getting good loot at the end of the match. Add to that loot chance increases through PvP Match Medals, and a few thresholds determining some "minimum" of rewards, and you'd have a system that not only gives EVERYone a chance at something, but rewards both your personal performance, as well as your performance compared to the others in the game. If you have a good game for you, you will most likely be rewarded. If you have a good game compared to the others, you will pretty surely be rewarded even more. If you rule the Crucible, you will get something sweet. If you have a horrible game (due to the lag, of course), you still have a chance to get something, even something really, really good. As an example: Everyone starts the match with a 10% chance of getting something, anything, from Greens to Exotics. For every personal record you set in that one match, you get another 10%. For each medal you earn in that match, you get another 1-8%, depending on the medal. Once you top 50%, you will be guaranteed to get SOMEthing, and have a good chance to get something Legendary. If you reach 100%, you will be guaranteed something good, have a good chance at getting something Legendary, and a decent chance to get something Exotic. And should you happen to have the game of your life and get up to 250%... something... special happens. I guess. At least, that's what I think...