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#feedback

Edited by Tekn0z: 11/17/2014 10:18:35 PM
164

Raid tokens to help balance out RNG over time - suggestions welcome!

[b]Please Bump if you agree with this, or leave a comment if you have suggestions to improve this system.[/b] [b][u]Edit: Updated 2: cost of raid armor items. [/u][/b] as per suggestions from a few people. Remember it's tokens per week. You cannot earn all tokens in one week. Deej, I hope you read this suggestion and pass it on to the developers. I'd love to hear your feedback on this proposal. The idea is that your character level reflects more of your skill and less of RNG luck. Yes, RNG is an integral part of this game, but reaching level 30 shouldn't be purely based on [b]how lucky you are at getting one piece of gear.[/b] I understand that RNG is essential in loot based games to keep the game interesting and repayable. [b]I'm NOT asking you to take away RNG. I'm asking you to help balance out the effect of RNG for those who are skilled *AND* have put in substantial time in the game but are STILL unlucky with RNG.[/b] In a nutshell, something like Strange Coins but is specific to the Vault of Glass raid and have lots of conditions on how you earn them etc. Please read on if you're interested. The raid tokens are handed out like this. If you complete: A. [b]The Sync plate phase[/b] - You get 1 raid token B. [b]Templar phase[/b] - You get 2 raid tokens only if you got token from phase A. C. [b]Gatekeeper phase[/b] - You get 3 raid tokens only if you got tokens from phase B. D. [b]Atheon phase[/b] - You get 4 raid tokens only if you got tokens from phase C. If you successfully do the entire raid i.e. A to D, you will be guaranteed a total of 1+2+3+4 = 10 raid tokens (read caveats below though). The reason for increasing tokens in each phase is: firstly; Further incentive to complete the raid and secondly, Rewarded for increasing difficulty of the phases with more tokens. Raid tokens will (for now) ONLY let you buy Raid Armor sets. It will *NOT* let you buy raid weapons like Vex Mythoclast, Fatebringer, Vision of Confluence etc. These weapons will continue to remain RNG drops the way it is. Reason being gear is vital to partaking in certain activities in the game , specific weapons are not a requirement or must have. [b]Cost of Vault of Glass raid gear (subject to change):[/b] feel free to add your suggestions to this. Raid Chest Piece: 20 raid tokens Raid Boots: 20 raid tokens Raid Gloves: 20 tokens Raid Helmet: 30 tokens [b]Some caveats:[/b] 1. Raid tokens will only be dropped when you start each phase (A through D) AND complete the phase with the same character. So if you do phase A with your Warlock, then switch to your Hunter before starting phase B and you complete phase B with your Hunter, you will NOT receive any tokens as you did not complete phase A with your Hunter. 2. Raid tokens are NOT transferable through the Vault, you cannot get raid tokens and then transfer them to other characters. 3. Raid tokens are specific to the Vault of Glass raid. You cannot use them for future raid content. 4. Raid tokens cap out to 90 tokens (i.e. cost of a complete raid gear set) per character. You can always buy raid gear with raid tokens and dismantle them for shards, and thereby converting tokens to shards if you wish to do so. 5. Raid token progress, is reset each week. So if you got raid tokens from phase B at the weekly reset, you can receive tokens from phase A to D again. 6. Raid tokens are an [b]additional[/b] drop. It will NOT remove existing RNG raid armor drops. It is thus totally possible you get one or two pieces with RNG and after earning enough tokens you can buy the remaining pieces. Edit: to those wondering this isn't for my personal benefit. I'm already level 30 as I got everything but the helmet within 6 or 7 runs of the vog raid but I feel I've been incredibly lucky seeing how many times others have run it without getting anything.

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