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Destiny

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Edited by Babyrancher: 11/14/2014 9:13:26 PM
31

Better Solution for People Quitting Skirmish

I agree with this post

112

I disagree, reasons below

28

I've noticed that when people quit out of 6v6, it's pretty good about finding replacements to to fill that team back up. In 3v3 playlists, my fireteam is CONSTANTLY having to track down ONE KID that will not -blam!-ing leave. And I really don't even want to be mad at that kid for not quitting. It sucks that their other two teammates bailed. But having to hunt that one player down over and over isn't fun for me, and I know it isn't fun for them. It just drags the match out and it feels like a GRIND. I would like to see one of two things happen, if not both. Obviously, if matchmaking could be improved so that it is faster/better about giving them new teammates, awesome. That would be great. If that is unreasonable or would take too much work, I would like an option similar to Madden matchmaking. An option to concede defeat or friendly quit. If your team bails, you should be able to cut your losses, call it a day and just take the loss. To avoid abuse of the loot system, I would be fine with this only being available to you if you're the only person left on the team. TL;DR In Skirmish, if your teammates quit it rarely gives you new ones. This makes the matches super boring and unpleasant when one kid won't leave. Improve the speed of the matchmaking to give people new teammates faster OR add an option to concede defeat and take the loss to save your K/D ONLY IF you are the last person on your team. Call it a day and on to the next match. Thoughts?

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  • Edited by Ryu Knight98: 11/17/2014 3:04:31 AM
    Once, i had a game like this where i was alone vs 3 enemies. It resulted in me running around the map and they were chasing me and for some reason NOT shooting at me. Eventually, they cornered me so i couldn't run anywhere and shoulder charged me into a wall and then danced and group tea bagged me :( Usually, when i'm playing with my friends and there's only 1 enemy on the other team, we just start a dance party with him/her and fool around until either the game puts more people in the game or the timer runs out. What they could do with quitting is put in the Halo: Reach quit ban system. But if they do, it shouldn't punish the last player to leave. Otherwise, it results in this... (See video link)

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