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#feedback

11/18/2014 2:11:20 PM
5

Fleeing NPC speed

The AI of NPC is very strong in that game, like knight/minotaur teleport just at the time you throw grenade or launch rocket. I can understand that since still very very very annoying! But what I do not understand is [b]speed at which NPC fall back[/b], shooting at you and you running to try catch him and hit with melee - it's stupid that "walking back" NPC has almost the same speed as you running forward ! W.

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  • I lol'd when I first saw the Archon Priest zip around the boss area. That guy has got some sweet roller skates.

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  • Edited by betopassarelli: 11/19/2014 3:24:29 PM
    What annoys me more are their ability to evade even when they are engaging another player (not looking in your direction). And also EVERY F#C%!&G TIME their shield goes down they start to running back like a boss, zigzagging behind covers, or like kids playing around the table! AAARRRRRRGHHH!! That's really annoying!

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    • Edited by Thaliss: 11/19/2014 7:42:44 AM
      I support this thread :) If we had much more effective crowd control tools (snare/ glue / slow / stun / Paralysis / grapple hook ...) then the speed wouldnt be such an issue. Now either we have to try make them duck with a grenade if they are up or try to stagger them if we have a weapon able to do that. Just to note any crowd control added would be fine PvE but should not be available in PvP

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      • Edited by DEZARATH: 11/19/2014 3:26:28 PM
        It comes down to the lead designer coming in and seeing the animations. " Can you make them more frustrating? " " Sure can." " Good." Many laughs are had.

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      • This is especially bad for those of us who like to snipe our way through strikes.

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