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Destiny

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Edited by SpaciousNewsdealer: 11/20/2014 10:05:58 PM
377

What if a "hard" patrol was added to the game?

Since I like to spend time just running around earth and Venus shooting everything in sight, I had a thought: What if there was a patrol world with enemies lvl 20+ and not the level players would be when the campaign brought them to said planet. This would probably encourage more people to play the patrol since there is now an added challenge to it. Another idea would be to increase the spawn rate of mini bosses. It sucks to grind out ~50 vandals just to find one reaver. What do you guys think? Edit: Thanks for the feedback! Some possible additions could include fighting off the Darkness, possibly on Vex controlled Mercury, as well as visual effects of a storm, rain and general darkness. Another thing as mentioned in the OP is a big increase in yellow health enemies, a lot of you agree with that part. Last, if rep earned was increased it would make leveling vanguard much easier. I will be posting this in the feedback forum so please visit the link and comment so that it will be noticed there! Keep the ideas rolling! Edit2: over 400 comments! Wow! Some more ideas are to add patrol gear, similar to raid gear that can bring you to lvl 30. Obviously it will be hard to get, but still attainable. Another point was raised that it would not require a whole lot of work on bungie's part since the map and enemies are just about ready. I wanna hear more ideas so we can make this happen! [spoiler]Wow guys I got this Trending!! Keep on posting, I want to hear all your ideas![/spoiler]
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  • Have it so that you could randomly encounter "expeditionary forces" of the different races on planets they aren't normally associated with, like the Cabal on the moon, or the Hive on Mars. Have full scale battles break out as pubic events, where endless enemies are spawned and guardians have to band together to hold them off for a set amount of time, while random high level variants supplement the normal enemies or low level variations of bosses occur, like a weaker devil walker or a strong ogre appear to harass the guardians. And if you want to make it even more chaotic, have multiple enemy factions be involved in the battles. Realistic damage dealt by enemies. Something similar to the void/arc/solar burn modifiers, to make it more challenging to survive in patrol so that I feel like I'm in the wastelands with a chance of dying.

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