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11/29/2014 8:43:30 PM
6
So there's this game that came out a while ago called "Hybrid" available on Xbox Arcade. The premise of the game was that an alien race (Variant) used dark matter to enter our world and now humans (Paladin) are fighting them for this dark matter. Its story is not important, though: actually, it sucks major bear ass. What really makes this game special is its overarching multiplayer-driven plot-progression (don't take that as an official term, I just made it up). The world is divided into sections for which is fought over and players must choose either the Paladin or the Variant for the carnage. By this logic the community divides in half and is pitted against each other in an endless (actually 3-month long) war. What I'm trying to say here, and what I believe you're trying to say, is that Destiny needs this player-driven plot-progression. Now, we shouldn't divide the community into the "Light" group and "Dark" group per say, but there should be an constantly active struggle between the City and the Darkness.Think of it as a huge game of Capture the Flag, but with planets instead of chalked circles. Everyday a Guardian should be able to login to Destiny and plunge into this [b]real-time war.[/b] By this logic, again, there should be a constant struggle between the player and the game-- a challenge, or, even better, an [b]objective.[/b] If suddenly nobody is playing one day, or we all are wearing our major asshats, then the Darkness will begin winning and ground will be lost. Or we all can go MLG-noscope-360-420-Rust-1v1 and pwn the fuks out of all the baddies and suddenly we're winning and ground is being won. This will give a face to the game's faceless entity of evil and a clear [b]endgame objective[/b] to destroy said entity. A [b]challenge[/b] beyond collecting loot to level up (so one can collect more loot to level up) will present itself. [b]By making this difference, we can feel like we are making a difference-- making a legend.[/b] TL;DR-- Have good guys and bad guys play Capture the Flag with solar system/galaxy in a real-time, player-driven war.
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